Alphasim Crusader goes native FSX

This will go up when I can get the time (Christmas shopping and the like....:untroubled:!)

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Nose corrected to white, gold added to sun rays, and new burner cans.

DaveQ

Wow! Dave, you made another masterpiece. :encouragement:

Looking forward to this one. Go do your Christmas shopping as it won't be long now. :santahat:

"Butch"
 
C'mon, Dave.
We know you have more hidden in your inventory that you can upload. <grin> (grin) We are all pigs for repaints.:jump:

Happy Holidays.</grin>
 
C'mon, Dave.
We know you have more hidden in your inventory that you can upload. <grin> (grin) We are all pigs for repaints.:jump:

Happy Holidays.</grin>

Hot damn!! Me brushes are gettin' worn down. On a Phantom atm....! A much longer job:untroubled:!!

DaveQ
 
Thank you to all people involved in this project !
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I, like everyone else in this thread LOVES the Gunfighter and this gorgeous conversion to FSX.

Quick question: It seems that flaps (and the wing lift) have only 2 positions-- full up or full down. Is that correct, or could it be that I have an issue with my key assignments?

Thanks,

Kent
 
Nothing wrong with your key assignments. Have you researched the rest of this thread? Check post #27. :wavey:
 
Expat, this particular aircraft, at the time, didn't. Allegedly the photo was taken in 1968 at NAS North Island, after it left Oriskany and before it deployed to Intrepid. Add whichever!!

F-8C_Crusader_of_VF-111_at_NAS_North_Island_1968.jpg


DaveQ
 
ported VC - lost my contrails.

So, just for fun and to increase the interior cockpit experience/quality, I added in the A-7A Corsair VC. Looks pretty good, and apart from my IAS not reading high enough, the basics are there. In case anyone wants to try this, other than pouring in the A7A gauage cab and textures, the adjusted viewpoint on the E model (different on the J, don't know why) is thus:

[Views]
eyepoint=11.189, 0.0, 3.299
//eyepoint=22.489, 0.0, 2.401

Of course, l lost the AB effects, and since I've always liked the Virtavia F-106 effects, I added those in by also adding the throggle folder, F-106 cab file, and adding in the suitable entries:

aircraft.cfg:

[lights]
;1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
;6=taxi, 7=recognition, 8=wing, 9=Logo, 10=cabin
light.0 = 4, 23.00, 0.00, 2.00, fx_vclight_red
light.1 = 5, 2.00, 3.00, -1.70, fx_shockwave_landing_light_small_old
light.2= 9,-14.00, 0.00, 0.25, fx_ALPHA_F105_AB
light.3= 9,-17.00, 0.00, 0.25, fx_ALPHA_F105_exh1
light.4= 9,-17.00, 0.00, 0.25, fx_ALPHA_F105_exh


//light.2 = 7, -11.46,-17.55, 1.33, fx_contrail_Alpha Viggen
//light.3 = 7, -11.46, 17.55, 1.33, fx_contrail_Alpha Viggen

panel:

[Vcockpit01]
Background_color=0,0,0
size_mm=1024,1024
visible=0
pixel_size=512,512
texture=$primary_panel5

gauge00=RAZBAM_A_7_GAUGES!Launch Bar, 814,940,20,20
gauge01=RAZBAM_A_7_GAUGES!A7_Gunsight, 40,38,938
gauge02=RAZBAM_A_7_GAUGES!A7_BOMB_PICKLE, 814,940,20,20
gauge03=KO_F16_FX!F16_AB_THROGGLE, 0,0,1,1
gauge04=ALPHA_F-106!burner_logo_toggle, 6,2,10,10
gauge05=ALPHA_F-106!105_contrail, 6,2,10,10
gauge06=ALPHA_F-106!105_Vapour_WING, 6,2,10,10
gauge07=ALPHA_F-106!105_Jetsmoke-Low2, 6,2,10,10



so the AB works as it should, but I've lost my wingtip contrails. Any idea why? It's not an effect thing, since other aircraft have it, including another untouched install of the V2 native FSX F-8. I thought contrails in FSX were "hard coded" into all models, so that there would be no need to add them in. The F-106 had them for some reason in the panel file, I tried it with and without those contrail and vapour entries and the contrails were still missing.

