• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

All's quiet on the Alphasim front?

Phew to think I am thinking of giving up CFS2 design to stay current with FSX.... scary. :kilroy:
 
I would be very dissapointed if the Milviz F-15C/E wasn't made completely. 4 different models with a certain amount of paints? I remember seeing renders, and being told we'd have a weapons configuration tool, like the VRS Hornet, where we can add CFT's, Lantirns, all sorts of goodies.

If we are given 4 models, without custom HUD, sound, effects, I just won't get it, I'll be very dissapointed
 
Jeez. I finally go to the end of this thing and the subject has changed yet again. :icon_lol:

Believe me, Alphasim is still alive and kicking. I don't care what you've heard or seen (or if this is all because you haven't heard or seen enough). Alright, I'm going back to the spray booth now to work some more on an upcoming release. :salute:

Michael, I owe you an email. I'll get to that.
:ernae:
 
Believe me, Alphasim is still alive and kicking. I don't care what you've heard or seen (or if this is all because you haven't heard or seen enough).

That's good to hear. Most developers do only release a few products a year, but we got to expecting a feverish pace from Alphasim. It seems so quiet from the 2008 I remember.
 
That's good to hear. Most developers do only release a few products a year, but we got to expecting a feverish pace from Alphasim. It seems so quiet from the 2008 I remember.

At least AlphaSim aren't called Air Simmer. Apparently their A320 has been in development for the last 3-4 years (even longer if you believe FSBreak). It has only recently begun to see the light , in the release of a dumbed down version of the final product. Now they really are the Duke Nukem of FS developers. :isadizzy:

As for the policy of releasing unfinished products, presumably in order to raise revenue to complete the project, I can kind of see the point. I just, personally, would not buy such a product. I think it unfair to expect any buyer to take a gamble on whether or not a fully complete product is eventually released.
 
I have an idea for a new year resolution. Let the alphasim topic die and let's focus on important things instead, like flying online with your friends, having a good time while you still can. It can be over just now!
 
Just as an FYI, I never said that the F-15's or any of our models would be low end, middle end or high end and I have NO idea where that one came out.

That said, I can say that the E version will be as accurate as we can make it and the C will be more "simplistic". As it is in real life.

kc.

ps. Mods, I think it's time to shut this one down too.
 
Sorry Tigisfat.. Didnt mean to drag it off topic.. but now i've got two air force people telling me contradictory information.. I'm hoping i'm just going nuts and your both saying the same thing and i'm just hearing it sideways or something.. :redface:..
...
Pam

Pam, Tigisfat is correct. The engine RPM is set by the Prop lever by adjusting the pitch of the propeller. The throttle now becomes a load control and will give the engine more or less fuel to control the engine power output. The governor in the constant speed prop keeps the RPMs at the desire rate by adjusting the prop pitch. This allows the pilot to adjust the prop for more bite on climb out and speed at cruise. Think of it as shifting gears in a car.

There are some newer airplanes like the Cirrus which combind the throttle and prop pitch levers into a single control. The T-6, PC-9 also use a single power lever. However, since these two aircraft use turbine engines connected through a step-down gear reduction box to the propeller, they may function differently from the Cirrus. In both cases, the end result is the same. the prop pitch and engine load are automatically adjusted when the throttle/power lever is moved.

I hope this helps,
 
Its a tight-rope we walk, between detail we WANT to put in, and the possible return on investment.

There is no way too please everyone. It would be nice to have a product devided though, say have a base F-15, and then a super-detailed F-15 for more, like what A2A does with Accusim. That way you can please both sides or at least try.

To put things bluntly, we are throwing darts at a wall, and trying to find out what sticks. A big company normally has people locked in a back room with crystal balls and slide rulers that can tell them what aircraft will sell how many units for what price. We dont have that. We just to try things out, and see what sells.
very well stated
there are so many of us who want or expect different things
its impossible to please everyone
especially with the more complex sdk's
H
 
Getting wayyyyy back to Colin's question...

Nope, I wouldn't be interested in paying $15 for a half-finished F-15. If it uses displays and the HUD from the Hornet, that means I'd have to go buy Acceleration, so it's no bargain for me, and while I don't demand that every system is modeled, I'm not interested in "simple" flight models.
 
Getting wayyyyy back to Colin's question...

Nope, I wouldn't be interested in paying $15 for a half-finished F-15. If it uses displays and the HUD from the Hornet, that means I'd have to go buy Acceleration, so it's no bargain for me, and while I don't demand that every system is modeled, I'm not interested in "simple" flight models.

Here Here! :ernae:

I'm hoping for Aerosoft F-16 quality on these 15's
 
default complexity was a good way of putting it. I like aircraft just like the Lotus L-39. There are plenty of accurate-feeling systems to play with, but you can still CTRL+E it whenever you want. He also advertised it's depth, but didn't tell us it was perfectly like the real thing. He let his work speak for itself.
 
Honestly, I'd just like a custom smooth HUD (Aerosoft F-16/Iris F-14 Pro quality), real F-15 startup sounds, real F-15 canopy sounds, and I'd be happy. Also, switch sounds (and not just the same sound for every switch, mix it up a big :ernae:)

I think it can be done

Regards, Diego
 
As long as they have the trademark Milviz VC textures. I'm spoiled; I can't take the cartoons anymore.
 
Also, switch sounds (and not just the same sound for every switch, mix it up a big :ernae:)

I think it can be done

Regards, Diego

This has always perplexed me, can pilots in F-15 or modern military jets actually hear switch sounds ?, through all that engine noise and the acoustic dampening helmet they wear, I cant hear my light switch with full ear stereo headphones on so how does a pilot hear a VC switch click ?.

I'd offer up that he actually cannot hear it click at all, but can feel it click and that gives a mental image of what it should sound like, ie its a feeling and not an audable sound, something that cannot be accomplished in FS though. Of course you would hear it click with engines shut down, so perhaps its all just a case of click levels of volume, there just too loud (FS) and cut through engine and helmet noise ?.

Authentically you may not hear it click but if you modeled no click then you'd be wrong, again one of those foibles whilst technically incorrect is still built in to please our sensibilities.
 
Back
Top