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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

Almost There MCAS Miramar

It's looking great! This is a must-have for me...considering the fact that I live within 10 miles of it.
 
I love the look of that flight line. It's great to see it full of so many aircraft/helo's.
 
Looks great, wondering though, will this still have mesh issues with megascenery socal, where the ground raises above the apron/runways and you seem to sink?

also if you are interested in doing MCAS Pendleton i can get you some detailed photos, (i work right across the road from the airfield)
 
Looks great, wondering though, will this still have mesh issues with megascenery socal, where the ground raises above the apron/runways and you seem to sink?

also if you are interested in doing MCAS Pendleton i can get you some detailed photos, (i work right across the road from the airfield)

Blazefox, I think this issue with the Megascenery package is fixed if you apply their SP1.

Regards,
Ian.
 
Can't wait Jim, looking forward to this as is my MAIW packs, just wish I could make those scenery objects flyable AI (H46/H53/V22).
 
Jim, the scenery looks great! Just a question/request...would it be possible to seperate the static helos and v22s into a seperate bgl from the one that would contain c130's or fa18's? The reason I ask is for maiw integration...I would like to retain the helos and such but keep the c130 and hornet ramps clean for AI. If it is a pita then no big deal. Looking forward to it!
 
Already done Matt. I have 2 different F-18 BGL's, three different hs(Helo Squadron) BGL's and one vs(Vert Lift v-22) BGL. I will supply one AFX file compatible with all the statics and one AFX file with all 270 some odd parking places ready to roll.

This scenery is different than the payware version (not mine). The payware version is NAS Miramar...the Miramar of the "Top Gun" era. This version is updated to the MCAS Miramar era. It may not be totally up to date as when I was making it, I read about a new Hangar 7, new tarmac parking plan, and removal of the fueling octagon. I don't know the progress of those mods. The last time I was at Miramar was 1965 and I was 10 years old. All I can remember was that tthe place was noisy!

The updated FAA airport diagram already has the old runway 28 turned into an extremely wide taxiway with two helo landing areas located NW and SE on the former runway.

Thanks for the kind words all.

Jim
 
Blazefox, I think this issue with the Megascenery package is fixed if you apply their SP1.

Regards,
Ian.

ha! thanks Ian, i think i remember getting an email about that quite a while back, when i bought it for my desktop, now everything is migrated onto my laptop and i completely forgot about that, thanks!
 
Now that looks brilliant ... I can see a few characters going to " TOPGUN " be up there with the best :salute: <input id="gwProxy" type="hidden"><input jscode="leoInternalChangeDone()" onclick="if(typeof(jsCall)=='function'){jsCall();}else{setTimeout('jsCall()',500);}" id="jsProxy" type="hidden">
 
Jim,

this looks really good - Miramar is my default airport for the test flights of my new Tomcat (although it is a F-14D...)!
 
Jim, that looks great. I have often eaten my lunch on the back porch of the Air Terminal building while watching flight ops. Transient a/c parking was to the left, toward the fire station. Back in the day you could see almost anything passing through.
 
Excellent work!!

Just echoing what has been written above, might the helos and Osprey be converted for AI, specifically the excellent program Heli Traffic?

Many thanks

Andy
 
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