I know I have posted about this issue before, and I admit, it still befuddles me. Now I'm armed though with more information which may help solve it.
The Problem:
I have several airfields which are on top of Mesas, either that or my plane is suspended in the air with a shadow underneath it. An example is Cherbourg. I've have this problem with both the Pen's TAF, and Ajak's version. The issue also shows up with Mask Rider's sea port DEI_ lake Tondano (as a mesa), and Xavier's CHi Kai Tak airfield (the airfield in then in a box canyon with no way in your out unless your flying a helio).
The problem flips between the two sinerios depending on how I have my scenery cfg setup. Currently I'm getting suspended airplanes with this scenery config:
[General]
Title=CFS2 World
Description=CFS 2 Scenery data
Cache_Size=10M
Clean_on_Exit=TRUE
[Area.001]
Title=Default Scenery
Local=scenery
Active=TRUE
Layer=2
Required=TRUE
Remote=
[Area.002]
Title=Terrain
Local=Scenedb\world
Active=TRUE
Texture_ID=1
Layer=1
Required=TRUE
Remote=
[Area.003]
Title=CFS1 Library
Local=Scenedb\library
Active=TRUE
Layer=3
Remote=
Required=FALSE
[Area.004]
Title=Airport Facilities Data
Local=Scenedb\AFDFiles
Active=TRUE
Layer=4
Required=TRUE
Remote=
[Area.005]
Title=Scenery Ships
Local=Scenedb\Ships
Active=TRUE
Layer=5
Remote=
Required=FALSE
[Area.006]
Title=Aircraft Weapons
Local=Scenedb\weapons
Active=TRUE
Layer=6
Required=TRUE
Remote=
[Area.007]
Title=Vehicles
Local=Scenedb\veh
Active=TRUE
Layer=7
Required=TRUE
Remote=
[Area.008]
Title=Effects
Local=Scenedb\fx
Active=TRUE
Layer=8
Required=TRUE
Remote=
[Area.009]
Title=Runways
Local=Scenedb\runways
Active=TRUE
Layer=9
Required=TRUE
Remote=
[Area.010]
Title=Buildings
Local=Scenedb\inf
Active=TRUE
Layer=10
Required=TRUE
Remote=
[Area.011]
Title=FS2000_props
Local=Scenedb\fs2kprop
Active=TRUE
Layer=11
Required=TRUE
Remote=
[Area.012]
Title=DEM7
Local=SCENEDB\DEM7
Active=TRUE
Layer=12
Required=TRUE
Remote=
[Area.013]
Title=DEM8
Local=SCENEDB\DEM8
Active=TRUE
Layer=13
Required=TRUE
Remote=
[Area.014]
Title=Global_Exclude
Local=SCENEDB\Global_Exclude
Active=TRUE
Layer=14
Required=TRUE
Remote=
[Area.015]
Title=cfs2_eurw_LC_su_BETA3
Local=SCENEDB\cfs2_eurw_LC_su_BETA3
Active=TRUE
Layer=15
Required=TRUE
Remote=
[Area.016]
Title=Eurw
Local=SCENEDB\Eurw
Active=TRUE
Layer=16
Required=TRUE
Remote=
[Area.017]
Title=SC_Eurw_FeaturePack
Local=SCENEDB\SC_Eurw_FeaturePack
Active=TRUE
Layer=17
Required=TRUE
Remote=
[Area.018]
Title=Malta_BSK_V2
Local=SCENEDB\Malta_BSK_V2
Active=TRUE
Layer=18
Required=TRUE
Remote=
[Area.019]
Title=MtFuji
Local=SCENEDB\MtFuji
Active=TRUE
Layer=19
Required=TRUE
Remote=
[Area.020]
Title=Oahu
Local=SCENEDB\Oahu
Active=TRUE
Layer=20
Required=TRUE
Remote=
[Area.021]
Title=TrukIslands
Local=SCENEDB\TrukIslands
Active=TRUE
Layer=21
Required=TRUE
Remote=
[Area.022]
Title=AtollTruk
Local=SCENEDB\AtollTruk
Active=TRUE
Layer=22
Required=TRUE
Remote=
[Area.023]
Title=cfs2_london
Local=SCENEDB\cfs2_london
Active=TRUE
Layer=23
Required=FALSE
Remote=
[Area.025]
Title=EuroTargets
