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An old project brought up to date: Canso PBY-5 of SAGQ

@tiger1962,
It's an good idea, i will test but when I have tested on my system, the wheels are OK on the sea: they don't turn ...

@ezunino,
To turn you can use the differential brakes but also the two engines.
You should increase the throttle on the engine external to the side where you want to go. It's the good method on a twin engines aircraft.

@Hollister56,
For the autopilot (AP140) its screen "stay in blak" on the BlackCat but it function perfectly on the other models.
The $AS140_Screen texture use for this gauge isn't ok in the 3D model.
 
It's an good idea, i will test but when I have tested on my system, the wheels are OK on the sea: they don't turn ...

Sorry I should have mentioned that I'm using MSFS2024. I've also just noticed that the nose wheel turns left but not right when taxiing on land.
 
Hello Lagaffe,
I just loaded your PBY into the sim, FS2024 and have a question. It seems that when I turn on the magnetos the engines seem to auto-start? I was just wondering if that is how you have it programed? I just tested it again and it appears to be tied to the left and right magneto switches. It is easy to start the PBY with a keybind for the starter switches and start them up yourself. Thank you for any information. On a side note: I hope you can still include a mxl file to remove the radar dome and it's not too difficult to implement into the military version of your PBY. Thanks again Lagaffe.
 
I adjusted the contact points slightly to have the PBY to have the tires look more accurate. I raised the main wheels slightly and lowered the nose wheel just a bit. Although, the change has made the external items raise up too, like the wheel chauks. I think it looks better on the wheels now. The numbers under #3. The original values were -5.7 -5.1 -5.1PBY Contact Points.jpgPBY Contact Point 1.jpgPBY cfg.jpg
 
Regarding the nose wheel, I just checked my different source files and it seems that during a manipulation a relationship link between two objects was broken. It’s not a problem because I have kept backups over the last 10 years, so I need to be able to find a file where this part of the model should be correct. It’s going to take me a little longer but it’s not a big deal.

PS: in my last Blender file, the nose wheel and the suspension rotate well around the upper part but the animation of suspension between 100 and 200 keyframes is no longer functional (parent link is breaked).

Thank you for the contact points, I had spent a few hours there to make it as smooth as possible but it’s long and in the end the result was not so bad so I kept it. I will test with these parameters to see if the situation is even better.

As for the file runwaywater.cfg, I didn’t know it existed but while looking at the Latecoère I saw that this file indeed exists: the 6 variations of the PBY have since noon a runwaywater.cfg which is functional. Thanks Tiger1962.

The antenna had been reduced yesterday so all that remains is to compile the 3D model and restart the export to MSFS. I am waiting to find the working nose wheel to make a single compilation with the two modifications.
 
@Hollister56 - I've also been working on the Contact Points, but I use AirWrench for the Contact Points section only - it isn't MSFS2020 or 24 compatible of course, and I have to type each entry into it, but the contact points 'system' hasn't changed since FS2002 and the results in MSFS today are well worth it:

1761140369876.png
 
Those contact points look good. I haven't used Airwrench. I now see that once you are in the cockpit, all you have to do it press Control+E and everything comes to life and all the switches/levers are in the correct position. So doing a manual start was not programed at this moment. I believe that is correct?
 
Eh ... no :p for the manual start ...

Currently, you can do a manual start since the v0.8.0 version and this one has this possibility:
- click on each fuel selector (right for the Right Engine, and left for the Left Engine)
- click on Battery ON and Avionics ON
- open the cowl gill at 100%
- click on the right pump (a sound can be heard)
- click on the right primer switch, 3 times (the label UNDERPRIMED/PRIMED don't function yet, it's a known bug)
- push on MAGNETO button and select MAGNETO Right on Both
- click on the Right Start button and the right engine could start !

PS: You can click on the bolds of the protection bar to move it down and access more easyly to the various switchs.

Repeat the same process to the Left engine and you are OK to take OFF.
This checklist is OK on MSFS 2020 ... should be tested on 2024 (as the SDK have some differences, it be needed to be amended for 2024)

Also, you can also call the tablet (click on the immatriculation placard on the VC) and go to the page B where you find three possibilities:
- Cold & Dark,
- Ready to Take OFF
- ... (I don't remenber the third label, sorry :()
A click on one choice, configure all parameters to initialize the situation.

