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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

ALABEO Pitts released! (payware)

Alabeo did a great work with his Pitts, all FDE errors comes from FSX itself. Unfortunately.

Repeating the same things doesn't make them less wrong...it's not FSX that is in error. Please stop blaming FSX for imperfect FDEs.
Have you tried a standard competition spin entry with the Pitts or a snap roll ? In both cases you need full aileron to get her to snap or spin and that's simply not the way it is IRL.
But IF you continue to keep full rudder during the hammerhead she almost makes a 360 on the spot! etc....
I like the Albeo Pitts and I also find the ailerons to be quite crisp and realistic.
The FDE is very good especially for a first release but there's still a lot to learn for Alabeo FDE (and sound) wise.
 
Funny...this seems to be some of the best visual work on a flight sim plane that I've ever seen. :jump:

It likely is, considering the textures appear to be photo-real. It's not a new method. If a painter has the correct photos, this method can be applied to any model. Although it generally tends to be more time consuming than the average repaint. Not to mention, the real shine competes with the specular, and is over powering.
 
It likely is, considering the textures appear to be photo-real. It's not a new method. If a painter has the correct photos, this method can be applied to any model. Although it generally tends to be more time consuming than the average repaint. Not to mention, the real shine competes with the specular, and is over powering.

Each to their own - i think it makes you feel like you can run your hands over the bodywork and carress it - the other Pitts by Addictive Sims always looked so dirty.
 
Anyone else having a descrepancy between the ASI and the actual readout in FSX?

The gauge reads in mph however shift+z reveals the speed in knots. I think the gauge is actually showing knots...

knotsmph.jpg
 
I would expect airspeed in knots - and knots and MPH are different im sure you know. MPH is ground speed not nessicarly airspeed.
 
I would expect airspeed in knots - and knots and MPH are different im sure you know. MPH is ground speed not nessicarly airspeed.

Yeeeaaah, let me be more clear.

The gauge displays MPH per the small text near the top. FSX reads 170 kts. The gauge reads 170 kts. Obviously something is not right. Either they need to change the markings in the cockpit to say knots, or adjust the air file.

If the airspeed indicator is in mph the red text with shift+z should read around 145 kts.

Ground speed is ground speed whether it's in knots or mph.
 
Definitely a type. The ASI label should read kts.


@Barnes


The ASI registers airspeed not groundspeed, regardless if it's in mph, kts, km/h or any other unit.
 
Definitely a type. The ASI label should read kts.


@Barnes


The ASI registers airspeed not groundspeed, regardless if it's in mph, kts, km/h or any other unit.

Yes - thats correct and i never said otherwise - so its just that the label is wrong!!
 
Yeeeaaah, let me be more clear.

Ground speed is ground speed whether it's in knots or mph.

But you can have 50 knts airspeed indicated on an ASI but into a 50 knt steady head wind you could have a ground speed of 0! (in any calibration you like!)
 
Repeating the same things doesn't make them less wrong...it's not FSX that is in error. Please stop blaming FSX for imperfect FDEs.
Have you tried a standard competition spin entry with the Pitts or a snap roll ? In both cases you need full aileron to get her to snap or spin and that's simply not the way it is IRL.
But IF you continue to keep full rudder during the hammerhead she almost makes a 360 on the spot! etc....
I like the Albeo Pitts and I also find the ailerons to be quite crisp and realistic.
The FDE is very good especially for a first release but there's still a lot to learn for Alabeo FDE (and sound) wise.

I ignored your post because clearly visible that you have absolutely no idea how it works FSX. If the working of aileron is good for you, then you never sit in an real aircraft's seat, and never control it by yourself. If it is true, then how can you compare FSX's FDE to anything? Or if you are a IRL pilot too, then how cannot see the difference between real aircraft and FSX?

FYI: FSX designed eminently for heavy jets such as Boeing, Airbus, etc. For simulate of these heavys the MSFS is quite perfect, the best programm on the market - better than X-Plane - prove that lot of professional add-ons such as iFly, PMDG, etc. Everybody may knows this, and may agree with it. But none of MS FS can attend realistic aerobatics and helicopter aerodynamics. If you trying to do any difficult and complex maneuvers, the FS going to crazy, and your aircraft flies as a leafs in the wind. The most of helicopters flies very unrealistic, lot of them close to uncontrollable. Every simmer knows this who ever trying to make those figures. If you cannot agree with it, then you are a blind man who have no any aerodinamical experience and we haven't any talk each other.
The FDE is a generic FSX fault you must accept it.

Finally, this is a (I hope honestly) free forum with free opinions, so I can share my opinions freely about Alabeo's FDE or FSX faults as I did above. So please do not determine for me what I should say from FSX or Pitts. Thank you.
 
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