Local=SCENEDB\EuroTargets
Active=TRUE
Layer=24
Required=FALSE
Remote=
[Area.026]
Title=Kammhuber Line
Local=SCENEDB\Kammhuber Line
Active=TRUE
Layer=25
Required=FALSE
Remote=
[Area.027]
Title=EuroFields
Local=SCENEDB\EuroFields
Active=TRUE
Layer=26
Required=FALSE
Remote=
[Area.028]
Title=Maskrider
Local=SCENEDB\Maskrider
Active=TRUE
Layer=27
Required=FALSE
Remote=
[Area.029]
Title=eawwii_scenery
Local=SCENEDB\eawwii_scenery
Active=TRUE
Layer=28
Required=FALSE
Remote=
[Area.030]
Title=Ajax
Local=SCENEDB\Ajax
Active=TRUE
Layer=29
Required=FALSE
Remote=
[Area.031]
Title=Maskrider Milne Bay (Full)
Local=scenedb\MilneBay_Full
Active=TRUE
Layer=30
Required=FALSE
Remote=
[Area.032]
Title=CFS2 BoB Scenery
Local=scenedb\CFS2BoB
Active=TRUE
Layer=31
Required=FALSE
Remote=
[Area.033]
Title=B17Bases
Local=SCENEDB\B17Bases
Active=TRUE
Layer=32
Required=FALSE
Remote=
[Area.034]
Title=AF Papua New Guinea
Local=SCENEDB\AF Papua New Guinea
Active=TRUE
Layer=33
Required=FALSE
Remote=
[Area.035]
Title=Aru-Island Scenery
Local=SCENEDB\Aru-Island Scenery
Active=TRUE
Layer=34
Required=FALSE
Remote=
The problem switches to mesa mode when I put the airfields above SDC's Euro stuff, and Rhumba's Mesh.
Currently at FR_Cherbourg my aircraft are situated over the runway at 398ft MSL. This invisible platform exists for the full length of the runway and end abruptly at both ends and a tthe edges of the runway. When I slew the aircraft to the ends or to the side of FR_Cherborg, then the aircraft is resting at an altitude of 9ft MSL.
Attached it a pic of TR's A-20 suspended over FR_Cherborg.
The Problem:
I have several airfields which are on top of Mesas, either that or my plane is suspended in the air with a shadow underneath it. An example is Cherbourg. I've have this problem with both the Pen's TAF, and Ajak's version. The issue also shows up with Mask Rider's sea port DEI_ lake Tondano (as a mesa), and Xavier's CHi Kai Tak airfield (the airfield in then in a box canyon with no way in your out unless your flying a helio).
The problem flips between the two sinerios depending on how I have my scenery cfg setup. Currently I'm getting suspended airplanes with this scenery config:
[General]
Title=CFS2 World
Description=CFS 2 Scenery data
Cache_Size=10M
Clean_on_Exit=TRUE
[Area.001]
Title=Default Scenery
Local=scenery
Active=TRUE
Layer=2
Required=TRUE
Remote=
[Area.002]
Title=Terrain
Local=Scenedb\world
Active=TRUE
Texture_ID=1
Layer=1
Required=TRUE
Remote=
[Area.003]
Title=CFS1 Library
Local=Scenedb\library
Active=TRUE
Layer=3
Remote=
Required=FALSE
[Area.004]
Title=Airport Facilities Data
Local=Scenedb\AFDFiles
Active=TRUE
Layer=4
Required=TRUE
Remote=
[Area.005]
Title=Scenery Ships
Local=Scenedb\Ships
Active=TRUE
Layer=5
Remote=
Required=FALSE
[Area.006]
Title=Aircraft Weapons
Local=Scenedb\weapons
Active=TRUE
Layer=6
Required=TRUE
Remote=
[Area.007]
Title=Vehicles
Local=Scenedb\veh
Active=TRUE
Layer=7
Required=TRUE
Remote=
[Area.008]
Title=Effects
Local=Scenedb\fx
Active=TRUE
Layer=8
Required=TRUE
Remote=
