Alabeo Piper Tomahawk released

Just out of curiosity, how do you go about modifying the air file? I know the aircraft cfg is readily changeable, but I've never been able to open the air file - and never been tempted to prior to this, I must admit...

N.
 
Start with a realworld paint that i found on airliners.net - nothing special but i like it ....... (i am so sorry for my small skills :icon_lol:), more after the weekend.

Greetings :wavey: Dirk
 
Remember all the 'argy-bargy' about this little Lyc from my Piper Clipper days. Seems the first O235's had three horsepower ratings, each at a higher RPM - 100 @ 2450/108 @ 2600/115 @ 2800. For the 125 it seems like they did something other than bend the prop. Higher compression ratio/octane gas (probably domed pistons).
 
If you are are going that way, I would strongly recommend to change the parasite_drag back to 1.0 and the thrust scalar to 1.0 as well.
The high drag scalar e.g. ruins the glide ratio.
Just reduce the power scalar until the max speed is 115kts.
With the higher RPM (and the higher compression) you do get already more hp. The cfg file contains a lot of data that are just for reference.
The important items are in the air file.

Thank you very much for the help bstolle, very much appreciated:wavey:the config file I can dabble with...
the airfile is a lot different and will leave to the experts like yourself

dc

Plus I am quite happy with the org version...which is why I purchased the aircraft in the first place
 
Looking good! That is a heck of a lot of detail on that exterior. I'll have to go check out the site and see what the panel looks like.
 
A few more flights under the belt. All in my usual 30-45 minutes range. Really enjoying this product, but unfortunately i am going to park it in the virtual hangar until the "sound loop" issue is fixed. It just becomes quite annoying after awhile. A bit surprised no one picked this up while beta testing.
 
Looking good! That is a heck of a lot of detail on that exterior. I'll have to go check out the site and see what the panel looks like.

It's got a great little panel, Bill. Just enough wear to make it believable, and fantastic detail & texturing.
 
Sensitive pitch axis behavior

Hello Brent,

On my computer, with my Logitech wingman 2 joystick, the Tomahawk is is more sensitive in pitch axis when compared to roll axis and yaw axis. By saying more sensitive I mean that a small input on pitch axis of the joystick, I have a relatively quick variation of pitch angle. On roll and yaw axis a small input on the joystick, there is some delay before the variation of the roll and yaw angle.

Have you such sensitive behavior on the pitch axis?

Have a good day

Benoit
 
Every addon I have seems very sensitive in the pitch axis (I use Saitek X52 Pro and Pro Flight yoke) - just toned them down via FSUIPC axis calibration. This does make large control inputs a bit sudden tho, but if you fly correctly and smoothly it shouldnt be an issue. Control forces in pitch should be heavier but never are on controllers (at least in my experience...)
 
Heelo teeboy,

Thank yoou for your reply. You poiint out a poiint about the FUIPC that I will try. Once again thank you for your help.

Have a good day

Benoit
 
That's a rather strange problem as I deliberately reduced the initial, low deflection joystick/yoke travel by 30%!!! for all three axes, to cope with less precise joysticks and for an 'easier' trainer like handling.
Just tested with my very precise Thrustmaster 16000M and all three axis are very similar without any axis being 'delayed' or 'too sensitive'.
Sounds more like a slightly worn potentionmeter.
Many add-ons have way too weak elevators which results in nice-and-easy-handling but on the other hand they lack the necessary pitch authority. Problem is that most all of the available yokes have a much more limited travel than real yokes, especially in pitch.
 
Hello Brent,

Thank you for yout reply. But I am not sure to undertand correctly what you are saying. By saying "deliberately reduced the initial, low deflection joystick/yoke travel by 30%" do you mean that you have reduce the senitivity slider of your joystick to 70% or do you mean that you use a 30% null zone? In my case I use 100% sensitivity slider on all axis and 0% null zone on all axis.

Thank for your help.

Have a good day

Benoit
 
I have reduced the initial stick deflection in the FDE. I use the max sensitivity 127 in the FSX setup and a null zone of 1.
Note that a reduced stick sensivitiy only reduces the deflection speed of flight controls but the max deflection stays the same! This delayed reaction can be the reason for pilot induced oscillations!!
127 is perfect for manual controls on a GA plane. Approx 90 is realistic for hydraulic powered flight controls.
If you keep max sensitivity small joystick deflections result in a 30% reduced flight control travel on the PA38 compared to the actual joystick deflection and that increases linear to 100% at 100% deflection.
That way the controls are less sensitive at low deflection angles for precise flying and on the other hand you have the full maneuverability at full deflection.
 
Hello Brent,

In sumary you have adjust de parameters of the FDE in order to obtain a similar behavior in all axis. Unfortunately for me, my computer and my joystick give me a more sensitive behavior in the pitch axis than on roll or yaw axis. Well I will have to modify some parameters in order to obtain similar behavior on all axis.

I have two parameters that I can in the aircraft.cfg file to achieve this result:
1/ decrese the elevator_effectiveness value or
2/ increase the pitch_stability value

I may also reduce the sensitivity slider of elevator axis of my joystick and use FSUIPC to save this configuration.

Thank Brent and teeboy for your help.

Have a good day

Benoit
 
Hello,

My problem of the pitch sensitivity with the Tomahawk was resolved by re-calibrating my joystick. In future I should remember to calibrate my joystick from time to time.

Have a good day

Benoit
 
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