Hello everyone,
Thanks for your video, Tom. Precisely, it was this video which help me to create the PBY "Air France" interior.
With Hollister56 and Riger1962, we have been testing the latest modifications for nearly 15 days and I will make a brief summary so that we can share our information.
Moreover, I think that publishing here the test reports rather than exchanging messages would be more profitable.
Currently, the version v0.9.2 is the stable version that satisfies both simulators and meets all startup scenarios. It’s the version on my site.
In small committee we tested a v0.9.3 which contains some improvements proposed by Tiger1962 such as:
- a modification of certain parameters in the aircraft.cfg to improve the choice of variations in MSFS 2024
- adding an other panel.cfg in order to use Working Tittle GPS in lace of Asobo instruments (the user can choice what he want to use)
- two parameters revised in the flight model to help with starting on water in poor weather conditions (wind and swell)
- a parameter has been modicated to avoid some crash when the user take of from water
- modifications on the FLT files (having the floats in the lower position when starting on water, a grouping of certain electrical circuits, etc.)
- a reuse of the parameters of the B-24 regarding the base auto pilot (some parameters are too aggressive and will need to be revised so that the transistions are more smoothed)
- corrections on the 3D models (UVs)
- adding a repaint OA-10a for Cazzie (there are some slight details left like the registration on the rudder)
- the addition of vibrations on flight controls and various needles by additional calculation on the variables used for the animations.
At this stage:
- under FS20 the PBYs behave as on v0.9.2, no problem detected.

- under FS24, the PBYs refuse to start their engines in Cold & Dark but work perfectly when the chosen starting situation has already started the engines (on the runway or in cruise flight)
After study, I think perhaps there must be a parameter in the FLTs that have been modified that should cause an issue with FS24.
I am therefore reinstalling v0.9.2 to apply the listed patches one by one and check each time if the problem occurs under FS24.
It might take a little time

.
PS:
Some of you may have noticed that machine guns are no longer displayed from a certain distance. In fact, since they have a lot of polygons despite the cleaning I was able to do, to minimize the impact on the FPS, I moved them into the LOD01 but it intervenes very quickly. No doubt I will need to modify the display parameters of the two interior LODs.