Alphasim Crusader goes native FSX

Im having this same problem with the glass in the VC. Makes the plane unflyable. Great work otherwise. I have FSX

If you use one of your fave FS9 Crusader paints, you have to update the VC glass textures. Henk explains in section 2 of the following:



1. If I understand the NATOPS manual correctly, the F-8 did not use incremental flaps settings. For take off and landing, the pilot pulled the wing incidence lever which tilts the wing, droops the ailerons and leading edges in one go. In the sim this is assigned to the flaps key.

2. The native FSX VC model uses a different glass texture: F8_CanopyINTERIOR_t.dds. So, if you want to import FS9 model repaints, 1st you have to remove the old F8_CanopyINTERIOR_t.bmp glass texture from it. If you don't, the old file supersedes the new F8_CanopyINTERIOR_t.dds file and you get what you showed in your screenshot. EDIT: Good to see you sorted it out while I was typing this.
 
FYI - Don B.'s "XE-169" panel works in this native FSX model - I just need to change slightly some of the gauges' coordinates. 2D panel gauges fit fine.

 
FYI - Don B.'s "XE-169" panel works in this native FSX model - I just need to change slightly some of the gauges' coordinates. 2D panel gauges fit fine.

Nice :applause:, good to see you took the time to test Don Bodenstedt's panel on the converted VC model, with some tweaking in FS Panel Studio it will look great.
 
Henk, a texture question. I have the AlphaSim F-8 in my FS9 install. Am I correct that I can copy a texture folder for, say, a VF-111 paint job over from the FS9 jet to your FSX plane and it will work OK with the exception of having to remove the canopy glass .bmp file as already mentioned?
 
with some tweaking in FS Panel Studio it will look great.

As I don't have FS PS (am a cheapskate!) I will need to do it the old fashioned way, trial and error but not that many gauges need moving!

Am I correct that I can copy a texture folder for, say, a VF-111 paint job over from the FS9 jet to your FSX plane and it will work OK with the exception of having to remove the canopy glass .bmp file as already mentioned?

Have moved FS9 paints that way and it works.
 
Henk, a texture question. I have the AlphaSim F-8 in my FS9 install. Am I correct that I can copy a texture folder for, say, a VF-111 paint job over from the FS9 jet to your FSX plane and it will work OK with the exception of having to remove the canopy glass .bmp file as already mentioned?

Sort of yes. Just make sure you remove these files before you import the repaint:
- F8_CanopyINTERIOR_t.bmp (VC canopy glass)
- F8_VC_EarlyF8_Page_12.bmp (VC E/J model square radar scope - as a matter of fact I would advice not to use any of the old FS9 VC textures)
- F8_Canopy_t.bmp (exterior canopy glass)

A good way to judge which FS9 textures you need to port over from your repaint is to compare the DDS filenames in the new FSX repaint folders (e.g. "texture.VF24") and then only pick their FS9 equivalents. I did put all the common textures in the "texture" folder, best is to leave that folder alone and not over write those textures unless you know what you are doing.
Another complication with this model is that the original designer (Carl Edwards) used texture file names which are specific for one particular model. This means that if you have a repaint which was made for one of the US Marines models, it will not work on the FSX conversion because I only did the US Navy F-8J and the French F-8E(FN). There is a workaround: Rename the repaint textures, e.g.
F8J_DeathAngel_Body_Left_B -> F8-J_Body_Left_B.
 
In addition to the above, don't forget to copy the texture.cfg from one of the FSX paints into any other repaint folders you may add.
 
I did several textures for the Alphasim F-8 when it was released.

I don't know if they will work in the Native FSX file

If you are interested do a search at flightsim.com for " Crusader" without the quotes scroll thru the files until you find the ones done by Russel R. Smith.

They might be worth while.

I lost all of my efforts do to a HD failure awhile back so I can't rework them.
IIRC there was a simple bat program that when run converted the bmp files to dds files.

Currently all the textures are black.

Now if I could figure out the panel changes I would be set.

Russ
 
A great big 'thank you' for this upgrade Henk. Flies beautifully and looks brilliant:encouragement:.

However, getting extra paints on is more difficult because there are four other models and really only ones for the F-8J or French bird will work properly. If you have time and patience to do the other models, Henk, that would be brilliant. But I do understand why you've stuck with just the two, the file/folder architecture is very complex, nay a nightmare:banghead:!

DaveQ
 
OK, Gunslinger Fans, here is a zip that has Don B.'s great panel mods WARNING - LARGE FILE. I have re-jigged the gauges to fit the VC.

Also, my air.cfg - NB: this is for ONLY taking the [lights] and [smoke] entries. These work together to get the AB effect to show properly. Deviate from that and you are at your own risk . .

