Reply...
486_Col_Wolf,
If you have a flight of AI wingmen, you have two options. Either...
A) Fly by yourself and have your other wingmen as a separate flight...
B) Hand-edit the mission after you complete writing it in MB and set up the flight so that it looks like this...
[unit.44]
id=9321
type_id=3868
name=%name_string.44%
allegiance=2
skill=2
aggression=1
payload=1
[unit.45]
id=9322
type_id=3868
name=%name_string.45%
allegiance=2
skill=2
aggression=1
payload=1
[unit.46]
id=9323
type_id=3868
name=%name_string.46%
allegiance=2
skill=2
aggression=1
payload=1
[unit.47]
id=9324
type_id=3868
name=%name_string.47%
allegiance=2
skill=2
aggression=1
payload=1
[unit.48]
id=9320
type_id=3868
name=%name_string.48%
is_player_aircraft=1
allegiance=2
skill=2
aggression=1
payload=1
[formation.10]
id=6000
type=air
waypoint_path_id=5000
alternate_path_id=5002
directive=128
players_formation=1
formation_type=8
points=2
unit_id_position.0=9321,0,-300.0,-600.0,0.0
unit_id_position.1=9322,0,300.0,-600.0,0.0
unit_id_position.2=9323,0,-600.0,-1200.0,0.0
unit_id_position.3=9324,0,600.0,-1200.0,0.0
unit_id_position.4=9320,0,0.0,0.0,0.0
Instead of this...
[unit.44]
id=9320
type_id=3868
name=%name_string.44%
is_player_aircraft=1
allegiance=2
skill=2
aggression=1
payload=1
[unit.45]
id=9321
type_id=3868
name=%name_string.45%
allegiance=2
skill=2
aggression=1
payload=1
[unit.46]
id=9322
type_id=3868
name=%name_string.46%
allegiance=2
skill=2
aggression=1
payload=1
[unit.47]
id=9323
type_id=3868
name=%name_string.47%
allegiance=2
skill=2
aggression=1
payload=1
[unit.48]
id=9324
type_id=3868
name=%name_string.48%
allegiance=2
skill=2
aggression=1
payload=1
[formation.10]
id=6000
type=air
waypoint_path_id=5000
alternate_path_id=5002
directive=128
players_formation=1
formation_type=8
points=2
unit_id_position.0=9320,0,0.0,0.0,0.0
unit_id_position.1=9321,0,-300.0,-600.0,0.0
unit_id_position.2=9322,0,300.0,-600.0,0.0
unit_id_position.3=9323,0,-600.0,-1200.0,0.0
unit_id_position.4=9324,0,600.0,-1200.0,0.0
The advantage of this as that all of your wingmen will attack, but they will not respond to your individual commands. The disadvantage is that they will all attack the same target, unless you actually set up an attack on an airbase by placing the target on the "X" of the airbase.dat entry; this gives the AI the freedom to attack any target on the base.
Also, the AI flight model for the Alphasim sucks, Wolfi's model from his "B" variant is much better.