greycap.raf
Charter Member
Almost forgot, this thing definitely needs more light.
<Effects>
<Effect Type="Track" EffectName="fx_ac_Light_tail" PosX="0.05" PosZ="-4.84" PosY="1.53" MinVel="1" MaxVel="55"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_tail" PosX="-0.05" PosZ="-4.84" PosY="1.53" MinVel="1" MaxVel="55"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_nav_green" PosX="5.09" PosZ="-0.05" PosY="-0.03" MinVel="1" MaxVel="55"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_nav_red" PosX="-5.09" PosZ="-0.05" PosY="-0.03" MinVel="1" MaxVel="55"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_landing" PosX="2.81" PosZ="0.1" PosY="-0.4" MinVel="1" MaxVel="40"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_landing_effect" PosX="2.81" PosZ="0.1" PosY="-0.4" MinVel="1" MaxVel="38"></Effect>
<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" PosX="0.51" PosZ="1.3" PosY="0.35"/>
<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" PosX="0.51" PosZ="1.55" PosY="0.35"/>
<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" PosX="0.51" PosZ="1.8" PosY="0.35"/>
<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" PosX="-0.51" PosZ="1.3" PosY="0.35"/>
<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" PosX="-0.51" PosZ="1.55" PosY="0.35"/>
<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" PosX="-0.51" PosZ="1.8" PosY="0.35"/>
<Effect Type="Track" EffectName="fx_N_gtrail" PosX="5.1" PosZ="-0.3" PosY="-0.03" MinVel="38" MaxVel="47"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" PosX="-5.1" PosZ="-0.3" PosY="-0.03" MinVel="38" MaxVel="47"></Effect>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_r"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_l"/>
<Effect Type="Shells0" EffectName="fx_shells_m" Location="gun_grp0b0"/>
<Effect Type="Shells1" EffectName="fx_shells_s" Location="gun_grp1b0"/>
<Effect Type="Shells2" EffectName="fx_shells_s" Location="gun_grp2b0"/>
<Effect Type="Shells3" EffectName="fx_shells_s" Location="gun_grp3b0"/>
<Effect Type="Shells4" EffectName="fx_shells_s" Location="gun_grp4b0"/>
</Effects>
<Effects>
<Effect Type="Track" EffectName="fx_ac_Light_tail" PosX="0.05" PosZ="-4.84" PosY="1.53" MinVel="1" MaxVel="55"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_tail" PosX="-0.05" PosZ="-4.84" PosY="1.53" MinVel="1" MaxVel="55"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_nav_green" PosX="5.09" PosZ="-0.05" PosY="-0.03" MinVel="1" MaxVel="55"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_nav_red" PosX="-5.09" PosZ="-0.05" PosY="-0.03" MinVel="1" MaxVel="55"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_landing" PosX="2.81" PosZ="0.1" PosY="-0.4" MinVel="1" MaxVel="40"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_landing_effect" PosX="2.81" PosZ="0.1" PosY="-0.4" MinVel="1" MaxVel="38"></Effect>
<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" PosX="0.51" PosZ="1.3" PosY="0.35"/>
<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" PosX="0.51" PosZ="1.55" PosY="0.35"/>
<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" PosX="0.51" PosZ="1.8" PosY="0.35"/>
<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" PosX="-0.51" PosZ="1.3" PosY="0.35"/>
<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" PosX="-0.51" PosZ="1.55" PosY="0.35"/>
<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" PosX="-0.51" PosZ="1.8" PosY="0.35"/>
<Effect Type="Track" EffectName="fx_N_gtrail" PosX="5.1" PosZ="-0.3" PosY="-0.03" MinVel="38" MaxVel="47"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" PosX="-5.1" PosZ="-0.3" PosY="-0.03" MinVel="38" MaxVel="47"></Effect>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_r"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_l"/>
<Effect Type="Shells0" EffectName="fx_shells_m" Location="gun_grp0b0"/>
<Effect Type="Shells1" EffectName="fx_shells_s" Location="gun_grp1b0"/>
<Effect Type="Shells2" EffectName="fx_shells_s" Location="gun_grp2b0"/>
<Effect Type="Shells3" EffectName="fx_shells_s" Location="gun_grp3b0"/>
<Effect Type="Shells4" EffectName="fx_shells_s" Location="gun_grp4b0"/>
</Effects>