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Just because it can't be proved doesn't make taking other peoples pictures and using them without permission any less wrong.
In FS9 I probably preferred photoreal, but in FSX with all its self shadowing, bump mapping and specular mapping I much prefer to have a hand painted scheme.
However as has been said, if done right, both can look stunning.
Corect , but you can find tones of non copyrighted photos..and I never used a copyrighted one..ever..pls prove me wrong .You cant so why are we bringing this up for ? It never happend..and so far we just insinuating things ,including myself with the payware Cobra guy and that,s not right either.No proof ,no crime, no crime topic
Agreed. technically, there really isn't much of a difference, I have seen paintings that mimic a photograph to a T and when you "bake" textures to a model, you are still applying fake shadows, same as a photo texture.
Funny, in my CGI work, I take parts from ultra high res human form images and do the same thing to a 3D texture sheet to try and create a credible human 3D model. I have to deal with eliminating pre cast shadows and highlights on the textures, because the rendering software provides for realistic lighting and shadows, unlike the FS engine, like the aircraft model renders you see in max. This is why phototextures work well in FS, they provide for the inadequacies of the FS lighting to give you a more realistic visual experience
Ignorance truly is bliss it would seem.
Agreed. technically, there really isn't much of a difference, I have seen paintings that mimic a photograph to a T and when you "bake" textures to a model, you are still applying fake shadows, same as a photo texture.
Funny, in my CGI work, I take parts from ultra high res human form images and do the same thing to a 3D texture sheet to try and create a credible human 3D model. I have to deal with eliminating pre cast shadows and highlights on the textures, because the rendering software provides for realistic lighting and shadows, unlike the FS engine, like the aircraft model renders you see in max. This is why phototextures work well in FS, they provide for the inadequacies of the FS lighting to give you a more realistic visual experience
There is clearly a stigma or 'cheapness' being associated to photo repaints here, and it doesn't make sense. Just because Yago's technique has him turning out repaints in a hot minute doesn't mean they aren't internationally recognised as greatness, even if it comes at the dismay of hard working painters everywhere.
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That was perfectly said. There is clearly a stigma or 'cheapness' being associated to photo repaints here, and it doesn't make sense.
They are my thoughts exactlyI'm still at a loss to find this kind of statement. Some prefer one, some the other but it's been just about unanimous that either done well are impressive. They are similar yet different forms of art.
There is no need to defend photoreal work as no one is attacking it unless I missed a post? Some like jets, some props. Some like GA, some vintage millitary. Same thing IMHO. Don't get this.
I'm still at a loss to find this kind of statement. Some prefer one, some the other but it's been just about unanimous that either done well are impressive. They are similar yet different forms of art.
There is no need to defend photoreal work as no one is attacking it unless I missed a post? Some like jets, some props. Some like GA, some vintage millitary. Same thing IMHO. Don't get this.
They are my thoughts exactly
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There have been several posts of late attacking photoreal stuff; pretty much implying they takes no talent to make and such. One example can be found in the L-39 sticky that's still up. It came up in several other threads, so I figured this thread, as a conversation, was warranted.
Potayto, Potahto...
I guess I'll never get why this whole debate goes on...
You use what you like. What others think means nothing at that point...to me at least.![]()