Two things come to mind that you can try:
1) Reduce yaw_moment by 25%, or (if this doesn't work, return it to orig value, and)
empty_weight_yaw_MOI =123456 (This may be around 1.2 times the pitch value but varies depending on aircraft)
2) Change the contact point suspension parameters to lessen stiffness.
a) You can try simply reducing damping to around .7, or;
b) Ensure that the static compression is at least 40% of total suspension animation, and up to 70% is okay. You can change this by changing the max-static ratio to 2.5 or less. Less = less stiff suspension. However, 1.0 is "bottomed out" suspension.
So as not to destroy "wheels-sitting-on-the-ground" appearance, whenever you change either static compression or max-static ratio, you must change the other parameter to maintain the same suspension movement and realism.
How?
Example: static compression shows as .3' and max-static ratio shows as 3.0 so ... total animation= .3 times 3.0 = .9'.
point.1= 1, 3.6, -10.31, -8.8, 1575, 1, 2.108, 0.000, 0.3, 3.0, 1.0, 7.000, 7.000, 2, 193.8, 219.9
point.2= 1, 3.6, 10.31, -8.8, 1575, 2, 2.108, 0.000, 0.3, 3.0, 1.0, 7.000, 7.000, 3, 193.8, 219.9
To decrease stiffness and maintain suspension movement, the changes you make must equal .9'.
So let's say we want compression to soften to 50%, or max-static ratio of 2.0.
Set static compression to .45 and max-static ratio to 2.0. (.9 divided by 2.0).
point.1= 1, 3.6, -10.31, -8.8, 1575, 1, 2.108, 0.000, 0.45, 2.0, 0.7, 7.000, 7.000, 2, 193.8, 219.9
point.2= 1, 3.6, 10.31, -8.8, 1575, 2, 2.108, 0.000, 0.45, 2.0, 0.7, 7.000, 7.000, 3, 193.8, 219.9
This gives you a very comfortable ground experience, even on gravel or dirt runways.
If all this makes no sense, post your first 3 contact points and I'll recommend the changes for you.
Not sure either of these will solve the issue but they are likely candidates assuming that CoG is in the neighborhood of 25% MAC.