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Aircraftcarrier - cable data

Quax d. Bruchpilot

Charter Member
Sorry for this maybe stupid question. But I don't know what to do with this entrys ? Where do I have to place them ? These examples ar from the FS9 Midway scenery.

Greets Andi


------ Exsample Cable DATA -----



[Zonexx]
CarrierIdent=USS Yorktown CV-5 Midway
FrontRightCornerLat=31.662496798122
FrontRightCornerLon=-176.020524840171
FrontLeftCornerLat=31.662496798122
FrontLeftCornerLon=-176.020777657656
BackLeftCornerLat=31.6628672956781
BackLeftCornerLon=-176.020777657656
BackRightCornerLat=31.6628671797926
BackRightCornerLon=-176.02052462615
DeckAltInFeet=56.1
CableCatchZoneHeightInFeet=2.4
RunwayHeadingInDegreesMag=0



[Zonexx]
CarrierIdent=USS Enterprise CV-6 Midway
FrontRightCornerLat=31.699184609597
FrontRightCornerLon=-176.066355169729
FrontLeftCornerLat=31.6991892544903
FrontLeftCornerLon=-176.066609591849
BackLeftCornerLat=31.6995375741191
BackLeftCornerLon=-176.066609458471
BackRightCornerLat=31.6995375038189
BackRightCornerLon=-176.066356939113
DeckAltInFeet=56.1
CableCatchZoneHeightInFeet=2.4
RunwayHeadingInDegreesMag=0


[Zonexx]
CarrierIdent=USS Hornet CV-8 Midway
FrontRightCornerLat=31.6325287522621
FrontRightCornerLon=-176.083018539635
FrontLeftCornerLat=31.6325287522621
FrontLeftCornerLon=-176.083273005233
BackLeftCornerLat=31.632890615526
BackLeftCornerLon=-176.083273005233
BackRightCornerLat=31.632890615526
BackRightCornerLon=-176.083028502112
DeckAltInFeet=56.1
CableCatchZoneHeightInFeet=2.4
RunwayHeadingInDegreesMag=0




for 3wire

<Zone>
<Name value="USS Yorktown CV-5 Midway"/>
<FrontRightLat value="31.662496798122"/>
<FrontRightLon value="-176.020524840171"/>
<FrontLeftLat value="31.662496798122"/>
<FrontLeftLon value="-176.020777657656"/>
<BackLeftLat value="31.6628672956781"/>
<BackLeftLon value="-176.020777657656"/>
<BackRightLat value="31.6628671797926"/>
<BackRightLon value="-176.02052462615"/>
<RwyHdg value="0"/>
</Zone>

<Zone>
<Name value="USS Enterprise CV-6 Midway"/>
<FrontRightLat value="31.699184609597"/>
<FrontRightLon value="-176.066355169729"/>
<FrontLeftLat value="31.6991892544903"/>
<FrontLeftLon value="-176.066609591849"/>
<BackLeftLat value="31.6995375741191"/>
<BackLeftLon value="-176.066609458471"/>
<BackRightLat value="31.6995375038189"/>
<BackRightLon value="-176.066356939113"/>
<RwyHdg value="0"/>
</Zone>


<Zone>
<Name value="USS Hornet CV-8 Midway"/>
<FrontRightLat value="31.6325287522621"/>
<FrontRightLon value="-176.083018539635"/>
<FrontLeftLat value="31.6325287522621"/>
<FrontLeftLon value="-176.083273005233"/>
<BackLeftLat value="31.632890615526"/>
<BackLeftLon value="-176.083273005233"/>
<BackRightLat value="31.632890615526"/>
<BackRightLon value="-176.083028502112"/>
<RwyHdg value="0"/>
</Zone>
 
if i recall they go in the ARRCab .dat file for trapping zones... i'd have to check though, someone here'll know better though....
 
one of the last great FS secrets to me ;-)
Andi I have
"C:\Program Files\Microsoft Games\Flight Simulator 9\Gauges\dsd_catapult_zones.ini" for the catapult zones, my present entries:
[Config]
CourseTolerance=3


[Zone00]
CarrierIdent=USS Stennis, near San Diego
FrontRightCornerLat = 32.617834
FrontRightCornerLon=-117.173394
FrontLeftCornerLat=32.617651
FrontLeftCornerLon=-117.173430
BackLeftCornerLat=32.617419
BackLeftCornerLon=-117.172333
BackRightCornerLat=32.617683
BackRightCornerLon=-117.172264
RunwayHeadingInDegreesMag=268
DeckAltInFeet=71


[Zone01]
CarrierIdent=USS Enterprise, Right Bow Cat
FrontRightCornerLat = 18.250217
FrontRightCornerLon=-65.415633
FrontLeftCornerLat=18.250276
FrontLeftCornerLon=-65.415671
BackLeftCornerLat=18.250128
BackLeftCornerLon=-65.416018
BackRightCornerLat=18.250051
BackRightCornerLon=-65.415982
RunwayHeadingInDegreesMag=77
DeckAltInFeet=73

"C:\Program Files\Microsoft Games\Flight Simulator 9\Gauges\dsd_arrester_zones.ini" for the arrester zones, my present entries:
[Config]
CourseTolerance=10


