Alphasim Crusader goes native FSX

Thanks everybody for the "how-to" info on importing my repaints from FS9, and all the great screen shots. I have enough to keep me busy for a few days. :encouragement:
 
I wonder if Jafo's mods (here in the library) will work with this model?

Dave

I am afraid that will not work straight out of the box, afaik Jafo did the early model round scope VC, I converted the VC for the E/J model square scope. I would go for the Don Bodenstedt pit.
 
Expat,

Please ID the site where you got the VF-191 texture. I can not find it.

I can't really do proper repaints. This one is home grown and happy to post it for those who like it.
 

Attachments

  • texture.VF191.zip
    1.5 MB · Views: 0
Is it possible to give the same treatment to the Alphasim Viggen so it can be used in fsx?

Looks great!
 
You will need to i) determine which model the textures you want are mapped to and ii) rename each of them to the F-8J model in the air.cfg.
 
Texture conversion from F-8E to F-8J

Bob407 (or anyone else with an answer),

I am converting my original F-8E textures to use the new F-8J model. Per instructions in this thread I have relabeled all my F-8E textures to read "F-8J_...". My VMF-212 now looks just like Bob407's screen-shots - EXCEPT one section of the spline that is still black (untextured). This section of the spline is just aft of the rear wing raise section and just forward of the panel line that starts/stops the "Marines" on the fuselage. I think I have some texture in the (common) "texture" folder that still needs relabeling - but have been unable to identify it. Any help finding it would be most appreciated!


Bill
 
Bob407 (or anyone else with an answer),

I am converting my original F-8E textures to use the new F-8J model. Per instructions in this thread I have relabeled all my F-8E textures to read "F-8J_...". My VMF-212 now looks just like Bob407's screen-shots - EXCEPT one section of the spline that is still black (untextured). This section of the spline is just aft of the rear wing raise section and just forward of the panel line that starts/stops the "Marines" on the fuselage. I think I have some texture in the (common) "texture" folder that still needs relabeling - but have been unable to identify it. Any help finding it would be most appreciated!


Bill

Greetings Bill. Put this file in your VMF-212 folder. Hope it works out for you. https://www.dropbox.com/s/sqvq94t3ulpds5m/F8-J_RedWhiteChecks.bmp?dl=0
 
F-8J Tex Calls

For what it's worth, I have the texture calls from the Fs9.mdl for the F-8J.
They were needed for a CFS2 conversion of this bird.

If needed a list of the French F-8E(FN) can be made also.

Code:
      TextureList( Exterior )

F8-J_REDDOME.BMP
F8-J_UNDERFIN.BMP
F8_AIM9_WINGS.BMP
F8_AIRTUBE.BMP
F8_BDISCEND.BMP
F8_BDISCSIDE.BMP
F8_BURNERCANINSIDE.BMP
F8_CHININTAKE.BMP
F8_COCKPIT_CANPOYBLACKFRAME.BMP
F8_COLOUR_RED.BMP
F8_COLOUR_YELLOW.BMP
F8_CREW_BOOT.BMP
F8_CREW_GLOVE.BMP
F8_CREW_GREENCLOTH.BMP
F8_FRONTGEARWELL_SIDE.BMP
F8_FRONTGEARWELL_TOP.BMP
F8_GEAR_REARDOOR_INSIDETHIN.BMP
F8_GEAR_REARDOOR_OUTSIDETHIN.BMP
F8_INTAKEINSIDE.BMP
F8_NAVLIGHT_GREEN.BMP
F8_NAVLIGHT_WHITE.BMP
F8_NOSEGEAR_HUB.BMP
F8_NOSEGEAR_MAINSTRUT.BMP
F8_NOSEGEAR_SIDEPIN.BMP
F8_NOSEGEAR_SIDESTRUT.BMP
F8_PILOT_GSUIT.BMP
F8_PILOT_HELMET.BMP
F8_PILOTBODYMAIN.BMP
F8_REARGEAR_MAINSTRUT.BMP
F8_REARGEAR_MAINSTRUT2.BMP
F8_REARGEARHUB.BMP
F8_REARGEARWELL_PAGE01.BMP
F8_REFULEPROBE_BRACKET.BMP
F8_TAILHOOKSTRIPED.BMP
F8_WINGRECESS.BMP
F8_WINGROOTS.BMP
F8-E_COLOUR_GRAY.BMP
F8_EJECTIONSEAT_MAIN.BMP
F8-J_ELEVATOR_TOPLEFT.BMP
F8-J_ELEVATOR_TOPRIGHT.BMP
F8-J_LEFTWINGTOP.BMP
F8-J_REDWHITECHECKS.BMP
F8-J_RIGHTWINGTOP.BMP
F8-J_RUDDERLEFT.BMP
F8-J_RUDDERRIGHT.BMP
F8-J_TAILMAINRIGHT.BMP
F8_GUNEXHAUSTBLACK.BMP
F8-J_BODY_LEFT_A.BMP
F8-J_BODY_LEFT_B.BMP
F8-J_BODY_LEFT_C.BMP
F8-J_BODY_LEFT_D.BMP
F8-J_BODY_RIGHT_A.BMP
F8-J_BODY_RIGHT_B.BMP
F8-J_BODY_RIGHT_C.BMP
F8-J_BODY_RIGHT_D.BMP
F8-J_ELEVATOR_BOTTOMLEFT.BMP
F8-J_ELEVATOR_BOTTOMRIGHT.BMP
F8-J_LEFTWINGBOTTOM.BMP
F8-J_RIGHTWINGBOTTOM.BMP
F8-J_TAILMAIN.BMP
F8_COLOUR_CREAM.BMP
F8_AIM9_MAIN.BMP
F8_COCKPITTEXTURE_01.BMP
F8_TIRERUBBERFRONT.BMP
F8-E_NOSECONEBLACK.BMP
F8_BURNERCAN.BMP
F8_BURNERCANRIGHTSIDE.BMP
F8_CHROME.BMP
F8_NAVLIGHT_RED.BMP
F8-E_NOSECONEMIRRORBALL.BMP
F8_CANOPY_T.BMP
F8_CANOPY_T.BMP
F8_CANOPY_D.BMP
F8_CANOPY_T.BMP



