Not quite accurate ...
Indeed, if you visit the PBY's front part or inside of the turret, you will find an anchor there (see the picture)
This anchor is currently clickable from the cockpit because there isn’t yet "any protection to prevent it". Soon, via the
camera.CFG, there will be a variable that will prevent the anchor from being clickable from the cockpit.
This is due to the fact that in certain situations, the click zones overlap in the viewing angle, such as when you create a mouse zone on the VC and also a mouse zone on the chocks: in some situations you can click on the chocks area from the VC .... which is not realistic
To get around this annoying problem, Asobo has planned two possibilities:
- insert an invisible plane between the two areas to prevent in some cases that they appear in front of each other
- but also specific variables located in the camera.CFG which allow these areas to be active only in certain camera views.
The first solution does not seem to work in all cases, the second was the solution that was successfully applied on the Stearman and the Aeronca.
I will set it up soon as possible when I review all the existing cameras (currently, I don't have the time to do it).
To return to the anchor, some PBYs have a
hatch between the front of the aircraft and the windshield, this hatch can be opened and one can then click on the anchor to immobilize the aircraft. To render this blockage ineffective,
the parking brake must be unlocked from the VC;
it's locked as soon as we click on the anchor, ... to be exact, latitude and longitude are freezeed when the aircraft is on the water and then you click on the anchor.
PS: Some PBY don't have this hatch and I will find an other solution.
The version being in WIP,
the documentation could not follow but this will be indicated in V1.0.0.