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The Staff of SOH
Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.
A couple points:
--People have been producing conjecture about the downfall of Alphasim forever. They once produced a jillion models a year, they once had a jillion employees. Production times are on a J-curve in flight simming. The great Mike Stone used to barrage us with models we loved constantly, that simply cannot be done anymore with the clarity and fidelity demanded from competitive products now. To sum it up, it's possible that Alphasim is on a very acceptable production schedule given the complexity of their projects in addition to the amount of employees they have.
--As bitter as people claim to be about Alphasim, they keep coming back. Why? Developers plan projects smartly for the most part. They don't like to do what others have done, and they produce to fill our needs. When we all are foaming at the mouth for a native FSX jaguar (and starting gripe at alphasim threads the whole time) and Phil releases one, who'd gonna buy it? You're darn right we are. Don't talk about poor customer treatment and services from Phil (yes, I've been burned too) because Alphasim's other employees have met us in every forum for solutions and handed out personal email addresses to assist us many times.
--Alphasim has possibly reached a point where they have a fairly decent lineup of products that are still selling. Most other devs are killing themselves getting their fourth aircraft out. Less visibility and releases do not bequeath the fall of Alphasim.
--The departure of some of our favorite artists and developers over the years from Alphasim employment do not neccesarily mean that Alphasim will fail. Probably half the big names I can think of 'round these parts used to work for Alphasim and Alphasim kept going.
--Internal conflicts and pay problems? We only think we know what's going on because maybe a few friends have told us bits and pieces. I've been privy to a chunk of Alphasim drama over the last few years, and I'm sure I don't know the half of it. The drama goes both ways from owners to employees and from employees to owners, and it's common in business.
--Piracy? I don't advocate it, participate in it or see any justification, but let's be real. Piracy's impact on the software industry CANNOT be quantified, and thus, the 'fall of Alphasim' can't be blamed on it. Blaming poor sales on piracy in a rough economy is BS. 99.99999999% of the time, a pirate was never going to buy it anyway, so no money was lost. There are also no lost manufacturing or production efforts on a single pirated piece of software if it's downloaded. The only thing that happened is some jerk has something illegally that he has no right to use. On the same token, price increases to account for piracy are BS, because there is no way to substantiatei your liquidated damages from piracy.
Unfortunately, there is a cost. That cost comes when those very same pirates show up expecting to get help because this that and the other thing don't work. That's time and time is money in this biz, like all others. Besides... it REALLY hurts to see your (my) stuff going up on pir@teb@y within two hours of it going on sale. GRRRRRRRRRRRRRRRRRR. There is no quantifying THAT.
Loved every Alphasim release up until the utterly dreadful B-24D, and will happily consider every Alphasim release from here onwards. Judge each product on its own merits, not by the label sewn into the collar.
Shhh! David's building an.................................................ARRRRRGH!!!!!!!
Unfortunately, there is a cost. That cost comes when those very same pirates show up expecting to get help because this that and the other thing don't work. That's time and time is money in this biz, like all others. Besides... it REALLY hurts to see your (my) stuff going up on pir@teb@y within two hours of it going on sale. GRRRRRRRRRRRRRRRRRR. There is no quantifying THAT.
We're alive and well!!
David. (ex-AlphaSim-Quid21), AS SR-71, B-58 Hustler, B-52, Mirage IV)
Awesome shots Paul.
Funnily enough I have a single FSX native B-58 Hustler test model, Hustled up on my hard drive that will be getting some attention in the future![]()
Well you can definitely put me down for one, if and when it appears.
Awesome shots Paul.
Funnily enough I have a single FSX native B-58 Hustler test model, Hustled up on my hard drive that will be getting some attention in the future![]()

Well, I've seen a lot of comments here that seem to equate Alphasim's relatively low end cockpits and polygon counts with equally “simple” flight models. I'm not so sure that “equation” is valid. All you jet jockeys just try taking off with the AS F-105 with a full load a fuel and turning around in the pattern and landing. A “Class A mishap” will probably follow. Do the same with 50% fuel and the newspapers will have less to report the next day.... And try “throttle yanking” the B-58 and F-104 with reckless abandon and see what happens. Smoking hole, that's what! Now, what I know about flight model making could probably fit on one page, but this “conventional wisdom” around here that “Alphasim = easy & simple” is not so easily borne out, not by me anyway.
Well, I've seen a lot of comments here that seem to equate Alphasim's relatively low end cockpits and polygon counts with equally “simple” flight models. I'm not so sure that “equation” is valid. All you jet jockeys just try taking off with the AS F-105 with a full load a fuel and turning around in the pattern and landing. A “Class A mishap” will probably follow. Do the same with 50% fuel and the newspapers will have less to report the next day.... And try “throttle yanking” the B-58 and F-104 with reckless abandon and see what happens. Smoking hole, that's what! Now, what I know about flight model making could probably fit on one page, but this “conventional wisdom” around here that “Alphasim = easy & simple” is not so easily borne out, not by me anyway.
One pilot of the F-100 claims it was the easiest aircraft to spot land he ever flew.