Aicraft Height From Ground

_486_Col_Wolf

Charter Member
I have a few DL'ed aircraft for CFS 2 that in outside view appear as if thier tires are underground. I've tried increasing the COG height in Air and CFG files but when they apear they appear at the new height then sink back down to where they were before. Any ideas?
 
Delete all data under contact point sub heading in aircraft.cfg

Any time you change the CG data

or height above ground

angle

or

Wheel data.........

you need to delete delete all data under contact point sub heading in aircraft.cfg

leave it blank and CFS2 will reset from airfile on start up.

or

you have way to much gas or bombs on board and your spring factor or damping is causing the wheels to sink in ground.
 
Any time you change the CG data

or height above ground

angle

or

Wheel data.........

you need to delete delete all data under contact point sub heading in aircraft.cfg

leave it blank and CFS2 will reset from airfile on start up.

or

you have way to much gas or bombs on board and your spring factor or damping is causing the wheels to sink in ground.

OK tried that. Airplane appeared above ground for about 1 1/2 seconds then sank to where the wheels were below ground again. Gas and payload are normal levels, nothing overloaded.
 
Your static height is not really the problem, its the contact points of the gear. This might help (start with the original cfg before you made any changes).
 
Must have a aircraft with no data for wheels in airfile

Follow Bearcat's guide...........

Sound like you have an aircraft with no gear data in airfile

have to used aired to add .........or just set contact points in aircraft.cfg manually
 
Nope, sorry my bad. Just realized the problem. I used an AIR file from an older model becuase I didnt like the way the new one handled. New MDL with all the working goodies, but old Air file for better flight characteristics equals visual problems lol. The new MDL with its original Air file shows up right. Guess this is one I'll just have to live with if I want it to handle like my old Pony.
 
Nope, sorry my bad. Just realized the problem. I used an AIR file from an older model becuase I didnt like the way the new one handled.

None of that matters. One of the benefits of having contact points in the *cfg besides the *air file is that the user can offset these negative effects when mixing and matching different models to non-default air files and aircraft.cfg's. You just have to figure out how to use the guide and make the necessary adjustments to get the model to sit right.

The guide is designed with MSFS in mind, hence the writer's use of nav lights as point guides. Well, you can't use these lights in CFS2, so you have to take a more intuitive approach rather than relying on a visual light show in adjusting the critical values. But the guide will at least school you on what to adjust and how, even without the aid of the guiding lights.
 
Bearcat, I love complete idiot guides, It would be nice to have one of those for every cfs2 topic!:salute::ernae:
 
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