Any help would be appreciated. If I can get it to work, it's a very nice looking pit, for those who also own the A-7A.

Cheers,

dl
 
Of course you lost the contrails, you blocked them out in the [lights] section :applause: . Simply add them back with updated sequence no's and the contrails should work:

[lights]
;1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
;6=taxi, 7=recognition, 8=wing, 9=Logo, 10=cabin
light.0 = 4, 23.00, 0.00, 2.00, fx_vclight_red
light.1 = 5, 2.00, 3.00, -1.70, fx_shockwave_landing_light_small_old
light.2= 9,-14.00, 0.00, 0.25, fx_ALPHA_F105_AB
light.3= 9,-17.00, 0.00, 0.25, fx_ALPHA_F105_exh1
light.4= 9,-17.00, 0.00, 0.25, fx_ALPHA_F105_exh

light.5 = 7, -11.46,-17.55, 1.33, fx_contrail_Alpha Viggen
light.6 = 7, -11.46, 17.55, 1.33, fx_contrail_Alpha Viggen

FSX/A also has hard coded wingtip contrails in the [effects] section but they did not match the wingspan so I made them invisible using a dummy fx:

vaportrail_l= fx_dummy
vaportrail_r= fx_dummy
 
Sorry Dave but what do you mean wi
th 'atmospheric'? Here in Italy it's something about the weather :mixed-smiley-010: I like to know new (for me) foreign expressions!!!:very_drunk:

It's used in UK to also mean giving the feeling of something, to evoke a memory or experience, in this case the photo is evocative of the black and white pictures of the 1960's, so it's 'atmospheric'! A good photo too!

DaveQ
 
It's used in UK to also mean giving the feeling of something, to evoke a memory or experience, in this case the photo is evocative of the black and white pictures of the 1960's, so it's 'atmospheric'! A good photo too!

DaveQ

Ok! Fully understood:encouragement: THANK you and happy landings!!!:very_drunk:
 
Of course you lost the contrails, you blocked them out in the [lights] section :applause: . Simply add them back with updated sequence no's and the contrails should work:

[lights]
;1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
;6=taxi, 7=recognition, 8=wing, 9=Logo, 10=cabin
light.0 = 4, 23.00, 0.00, 2.00, fx_vclight_red
light.1 = 5, 2.00, 3.00, -1.70, fx_shockwave_landing_light_small_old
light.2= 9,-14.00, 0.00, 0.25, fx_ALPHA_F105_AB
light.3= 9,-17.00, 0.00, 0.25, fx_ALPHA_F105_exh1
light.4= 9,-17.00, 0.00, 0.25, fx_ALPHA_F105_exh

light.5 = 7, -11.46,-17.55, 1.33, fx_contrail_Alpha Viggen
light.6 = 7, -11.46, 17.55, 1.33, fx_contrail_Alpha Viggen

FSX/A also has hard coded wingtip contrails in the [effects] section but they did not match the wingspan so I made them invisible using a dummy fx:

vaportrail_l= fx_dummy
vaportrail_r= fx_dummy


Thanks Henk. This is what comes of playing with config files at the wee hours.

I had commented them out because at rest, I'd get that vertical "dripping" effect, and I had no idea the default fx could be so hidden. Now, oddly, enough - and fortunately, by adding them back in, all is well.

Much appreciate this project. Breathed new life into it for sure!

cheers,

DL
 
Pierre's fantastic foto paints ...

Anyone succed in adding Pierre's light grey French paint? If have thought it would be a snap to the native French model Henk did up. But the E hump and area around the canopy is untextured. Tried the J too, and no go.

http://library.avsim.net/search.php?SearchTerm=Pierre+crusader&CatID=root&Go=Search

Thoughts?

I would love to tack on the drone vontroller VU paint, but as far as I know, none of the native models will take it. Ditto for the NASA paints ... :(. But those I understand why because of the models - the light grey should bolt on to the native French model, no?

Cheers,

DL
 
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