Hello,
Thanks for your remark, the current sounds are actually those developed by
TuFun for
Manfred’s DC-3. He agreed 2 years ago to allow me to use them and I have not modified the sound.cfg file.
In the last step of this development, I wanted
to make a mix between the WWISE package of the DC-3 provided by Microsoft/Asobo and
Legacy sounds for the noises of the switches and levers, like what I did for the Aeronca.
Nevertheless, if these two sounds seem to interfere, I will note them in the
ToDo list in order to avoid these discomforts in the final version.
Currently I was in the process of transferring the modifications made on the BlackCat to the other 5 models. In fact, these reports were faster than expected (because they had been anticipated and thought through) and I have since last night the 6 models that are compiled with Blender 3.6 for exterior and Blender 2.83 for interior. The UVs on the windows and windshield have been worked on to
show rain/snow but also the
appearance of frost in case of bad conditions, I still need to
check that the VC switches work well and allow this frost to disappear.
Regarding the exterior UVs that impact repaints, I corrected some details (two or three polygons that had moved from the initial mapping) and I tried to distribute the textures into three files:
albd for base color,
comp for reflections and
nrm for normals/bump. All fuselages and wings now use these three file types (
some comp need to be reviewed to render less reflective some colors which are to shiny).
Regarding the NRMs, I worked from the paintkit of Ferondoe and the 3 provisional repaints of Jankees. I extracted the layer "lines & rivets" from this paintkit and created an nrm file from these layers. After this first work, it is clear that the rivets are seen in 3D and are of the correct dimensions; however, the lines are also treated in 3D like the rivets instead of being hollow.
If I am not mistaken, the lines are dividing lines between the different sheets used for the coating of the plane so these lines should be recessed to signal their joints.
Moreover, as these lines are created with a juxtaposition of light lines and another darker one, their size after processing seems too large. I haven’t decided yet if I should leave them in the albedo or if they should be reversed and stay in the normals.
For the paintkit files, I now have all the UVs and therefore wireframe files (fuselage/wings) to serve as a model. Nevertheless, there are 3 types of empennage and several front parts of the fuselage which impacts the NRM files that must be customized according to their destination.
So if there are modifications to be made on the old paintkit, it is mainly on the empennages that it will be necessary to modify certain UVs.
In red the main modifications and differences between the variations:
View attachment 177849
Indeed I modified the 3 variations but trying to simplify the work of the repaints by putting the two faces of the rudder face to face and at the same level so that if there were color lines, they could be easily traceable.
For the PBY-6A, the tail has it own set of textures so it is more simple. (tail6A_albd, tail6A_comp, tail6A_nrm).