I started out the way you suggested about 4 years ago.I have found that the problem was the way the designers set up the airbase data entery.It should look like this.
[runway.143]
name=fighter 2_T2_54_143-This title tells me that it is located on Fighter 2 at Guadalcanal,it is takeoff #2,the heading is 54* and the runway number in the airbase data is runway 143.By just putting the mouse arrow on the X I can without having to open the properties and going and hunting for the runway I can see the above info.
base_lat=S9 25.01
base_lon=E160 0.62
base_alt=00
heading=54*
allegiance=0
units_ across=1 Note: I will explane this one later.
takeoff_start_pos=000,0
takeoff_stop_pos=1600,100
landing_start_pos= -4000,450
landing_touch_down_pos=-000,0
landing_stop_pos=-250,0
The - is the what causes the AI to land in the same direction that they tookoff in.This works great on all single engine navy AI aircraft US and Japan. The Betty is the only mulityengine AI AC that lands well, all the others and that includes the P-38 can`t figure it out.I am going to correct that one soon and will post what I did.
The units across only being one allows me to put two airbase data entries on runways that are not very wide and still get 16 AIAC to takeoff at the sametime without running into each other.
The reason I put up this post was to see if others like youself had tried to see if they could do it and to see how they have done it.I have posted this fix about 12 times but i think I am the onlyone using it.
Tango Romeo , you beat me to it.I tried it on a real wide runway and was able to get 64 fighters into the air at once.