[Zone00]
CarrierIdent=USS Stennis, near San Diego
FrontRightCornerLat = 32.617304
FrontRightCornerLon=-117.170935
FrontLeftCornerLat=32.617024
FrontLeftCornerLon=-117.170967
BackLeftCornerLat=32.616975
BackLeftCornerLon=-117.170377
BackRightCornerLat=32.617245
BackRightCornerLon=-117.170346
RunwayHeadingInDegreesMag=262
DeckAltInFeet=71


[Zone01]
CarrierIdent=USS Enterprise, near Puerto Rico
FrontRightCornerLat = 18.249823
FrontRightCornerLon=-65.417034
FrontLeftCornerLat=18.249976
FrontLeftCornerLon=-65.417136
BackLeftCornerLat=18.249515
BackLeftCornerLon=-65.417897
BackRightCornerLat=18.249372
BackRightCornerLon=-65.417801
RunwayHeadingInDegreesMag=69
DeckAltInFeet=73
 
one of the last great FS secrets to me ;-)

Not really, its' all to do with making catapults and arrestor wires work on aircraft carriers in our virtual world.
Way back in the past, the only thing we could do was land on the one carrier that microsoft put near
the Golden Gate; as things got more sophisticated, cleverer people found that the .air file and aircraft.cfg files could be adapted, by using 'superstrong' brakes and 'superspoilers' to simulate the action of an arrestor hook we could try 'trapping' our favourite jets....but take-off was still a problem.

And the superstrong brakes and superspoilers were 'live' all the time, which made 'normal' flying somewhat sporty if you forgot and used in-flight spoilers!

Eventually as more 'secrets' of the inner workings of FS became known; add-on programs were developed
which were able to tap into these inner workings and switch on/off the superstrong brakes and spoilers
according to the geographical location of our aeroplane, and its' weight-on wheels status, and a way was even found to switch on catapult launch by same method, allied to this more aircraft carriers populated the seas.

The best known of the add-on programs is Rich Hogen's ARRCab; for a while this went payware
with the 'Flight Deck' series by Abacus, but is now freeware again; there is also Rhys Eddy's 3-wire
freeware program. More recently Rob Barendregt and Doug Dawson came up with a set of gauges
(the DSD gauges) that could be added into an aeroplane's panel.cfg; which effectively do the same as the add-on programs.

The carrier zone definitions are the geographical coordinates of launch and arrestor cable areas
so that either/or the addon program or gauges know when to switch the catapult launch and arrestor hook feature on or off; and when to trigger the launch or arrest dependant on us having the aeroplane configured correctly, ie Hook down, gear down, and aircraft weight on wheels for instance are all needed to enable 'arrestor' function.

Each of the add-on programs, and the DSD gauge set has a reference text (.ini or .dat) file which they (sic)
refer to, which is basically a list of the geographical locations; you simply need to add
those cable data entries into the reference file and you can then go 'trapping and catting'
merrily with your new scenery.


Think that's got it covered.

ttfn

Pete
 
If I have it right, when you install AC, within the FS9 main folder will be an AC folder created as well. Looking in that folder you will see two notepad files called ArrestorCables. Opening the one that has the 'Zones' you will see a list of Zones that are specific places where AC will function, and have this format...

[Zone01]
CarrierIdent=CVN-64 near San Francisco
FrontRightCornerLat = 37.743
FrontRightCornerLon = -122.6101667
FrontLeftCornerLat = 37.743
FrontLeftCornerLon = -122.6105
BackLeftCornerLat = 37.74266667
BackLeftCornerLon = -122.6103333
BackRightCornerLat = 37.74283333
BackRightCornerLon = -122.6101667
DeckAltInFeet = 70.36
CableCatchZoneHeightInFeet = 2.4
RunwayHeadingInDegreesMag = 333

Which is all one Zone with a location, a catch area defined by four corners, runway heading and deck height ASL.

You use the included spreadsheet tool (MakeCableCatchZone) to create new zones which you copy and paste into that ArrestorCables notepad file list and numbered next in sequence, sort of like adding different textures or models to an existing aircraft. Starting the AC program should activate the new zones. Hope that helps.
 
I use the carrier ops gauges by Rob Barendregt and Doug Dawson mentioned above. Don't have to worry with zones to use them.
 
With Arrcab, each carrier has to have its co-ordinates included in the data file, but then any aircraft with a working tailhook can use them without any modification. Most download carriers include the data, just as addon colour schemes for aircraft usually include the new lines for the aircraft.cfg file.

With the rbcop gauges system you have to install the gauges and then edit the panel.cfg of every aircraft you want to operate from your carriers.

It's a matter of which you find easier to install.
 
Yeah, the carrier ops gauges are only easier if you just have a few carrier planes to start with, then don't mind modifying each new one as you get them. Otherwise it's easier to just add the cable catch zones to the ArrCab or 3Wire data file.

One nice feature of the carrier ops gauges is that you can add the catapult feature to any plane. That allows you to shoot catapult floatplanes like the SOC or OS2U from the cats on Paul Clawson's battlewagons or the Virtual Navy's cruisers. Or launch hang gliders from mountaintops. Or bungee launch sailplanes from level ground. Or turn any road vehicle into a 200 mph funny car. Or... Or... Bang! POW! Woosh! Woo-HOO!!!!! Lotsa potential there!
 
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