• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

AI ships traffic creator?

YoYo

SOH-CM-2023
Hello,
any ideas for the best (and easy :D) creator as tool for to create AI traffic (for ships only)?
Id like to create some of water traffic (f.ex. ship stayed all monday in one port, starts to move next day to waypoint X, Y, ect., back to the base ect.). Thank you for the advices.
 
There is another method, the regular AI traffic method. If anyone has FSADDON's Tongass Fjords or Vancouver, Holger Sandman ans Jon Patch used the AI aircraft method to provide maritime traffic in those. He uses ships in lieu of aircraft. Check out the RTMM site:http://return.mistymoorings.com/ in the Halibut Cove scenery, the vessels use the AI aircaft method. They have parking slots assigned at various docks in Halibut Cove and follow an apron path link to a runway tucked on the other side of Homer, AK and make two trips each day at various times that are dictated by the flight plan.
 
Back
Top