• Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning old domain name stealing credentials

  • Special Server Maintenance

    Just when you think you have everything running some what better...

    You get a message from the Hosting company. Short story they need to move us to a new server. I have been working with them to plan a good date for all concerned. Here is what we have come up with as a schedule.

    1. November 4th 17:00 -5UTC shut off the forums and start backup proceedures. During this time there will be no access to the forums or the Resource Section.
    2. November 5th Continue with Backups and download same until complete.
    3. November 6th 7:00 turn over server to hosting company to move system to new server
    4. November 7th - 8th restore backups and upgrade forum software.

    If all goes well we should be back online on November 8th.

    To keep you updated we will post updates on AVSIM forums.

    Thank you for your support.

AI traffic invisible in far distance

I have FSX SE, and have to use the SmallPartRejectRadius=1.0 line in my FSX.cfg file, otherwise I have the same issue as you do - i.e. disappearing AI at distance.

Funny thing was I had to have it set to 4.0 I think when I had FSXA!

Cheers

Paul
 
I have FSX SE, and have to use the SmallPartRejectRadius=1.0 line in my FSX.cfg file, otherwise I have the same issue as you do - i.e. disappearing AI at distance.

Funny thing was I had to have it set to 4.0 I think when I had FSXA!

Cheers

Paul

I tried, but it did not help me at all, also I had read before that the SmallPartRejectRadius is for scenery objects not for AI traffic
 
Glad you got it fixed!

Actually, I seem to remember having to set SmallPartRejectRadius=(can't remember the value) in SP2, but I now recall that I didn't need it with FSXA.

I might have my old FSX.cfg backups somewhere so I can check, but I do recall from what I read, the setting was different on the various versions of FSX.

All a bit confusing!

Cheers

Paul
 
For me in Steam, it worked fine. It is hard on the frames, so I always disable it by putting "//" in front of it.
 
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