Psullykeys
This was one of my first attempts at making scenery using G2K. In the G2K tutorial it says the scenery won't work unless the bitmap names exist in both the CFS2/SCENEDB/World/Texture & CFS2/Texture folders.
This is why you are seeing blue & green squares. CFS 2 doesn't know where to find the texture called for. IN the Aleutians I made 2 new shoreline textures. These are the 2 files contained in the two "add to" folders. They don't overwrite any existing bitmap, I created them when I made the Aleutians scenery package.
Incidentally, if prompted to overwrite, just say "no", it means a bitmap with that name already exists in the folder you are trying to paste to.
CFS2 checks texture folders in a priority order when drawing sceneries, & this can be used to our advantage.
First, it checks the texture folder of the scenery add-on itself. If it can't find it there, it checks the scenedb/world/texture folder. If it can't find it there, it checks the cfs2/texture folder.
It's possible to have bitmaps with the same name, but different appearances, in each of these locations.
I hope this makes it a bit clearer.