      TextureList( VC

F8-E_COCKPIT_SIDES.BMP
F8_AOAINDICATOR.BMP
F8_ARMOURINNERFRAME.BMP
F8_ARMOURRIVETS.BMP
F8_AUAMETRE.BMP
F8_BLACKRIVET.BMP
F8_BOOTSCUFF.BMP
F8_CANOPYFRAMESIDE.BMP
F8_CANOPYINSIDEWALL.BMP
F8_CHROME.BMP
F8_COCKPITTRIM.BMP
F8_COCKPITTRIM2.BMP
F8_COCPITTUBTOP.BMP
F8_COLOUR_RED.BMP
F8_COMPASSCOCKPIT.BMP
F8_REARGEARWELL_PAGE01.BMP
F8_REFULEPROBE_BRACKET.BMP
F8_RUDDERPEDAL.BMP
F8_SEATMATERIAL.BMP
F8_STICKSTICK.BMP
F8_VC_EARLYF8_PAGE_11.BMP
F9_COCKPITSTICKLEATHER.BMP
F8_VC_EARLYF8_PAGE_01.BMP
F8_VC_EARLYF8_PAGE_02.BMP
F8_VC_EARLYF8_PAGE_03.BMP
F8_VC_EARLYF8_PAGE_06.BMP
F8_VC_EARLYF8_PAGE_09.BMP
F8_VC_EARLYF8_PAGE_10.BMP
F8-E_COCKPIT_FLOOR.BMP
F8_COLOUR_GRAY.BMP
F8_EJECTIONSEAT_MAIN.BMP
F8_COLOUR_COCKPITBLACK.BMP
F8_GUNEXHAUSTBLACK.BMP
F8_BODY_LEFT_A.BMP
F8_BODY_LEFT_B.BMP
F8_PISTOLGRIP.BMP
F8_VC_EARLYF8_PAGE_05.BMP
F8_VC_EARLYF8_PAGE_07.BMP
F8_VC_EARLYF8_PAGE_08.BMP
F8_VC_EARLYF8_PAGE_12.BMP
F8_VC_EARLYF8_PAGE_04.BMP
F8_COCKPITTEXTURE_01.BMP
F8_HATSWITCH.BMP
F8_SCREW.BMP
F8_SEATHANDEL.BMP
F8_BUTTON.BMP
F8_SEATSCREW.BMP
F8_COCKPITMIRROR_T.BMP
F8_COCKPITMIRROR_T.BMP
F8_COCKPITMIRROR_D.BMP
F8_COCKPITMIRROR_T.BMP
VCRAINMOVING0000.bmp
VCRAINMOVING0001.bmp
VCRAINMOVING0002.bmp
VCRAINMOVING0003.bmp
VCRAINMOVING0004.bmp
VCRAINMOVING0005.bmp
VCRAINMOVING0006.bmp
VCRAINMOVING0007.bmp
VCRAINMOVING0008.bmp
VCRAINMOVING0009.bmp
VCRAINMOVING0010.bmp
VCRAINMOVING0011.bmp
VCRAINMOVING0012.bmp
VCRAINMOVING0013.bmp
VCRAINMOVING0014.bmp
VCRAINMOVING0015.bmp
VCRAINSTOPPED0000.bmp
VCRAINSTOPPED0001.bmp
VCRAINSTOPPED0002.bmp
VCRAINSTOPPED0003.bmp
VCRAINSTOPPED0004.bmp
VCRAINSTOPPED0005.bmp
VCRAINSTOPPED0006.bmp
VCRAINSTOPPED0007.bmp
VCRAINSTOPPED0008.bmp
VCRAINSTOPPED0009.bmp
VCRAINSTOPPED0010.bmp
VCRAINSTOPPED0011.bmp
VCRAINSTOPPED0012.bmp
VCRAINSTOPPED0013.bmp
VCRAINSTOPPED0014.bmp
VCRAINSTOPPED0015.bmp
F8_CANOPYINTERIOR_T.BMP
F8_CANOPYINTERIOR_T.BMP
F8_CANOPYINTERIOR_D.BMP
F8_CANOPYINTERIOR_T.BMP
$VPANEL3
$VPANEL1
$VPANEL2