[Area.009]
Title=Runways
Local=Scenedb\runways
Active=TRUE
Layer=9
Required=TRUE
Remote=
[Area.010]
Title=Buildings
Local=Scenedb\inf
Active=TRUE
Layer=10
Required=TRUE
Remote=
[Area.011]
Title=FS2000_props
Local=Scenedb\fs2kprop
Active=TRUE
Layer=11
Required=TRUE
Remote=
[Area.012]
Title=DEM7
Local=SCENEDB\DEM7
Active=TRUE
Layer=12
Required=TRUE
Remote=
[Area.013]
Title=DEM8
Local=SCENEDB\DEM8
Active=TRUE
Layer=13
Required=TRUE
Remote=
[Area.014]
Title=Global_Exclude
Local=SCENEDB\Global_Exclude
Active=TRUE
Layer=14
Required=TRUE
Remote=
[Area.015]
Title=cfs2_eurw_LC_su_BETA3
Local=SCENEDB\cfs2_eurw_LC_su_BETA3
Active=TRUE
Layer=15
Required=TRUE
Remote=
[Area.016]
Title=Eurw
Local=SCENEDB\Eurw
Active=TRUE
Layer=16
Required=TRUE
Remote=
[Area.017]
Title=SC_Eurw_FeaturePack
Local=SCENEDB\SC_Eurw_FeaturePack
Active=TRUE
Layer=17
Required=TRUE
Remote=
[Area.018]
Title=Malta_BSK_V2
Local=SCENEDB\Malta_BSK_V2
Active=TRUE
Layer=18
Required=TRUE
Remote=
[Area.019]
Title=MtFuji
Local=SCENEDB\MtFuji
Active=TRUE
Layer=19
Required=TRUE
Remote=
[Area.020]
Title=Oahu
Local=SCENEDB\Oahu
Active=TRUE
Layer=20
Required=TRUE
Remote=
[Area.021]
Title=TrukIslands
Local=SCENEDB\TrukIslands
Active=TRUE
Layer=21
Required=TRUE
Remote=
[Area.022]
Title=AtollTruk
Local=SCENEDB\AtollTruk
Active=TRUE
Layer=22
Required=TRUE
Remote=
[Area.023]
Title=cfs2_london
Local=SCENEDB\cfs2_london
Active=TRUE
Layer=23
Required=FALSE
Remote=
[Area.025]
Title=EuroTargets
Local=SCENEDB\EuroTargets
Active=TRUE
Layer=24
Required=FALSE
Remote=
[Area.026]
Title=Kammhuber Line
Local=SCENEDB\Kammhuber Line
Active=TRUE
Layer=25
Required=FALSE
Remote=
[Area.027]
Title=EuroFields
Local=SCENEDB\EuroFields
Active=TRUE
Layer=26
Required=FALSE
Remote=
[Area.028]
Title=Maskrider
Local=SCENEDB\Maskrider
Active=TRUE
Layer=27
Required=FALSE
Remote=
[Area.029]
Title=eawwii_scenery
Local=SCENEDB\eawwii_scenery
Active=TRUE
Layer=28
Required=FALSE
Remote=
[Area.030]
Title=Ajax
Local=SCENEDB\Ajax
Active=TRUE
Layer=29
Required=FALSE
Remote=
[Area.031]
Title=Maskrider Milne Bay (Full)
Local=scenedb\MilneBay_Full
Active=TRUE
Layer=30
Required=FALSE
Remote=
[Area.032]
Title=CFS2 BoB Scenery
Local=scenedb\CFS2BoB
Active=TRUE
Layer=31
Required=FALSE
Remote=
[Area.033]
Title=B17Bases
Local=SCENEDB\B17Bases
Active=TRUE
Layer=32
Required=FALSE
Remote=
[Area.034]
Title=AF Papua New Guinea
Local=SCENEDB\AF Papua New Guinea
Active=TRUE
Layer=33
Required=FALSE
Remote=
[Area.035]
Title=Aru-Island Scenery
Local=SCENEDB\Aru-Island Scenery
Active=TRUE
Layer=34
Required=FALSE
Remote=
The problem switches to mesa mode when I put the airfields above SDC's Euro stuff, and Rhumba's Mesh.
Currently at FR_Cherbourg my aircraft are situated over the runway at 398ft MSL. This invisible platform exists for the full length of the runway and end abruptly at both ends and a tthe edges of the runway. When I slew the aircraft to the ends or to the side of FR_Cherborg, then the aircraft is resting at an altitude of 9ft MSL.
Attached it a pic of TR's A-20 suspended over FR_Cherborg.