This new model is VERY NICE - thanks Henk!!!


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Attachments

  • F8_Expat.zip
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What in this allows for a burner effect or does it?

[lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=taxi light, 7=recognition light, 8=wing light, 9=logo light, 10=Cabin Light
light.0 = 4, 21.55, 0.00, 0.85, fx_vclight //Cockpit/Panel, Bright VC
light.1 = 2, 21.50, 0.00, 0.80, fx_vclightDR //Strobe, Dim Reddish VC
light.2 = 6, -22.00, 0.00, 0.00, fx_HeatShimmerDCB //Taxi Lights
light.3 = 9, -17.55, 0.00, 0.15, fx_ALPHA_F8_TF_AB //Logo Lights
light.4 = 7, -0.01, 0.01,-0.01, fx_F8_fueldump_Dual //Reco Lights
//light.5 = 6, -15.00, 0.00, 0.10, fx_ALPHA_CF105_Exh1
light.6 = 5, 2.00,-3.75, -1.65, fx_shockwave_landing_light_small_old
light.7 = 5, 2.00, 3.75, -1.65, fx_shockwave_landing_light_small_old
light.8 = 2, 9.55, 0.00, -2.90, fx_shockwave_beaconb
light.9 = 2, 7.70, 0.00, 3.85, fx_shockwave_beaconh ;F-8E/J only
light.10 =10, -11.46,-17.55, 1.33, fx_F8_fueldump
light.11 =10, -11.46, 17.55, 1.33, fx_F8_fueldump

[smokesystem]
smoke.0 = -22, 0, 0, fx_F8_engsmoke ;FSX
 
My first cruise was 1982, which was the first deployment for our air wing (CAG-11) without the RF-8s. I heard all about the "BANG" many times but didn't get to experience it until we went on a det to an Air Force base, Holloman, I think it was, where they were testing QF-100s, which, apparently, had the same sort of single stage AB the F-8 had. Working on the flight line we could hear the QF-100s running some distance away. Every now and then came a very "bass" "thump", which we could almost feel more than hear. It was Super Sabre's AB popping off. That was cool!

That sound reminds me of the F-106s that used to fly out of Fresno 144 TFW California Air National Guard. Except they had J75 engines. You could hear them coming then "WHAM!"
 
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2015 has turned into a fine vintage for freeware. Lovely as rollus' F-8 is, she's off to virtual Litchfield Park.
As to single-zone afterburner kablamo, nothing, but nothing beats the -88 in the one-oh-wonder for grunnie-boxing racket...
except a balbo of woo-hoo-doos lighting up. They never went in at exactly the same time, giving a wonderful and distinctive Bap-BAAM!
Two sections scrambling or going around sounded like a fire strike landing. Ah, the bad old days. Around the Bag or Moosenuts these days,
you wouldn't know there is an airforce-of course, effectively, there isn't.
Open invite to any despot needing an effective nuclear demonstration target unlikely to garner any return fire...
Canada, that's your X-ring! No defenses worth mentioning, no power projection capability, and a few megatons could only improve it.:untroubled:
 
What in this allows for a burner effect or does it?

The one's in red.

[lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=taxi light, 7=recognition light, 8=wing light, 9=logo light, 10=Cabin Light
light.0 = 4, 21.55, 0.00, 0.85, fx_vclight //Cockpit/Panel, Bright VC
light.1 = 2, 21.50, 0.00, 0.80, fx_vclightDR //Strobe, Dim Reddish VC
light.2 = 6, -22.00, 0.00, 0.00, fx_HeatShimmerDCB //Taxi Lights
light.3 = 9, -17.55, 0.00, 0.15, fx_ALPHA_F8_TF_AB //Logo Lights

light.4 = 7, -0.01, 0.01,-0.01, fx_F8_fueldump_Dual //Reco Lights
//light.5 = 6, -15.00, 0.00, 0.10, fx_ALPHA_CF105_Exh1
light.6 = 5, 2.00,-3.75, -1.65, fx_shockwave_landing_light_small_old
light.7 = 5, 2.00, 3.75, -1.65, fx_shockwave_landing_light_small_old
light.8 = 2, 9.55, 0.00, -2.90, fx_shockwave_beaconb
light.9 = 2, 7.70, 0.00, 3.85, fx_shockwave_beaconh ;F-8E/J only
light.10 =10, -11.46,-17.55, 1.33, fx_F8_fueldump
light.11 =10, -11.46, 17.55, 1.33, fx_F8_fueldump

[smokesystem]
smoke.0 = -22, 0, 0, fx_F8_engsmoke ;FSX
 
Repaint by Don Bodenstedt. Thank you Don for this super fine paint work. And thank you Henk for bringing the ext model up to native FSX. Very much appreciated. You guys are awesome!

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