Cheers, Dave
 
OK, Gunslinger Fans, here is a zip that has Don B.'s great panel mods WARNING - LARGE FILE. I have re-jigged the gauges to fit the VC.

Also, my air.cfg - NB: this is for ONLY taking the [lights] and [smoke] entries. These work together to get the AB effect to show properly. Deviate from that and you are at your own risk . .

This new model is VERY NICE - thanks Henk!!!


image hosting free

Hi all. I put in the expat.zip with the new panel and effects. very very nice!

One problem. I get the lovely Boom from the AB kicking in, but it seems the afterburner is ALWAYS lit. I have to close the throttle completely to turn off the reheat. Whats going on with that?

I dont have that problem with any other jet I fly. So dont "think" its calibration on my saitek X-55 HOTAS set up.
 
Hi all. I put in the expat.zip with the new panel and effects. very very nice!

One problem. I get the lovely Boom from the AB kicking in, but it seems the afterburner is ALWAYS lit. I have to close the throttle completely to turn off the reheat. Whats going on with that?

I dont have that problem with any other jet I fly. So dont "think" its calibration on my saitek X-55 HOTAS set up.
From browsing the xml code logic in "Reheat_Auto_LOGO.xml" the AB effect(s) should kick in/out at 90% throttle. Just went for a flight and it works for me and the flame goes away as I come below 90%. The internal glow changes from a yellow to an orange down to about 70%-80% then goes black. Smoke kicks in along the way. Seems to work fine.
:ernaehrung004:
 
From browsing the xml code logic in "Reheat_Auto_LOGO.xml" the AB effect(s) should kick in/out at 90% throttle. Just went for a flight and it works for me and the flame goes away as I come below 90%. The internal glow changes from a yellow to an orange down to about 70%-80% then goes black. Smoke kicks in along the way. Seems to work fine.
:ernaehrung004:

Be aware if you want to use other panel mods, you will loose the effects controller code that I included in the pack. The old Reheat_Auto_LOGO.xml code is not needed in FSX, instead make sure you use these panel.cfg lines from my pack - [Vcockpit01]:

gauge42=F-8_xml!Engine_FX, 10,10,20,20
gauge43=F-8_xml!Systems_init, 10,10,20,20
//gauge44=Shockwave_lights!SW Lights_gear, 1,1,1,1
;-------Gauge Carrier Operations v41 Nav1----------------------------
gauge50=RFN_CarrierGauge!TACAN_Navigation, 0,0,100,112,Nav1
gauge51=RFN_CarrierGauge!CustomCatapult, 0,0,20,20
gauge52=RFN_CarrierGauge!Approach_Ctrl, 0,0,20,20,12.8
gauge53=DSD_Sound_Gauge!Sound, 0,0,10,10

BTW: I will also do 1 or 2 short nose early models with the round radar scope VC. As it turns out it is not too much extra work, I can use most of the stuff I already did for the late models.
 
Just so that I understand and keep up with it all, this attached F8 Expat.zip goes with Don's F8 or the native one or what?
Will Don B's liveries work with the new naive version? Don's textures were bmp's and the new one are dds files.



OK, Gunslinger Fans, here is a zip that has Don B.'s great panel mods WARNING - LARGE FILE. I have re-jigged the gauges to fit the VC.

Also, my air.cfg - NB: this is for ONLY taking the [lights] and [smoke] entries. These work together to get the AB effect to show properly. Deviate from that and you are at your own risk . .

This new model is VERY NICE - thanks Henk!!!


image hosting free
 
That zip just has Don's panel in it. It is also here in the Library and he put it together for use in the FS9 ported-over F-8. I tried it with Henk's new native FSX model and it 80% worked but I then needed to re-assign some of the gauge locations. The panel.cfg in the zip has these new assignments. As mentioned, I also added my air.cfg for people wishing to use the AB settings in the lights section.
 
Back
Top