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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

Airship Macon

Hi Guys: Please note - you MUST read the "Read Me First" file prior to your first flight. Dirigibles did NOT fly like conventional airplanes, so if you don't read the file first, you will NOT be able to fly! There is no running down the runway like a heaver-than-air airplane.

Bill


Bill, whether it is you !!!! Are You come back ??? Im very happy with this !!! :wavey:
All the best!
 
Where's the Beef?

I went looking (Avsim/Flightsim) for the Macon et all and all I see is the FS9 version.
Again, wheres the beef? Is it not posted yet?
 
YEEHAW! I cant wait to use PutPut's Sparrow in multiplayer on this thing! Going to be fun to connect to the great Macon! Thank you Jim and gang! WooHooo!
 
I really enjoy flying this. I've just had one problem, the radio's don't show for me with "Shift-3."
I see the panel flash on the screen for a half-second and then nothing.

BTW, another good book relating to the Akron and Macon is The Flying Hookers, which has a lot of detail on the hanger section. Just an FYI.
 
We'll take a look at that, Sundog.

I just uploaded the Macon AI's. There are two versions, one for mission/scheduled AI and one for AI Carriers that Paul Clawson helped us out with. These AI's have about half of the polys and half of the draw calls as the full version. They were uploaded to both Avsim and Flightsim.

So what we have uploaded now :

USS Macon
North Island High Mast
NAS Sunnyvale
Macon AI's

Yet to Come:

USS Patoka locations.
 
Can you actually snag the trapeze on the AI Macon with Putt-Putt's Sparrowhawk?

And how do you get the trapeze to lower on the AI Macon?
 
I'll check it out. The trapeeze should be already lowered on the AI version. Please send a screenshot. (and a route for me to test it out?) None of the folks on the beta did AI. I tested the AI model by putting it in as the exterior model for the flyable Macon.

You can't actually link up with the Macon in normal gameplay. I would bet that someone who does missions could come up with a method.

Try the AI Carriers version. I could actually get close enough so it would count with that.
 
Interesting. I once saw a documentary about her crash. It even involved an eye-witness, "Flying Aircraft Carrier" on Discovery Channel.
 
You can't actually link up with the Macon in normal gameplay. I would bet that someone who does missions could come up with a method.
What happens if you set the trapeze as a arrestor cable, and put a "tail hook" on top of the plane with an exagerated cable force ? doesn't the plane stay "attached" to the cable ? I'm referring to Acceleration native features here.
If I remember correctly, on a carrier, until you raise the hook, you can't move on the deck, can you ?
 
I have experimented with hooking up the Sparrowhawk and a test airship for about 2 years. The tests were with a AI airship in AICarriers and a model of the F9C with the hook assigned to the top hook. I used FSX Acceleration attachpoints to define the trapeze. All attempts were NOT successful. If you look at the fine print with both the rcbco-30 gauges and the FSX Acceleration wires you find the aircraft wheels must be on the deck for a successful trap. That doesn't look feasible for an airship.
As Jim has suggested perhaps it can be done in the confines of a mission. I am not the guy to pursue that as I have never created a mission nor even looked at the mission builder.

Best, Paul
 
I know this only a

brain_fart.gif


:) But what about this: if FSX requires you to "touch down" to trap, then would it be possible model a short hangar (think a box with fore and aft walls open) that would hang under the airship, right underneath where the actual hangar would sit in the airship. It of course, would have no textures, but would have a hard "deck" (also untextured) - so in effect, you'd actually be landing on your wheels in this short wee hangar.

You'd have to add a "virtual" tailhook to the Sparrowhawk, but that would be not be visible in the sim. I know that trapping with your wheels rather than your overwing hook is not the same, but you have somewhat of the sensation of "trapping" aboard the airship.

Like I said, just what came to mind ...

dl
 
I tried that about a year ago as one of the experiments. Indeed, you can trap. However, the plane doesn't stay there and although the deck was not visible, the planes shadow certainly showed. Didn't look right at all.

Best, Paul
 
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