Alphasim B-52 in FSX Acceleration

Arkycharlie

Charter Member
Having been unable to find a freeware B-52 with a VC for FSX Acceleration, and on the advice of a poster in another forum that the Alphasim B-52 for FS2004 works fine in FSX, I bought the Alphasim aircraft. The panel in the G model is not too bad, with small slivers on the right and left sides of the main panel that are transparent. However, the VC in the H model is unusable with large transparent sections of the main panel and gauges floating in mid air. I've tried a little tweaking of the VC texture files with no success. Can anyone suggest a possible solution to at least make things tolerable in the H model?

Thanks for any advice!

charlie
 
Having been unable to find a freeware B-52 with a VC for FSX Acceleration, and on the advice of a poster in another forum that the Alphasim B-52 for FS2004 works fine in FSX, I bought the Alphasim aircraft. The panel in the G model is not too bad, with small slivers on the right and left sides of the main panel that are transparent. However, the VC in the H model is unusable with large transparent sections of the main panel and gauges floating in mid air. I've tried a little tweaking of the VC texture files with no success. Can anyone suggest a possible solution to at least make things tolerable in the H model?

Thanks for any advice!

charlie

Try putting out a call to AS-Quid21 as he is the B-52 dev and may be able to help.
 
Live and Learn

There was a very easy, and very obvious, fix for this issue. Open the panel.cfg file and in vcockpit01 and vcockpit02, change the background color from 0,0,0 (which is transparent) to 16,16,16, which is something near black.
 
I have created the missing VC panels and fixed the smoke positions for the Alphasim B-52 in FSX. To download the patch do a search for Steve's Flight Simulator Stuff
 
Hi Guys,

I think changing those values to 16,16,16 would create more problems due to the method (if you can call it that) that I used to place the gauges....

Unfortunately these models are now very long in the tooth and an update would likely be a total rebuild from the ground up using the FSX compiler.

Obviously we cannot support a model that was built before we knew anything about FSX.

But someone out there must've had some success in modding it.

I've got to get back to my current project which is infinately smaller in size :ernae:

Best regards,

David (AKA a few years back AS-Quid21)
 
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