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AI Trafffic.bgl not working

gray eagle

SOH-CM-2025
I am seeking any advise/help as to why my the AI planes in my traffic.bgl are not showing up. I have the AI aircraft installed in the AIRPLANES directory and I ran the traffic file thry AIFP and it validates it
as A Okay in fact, I had someone validate the scenery/AI traffic file and AI aircraft. Was told it all worked just fine on there machine.

The traffic scenery slider is at max open (to the right). I make a backup of the then working files and deactivated the scenery and removed everything and started over by installing my backup
and activated the scenery again. The airport is just fine just that there are no P3 AI's on the flightline. They use to start up at their designated time and would taxi on out to the runway for takeoff.
Now, no P3's are on the flight line yet the traffic file is in the scenery file.

It's as thought FSX is blind to this traffic file

Sure could use some help on this from any of the scenery/AI traffic experts here. I would really appreciate it!!!!

(Would deleting the scenery.cfg help?) - I tried to delete it thinking FSX would build a new one but when I start FSX, I get a message that the scenery.cfg is missing. So I restored it.
I was thinking that a new scenery.cfg would be built if the old one was missing.
 
What do you mean with "validated" ?
A traffic file can be valid and still be in FS9 format. FSX will use that traffic file, and consequently disable all of the FSX-format other traffic files, including the default traffic.
With AIFP, you have to ensure there are no FS9 traffic files in your sceneries. Just one and all your FSX traffic will be disabled... until you convert that FS9 file to FSX format.
 
By validated I mean that some one else tried out my files on their computer. That someone else told me that everything worked fine. So apparently, I don't have any FS9 files to convert.
The traffic file was working fine until I played around with AIFP (may of just been a coincidence). But I did restore from a backup and that backup I sent to someone else and the backup
validates (works), But on my machine and for some reason, FSX is Blind to this traffic.bgl file. I even put a copy in Scenery/world/scenery and no go (not working).


What do you mean with "validated" ?
A traffic file can be valid and still be in FS9 format. FSX will use that traffic file, and consequently disable all of the FSX-format other traffic files, including the default traffic.
With AIFP, you have to ensure there are no FS9 traffic files in your sceneries. Just one and all your FSX traffic will be disabled... until you convert that FS9 file to FSX format.
 
Like GE, I too, would like to solve the mystery of why these traffic.bgl files are not working. AIFP has the tools for converting and validating the file, so I don't understand why the AI traffic aren't showing up as expected?:dizzy: NC
 
I'd still put money on a rogue FS9 format traffic file. Remember traffic files can be in any active scenery folder, they don't have to be in Scenery\World\scenery.
 
Another traffic file for KNGZ (NAS Alameda) was working yesterday and now decided to quit. Just like my KNQA (Millington) the KNGZ (Alameda) aircraft all left the base I guess.
Normally, with my SDK exlporer loaded, I can see the AI traffic and their flight schedules, not at both these airport nothing showing in SKK explorer or visually.
 
Hi, ive just double checked the file you sent me last night and its a genuine compatible FSX traffic file, has all your ai disappeard or just at these two airports, have a check around and see if any of your other unrelated scenerys are working and at different times of the day as well, im leaning towards DaveGW suggestion.
Hope things work out.
cheers ian
 
Fixed it

Ran AIFP traffic analyzer on the premise that any FS9 traffic file can block any and all FSX traffic files, and so I deleted the one file you see in the selected traffic files and whammo
my FSX traffic file for my KNQA scenery with the P3's are back!!! :adoration: I noticed that AIFP has the ability to filter out FS9 traffic files and it sure did for me! Thanks DAVEWG and IAN for your advice.
Now I have to redo the new KNGZ (NAS Alameda traffic that was working yesterday and not today) Have to go back to the NAS Alameda Thread and reread the directions to convert it to FSX.

FIxed_it.jpg
 
Been a while since I've played with this but I seem to remember when you convert a traffic file for FSX use.. it recompiles the new file with an FSX suffix and leaves the original in place so if it's in an active file.. the FS9 file will still block all FSX traffic files. You have to do a bit of housekeeping after the conversion. Having had FS9 files kill my FSX traffic before.. I never put them into a 'live' folder but straight into AIFP and convert them from there;)

ATB
DaveB:)
 
What Dave says, i work with traffic file's on my desk top so i can see everything, and copy and paste to the exact folder i want :wavey:
Oh, and dont drag a file, sometimes they just disappear and that'll make you really angry.
 
Many thanks to everyone who has posted on this particular thread, especially Grey Eagle. The tip about having AIFP check for FS9 Traffic Files was indeed the solution (for me at least!). Until now, I was unable to get A-7 traffic to show up at NAS Cecil Field, and now they are there, taxiing and taking off!

The only problem I have is they are parking on the wrong flight line. Currently they are where the S-3 squadrons were, and I need to move them to a different area. Hopefully that won't be too difficult?

Thank you!! NC:encouragement:
 
Been a while since I've played with this but I seem to remember when you convert a traffic file for FSX use.. it recompiles the new file with an FSX suffix and leaves the original in place so if it's in an active file.. the FS9 file will still block all FSX traffic files. You have to do a bit of housekeeping after the conversion. Having had FS9 files kill my FSX traffic before.. I never put them into a 'live' folder but straight into AIFP and convert them from there;)

I also recalled that the original files are left into the scenery folder but I was wrong while answering here a couple of weeks ago. There is an option to choose that AIFP deletes the original files after converting them.
 
Many thanks to everyone who has posted on this particular thread, especially Grey Eagle. The tip about having AIFP check for FS9 Traffic Files was indeed the solution (for me at least!). Until now, I was unable to get A-7 traffic to show up at NAS Cecil Field, and now they are there, taxiing and taking off!

The only problem I have is they are parking on the wrong flight line. Currently they are where the S-3 squadrons were, and I need to move them to a different area. Hopefully that won't be too difficult?

Thank you!! NC:encouragement:

That's what AI parking codes are for, which would mean that the airport would have to be edited and re-compiled.

Dave
 
...
The only problem I have is they are parking on the wrong flight line. Currently they are where the S-3 squadrons were, and I need to move them to a different area. Hopefully that won't be too difficult?
...

You can park an AI plane wherever you want by editing airfields parking objects (for example with ADE). Choose a parking object, right click and choose edit object. In Properties window choose from Type object the type of the airplane - for example RAMP_MIL_COMBAT for fighters. Then write on codes line the code of the airplane (usually this is the airliner code but can be anything). Save the afcad. After that open the AI plane's aircraft.cfg file and write after every paint's in concern (you want to park on those parking places) [fltsim.xx] part two lines (if not already there): atc_parking_types= and atc_parking_codes= . After the former '=' you type the parking type i.e. RAMP_MIL_COMBAT (for example) and after the second the code that you have put on the parking place in ADE.

If you want to place a single plane at it's very own parking place just make for it own single code.

If there isn't enough coded parking spots on airfield FSX will place the plane on any parking place. If there aren't enough parking places for landing planes at all they will disappear after landing. The radius of the parking spot must also be big enough in order the plane to park there. If there aren't enough those, planes disappear too. That radius is changed also in Properties window of ADE mentioned earlier.

Pekka
 
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