But, if you choose the parking spot to start, you are yet in the Cold & Dark situation :cool:

PS: Good new for the nose wheel, it was not as I presume an error in the modelization but a forgetten click in the interface before exporting the model.

1761144130597.png
 
Thanks for all that info Lagaffe and happy to hear your nose wheel stearing is a very easy fix for you.
Quick question, were you still planning on some simple fix to remove the radar dome off the Blackcat?
I hope it isn't too much trouble. Thanks again for all the time and effort you are putting into this great PBY.
I am enjoying it very much.
 
I have different solutions to do it, I am just thinking about my best of them.
The best solution given what I wanted to do for the year-end version v1.0.0 is to compile the Militaire model without the radome and to compile the radome into a separate 3D model.
Then the model without radome will be delivered with the modern dashboard and the model with radome will have the WWII dashboard with a SPerry block and two torpedoes/bombs.

While I am in the recompilation phase, I will change the management of pilot/copilot to be more standard, that is to say, being able to use the pilot/copilot that the user has on their hard drive like on the Stearmans that I finished at the beginning of the year for GAS.

I will however add a nugget that you will see in the next version scheduled for tomorrow or the day after tomorrow if everything is fine ;) .

PS: I just got vaccinated this morning against the flu and covid so it tired me a little :sleep:
 
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@Priller,
8 hours after the injection, the shoulder begins to be a bit painful, fortunately it is on the left since I am right-handed so the mouse can still be manipulated.

@Hollister56,
Yes I keep it and this repaint seems quite easy to do ... not as the rescue version of Cazzie :

oa10_1-jpg.158563


[EDIT]
Almost all the corrections suggested since this morning have been made to the development version. The suspension of the front wheel that was not working has been corrected but for now the steering wheel code is a bit resistant to me.

To make up for it, the management of the pilot/copilot (provided by Asobo) is already integrated and works, only a few adjustments will be necessary: the pilots' feet do not touch the pedals but these are the Asobo pilots who are at fault. The pilot is visible in the exterior view but hidden in the cockpit views.

This should also work in multiplayer mode but the plane is still quite large in disk size.

I would like to warmly thank all the people who tested and express their opinion as well as the relevant remarks that were made, this allowed to resolve a certain part of the issues and errors that I hadn’t noted ... and even if there are still some left, the version has progressed since this morning, Thank you all.

This plane I had promised to Bo Bonbohom, a friend from Quebec whom I knew for nearly 10 years and who was the first tester of the FS2004 versions of this plane. Unfortunately he is no longer so this plane is dedicated to him and I hope to make him progress further.
 
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We owe you a big thank you Lagaffe for all the work and effort going into you PBY project. Dedicating it to you friend Bo Bonbohom, great idea, and I am sure he is proud of all the progress you are making to bring this beautiful airplane into FS2020/24. I am really looking forward to your next revision and happy to hear some our suggestions are helping you in this process. The 3 tone navy paint looks really nice and having a PBY-5A will be very welcomed indeed. Hope your left shoulder is feeling better. Shots and needles are no fun.
 
Hello,

Almost all the bugs discovered yesterday have been resolved and corrected (y)
Lacking time, I couldn’t redo the directional front wheel because it would have been necessary to modify the 6 Blender files so a full day to compile and check in the two simulators will be necessary.

The version v0.9.2 is therefore available on my site respecting the following tips:
- all my downloads are presented in French but also in English so it is not necessary to access them via Google-translation
- you do not need to have a personal account on this site
- to protect my files from hotlinks, each download is protected by a generic account and its associated password, this information is specified in the few highlighted lines of yellow, the information to be entered is indicated in red.

1761241635330.png
Here is the direct link on the English page: http://frenchvfr.free.fr/download.php?lng=en&pg=808&tconfig=0

Thanks :cool:
 
Lagaffe, I just wanted to post a note not only thanking you for all the hard work you're doing on the Catalina/Canso, but also for sharing all of this detail about your development process and the challenges you've encountered. It's fascinating and informative to see what goes into creating these planes, and I know it takes time to do these written updates.

I just wanted to let you know we appreciate the communication! It's really interesting to read.
 
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