Alphasim F7F Tigercat flight dynamics question

OT: I think we definitely need a new F7F. I have been thinking about doing another SOH group project for FS2004 with the F7F as the target. If there is interest, and once we get the AT-11 done, I will consider this project.

I do not want to hi-jack this thread so if there is interest, please start another.

Be still my heart! A new Tigercat would be most appreciated.
 
if I could get a bare metal version, without insignia,
I would be a happy camper.

Smilo

As I work on the paint template, I am doing it up in bare metal (though I do have the modern style US insignia on it). I can do up a plane bare metal job with ease. And now that the MDL file has been tweaked to support full reflective texturing, the TIgercat looks good in polished aluminum.

OBIO
 
I have recollection that Willy did a paint and airfile for this plane at some point or another. One of the issues with the stock cfg file was the nose gear which had a tendency to get into a set of oscillations and fail.

What I've got is a paint that removed all the insignia from the F7F leaving it a plain dark blue. Just the thing for sneaking about.

The flight model I use is the stock one but with some mods to the nose gear suggested to me by Milton to fix the flimsy nose gear that I kept breaking on landings.
 
As is usually the case, a lot of aircraft go unnoticed by me unless a thread like this one pops up and then it's like. . ."oh yea, the F-7 Tigercat" wish I had one for FSX, lol.

Then I go out trying to find one and end up with what you see here. This was supposed to be FSX ready, but obviously it isn't. I know this is the FS9 forum, but just for grins, does anyone else have or did have this problem?
 
OT: I think we definitely need a new F7F. I have been thinking about doing another SOH group project for FS2004 with the F7F as the target. If there is interest, and once we get the AT-11 done, I will consider this project.

I do not want to hi-jack this thread so if there is interest, please start another.

I would be interested in one that works well in FSX. The A-26 ported over "ok", so how about a FS9/FSX version of the Tigercat?
 
Don't think I have tried this but there is this route too via flightsim.com:

FSX - FSX Warbirds FSX Marines F-7 Tigercat VMP-254
[SIZE=-1][ Download | View ] [/SIZE]
Name: f-7tigercatvmp-254.zip Size: 12,662,470 Date: 02-02-2010 Downloads: 1,529
f-7tigercatvmp-254.gif
[SIZE=-1]
fcq1.gif
FSX Marines F-7 Tigercat VMP-254. This is Alphasim's Grumman F-7 Tigercat modified for Microsoft Flight Simulator X. The Grumman F7 Tigercat was the first twin-engined fighter aircraft design to enter service with the United States Navy. Designed for the new Midway-class aircraft carriers, the aircraft were too large to operate from earlier decks. Although delivered to United States Marine Corps (USMC) combat units before the end of World War II, this aircraft served with the VMP 254 Marine Photo Reconnaissance. The Marine unit VMP-254 was commissioned in December, 1946 at MCAS El Toro under the 1st MAW. It was assigned the F-7 Tigercats and later F4F-5P Corsairs, but soon became a paper squadron due to the reduction in forces after WW II. It was decommissioned in December, 1949 and all its assets transferred to 1st MAW HEDRON-1. This aircraft includes a panel by Mel Mutter. Aircraft package includes history and pictures of the actual aircraft and VMP squadron. Textures by Mark Rooks of RDG Aircraft.[/SIZE]
 
Ok, if you'll read my post back on the previous page, you'll see what you get if you load this airplane by Mark Rooks. It is NOT FSX ready.:salute:
 
Hmm, OK, not the first or last time probably either.

Sorry about that. I will check when back home my files and either give you the source or happy to send my panel to you Ed.

Have a good weekend.

expat
 
The good news is that Milton Shupe is begining a F7F-1 project.

The issue with the nose gear on the Alpha model submerging has to do with the amount of animation movement matching the movement specified in the cfg. Been a while since I worked with this, but it would appear that the original animation did not have enough range of motion and was too stiff, making breakage quite easy. Increasing the range in the cfg takes away some of the too stiff problem, but causes a mismatch with the visual model

T
 
I'm getting closer. After OBIO made a few suggestions, I found that the panel.cfg file was calling the wrong texture for the VC. I got that corrected as well as the viewpoint (which was somewhere behind the seat). Now I've redone the panel bitmap for the VC and rearranged the gauges to match. Just tweaking all that a bit more as well as enlarging and cleaning up the main textures. It will be some time before Milton's takes flight and with the work I'm putting into the AS version. . .it'll do just fine until then.
Flip the first and the last shot and you'll have a progression from initial look to the WIP VC. I added switches to the left side and am just adding the lables and it should be complete.
 
Back
Top