AI traffic invisible in far distance

I have FSX SE, and have to use the SmallPartRejectRadius=1.0 line in my FSX.cfg file, otherwise I have the same issue as you do - i.e. disappearing AI at distance.

Funny thing was I had to have it set to 4.0 I think when I had FSXA!

Cheers

Paul
 
I have FSX SE, and have to use the SmallPartRejectRadius=1.0 line in my FSX.cfg file, otherwise I have the same issue as you do - i.e. disappearing AI at distance.

Funny thing was I had to have it set to 4.0 I think when I had FSXA!

Cheers

Paul

I tried, but it did not help me at all, also I had read before that the SmallPartRejectRadius is for scenery objects not for AI traffic
 
Glad you got it fixed!

Actually, I seem to remember having to set SmallPartRejectRadius=(can't remember the value) in SP2, but I now recall that I didn't need it with FSXA.

I might have my old FSX.cfg backups somewhere so I can check, but I do recall from what I read, the setting was different on the various versions of FSX.

All a bit confusing!

Cheers

Paul
 
For me in Steam, it worked fine. It is hard on the frames, so I always disable it by putting "//" in front of it.
 
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