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The Staff of SOH
Yes, you can. I've converted the old Alpha Viggen to P3d native & added bump and spec maps.
I'm not in front of one right now, but I do remember seeing, regarding the Alphasim freeware releases, that Phil basically said "do anything you like with them".
I may be showing my naivete' here but since when does Microsoft, who no longer supports it's Flight Simulators, have anything to say about a 3rd party developers "mdl" files or how they're used?. . . . .The MDL files must not be back-compiled. This is forbidden under the MicroSoft EULA.
I may be showing my naivete' here but since when does Microsoft, who no longer supports it's Flight Simulators, have anything to say about a 3rd party developers "mdl" files or how they're used?
Lazarus, with the standard SDK ModelDef.xml file many FS9 animations are borked. The trick is to add new animation code into your ModelDef.xml file to make those animations work properly in FSX. I learnt a lot from the FSDeveloper forum, some of the code I needed I found there and I write my own now. If you want a copy of my extended ModelDef.xml then sent me a PM.
I'm interested in the process. While I've been able to update all animations to FSX, the rudders and nose wheel steering come out reversed. How'd you beat that?
Modifying files...most of us repaint by moding an existing texture sheet. Piracy? I used to build plastic models way back when I still liked airplanes. I went to the hobby shop, and bought a kit. The kit is now mine. I would get it on the bench, and say, hack that heller mk XV into a mk.22 through severe surgery, and kit bashing other kits.
Is that piracy? I had a lazy boy once that I quite liked. I had it re-upholstered and the cushions modified. I looked or felt nothing like the factory model.
Piracy? Is lazy boy or heller or frog going to send lawyers to sue because I 'decompiled' the product into something else? Is viking or DHC going to send attack lawyers because I modded several DHC-3's with 1000 hp Shevetsov's?
So why when I buy a piece of softwear does the maker seem to want to retain total control of that softwear untill the end of days? Files are drastically modified from one sim to another format often; fs9 to CFS2, FSX to flightgear, and Xplane, to civ 2 and three and nothing is said.
Modify an FSX file and...
OMFG!!!THE WORLD IS ENDING! PIRATES! BANDULU! MASH DOWN!
Why? What's the difference? In this light, hardly-durpedson should be suing the hind legs off OC cycles, and levis should hammer anyone who ever cut off a pair of 501's
Am I missing something here? (Puts gun to head with this post...)
Is it possible to also solve the clouds in front the prop issue too? Seems many of my older FS9 models work just fine in FSX Acceleration, except for the clouds in front the prop issue.
Tommy
I think that's an alpha channel issue. Applies to canopy glass sometimes as well if it was shiny in FS9. Could possible be fixed (canopy anyway) if the material was changed to handle alpha channel as effecting opacity rather than reflectivity. Perhaps?Is it possible to also solve the clouds in front the prop issue too? Seems many of my older FS9 models work just fine in FSX Acceleration, except for the clouds in front the prop issue.
Tommy
That second line is very sincere and originally written at a time when MS did still support the sim.Some of Alphasim's models readme's say
"These files are freeware. Please amend/distribute as you see fit.
The MDL files must not be back-compiled. This is forbidden under the MicroSoft EULA."
is the second line nonsense, or irrelevant anyway?
End of the day, if Alpha/Virtavia are happy, I'd be pretty happy to say its probably ok.
No one is reading this thread anymore but I'll type it anyway.
......
I think that's an alpha channel issue. Applies to canopy glass sometimes as well if it was shiny in FS9. Could possible be fixed (canopy anyway) if the material was changed to handle alpha channel as effecting opacity rather than reflectivity. Perhaps?
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Is it possible to also solve the clouds in front the prop issue too? Seems many of my older FS9 models work just fine in FSX Acceleration, except for the clouds in front the prop issue.
Yes, but it takes a fair bit of extra work compared to converting a jet aircraft.
MCX has had significant improvements made to it recently, so this should now be much easier.