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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

Angle Deck Essex

For catapult steam, I add for each catapult, 5 combined attached points: Each objects have fx_Steam_Catapult attached effect and a visibility property (cf attached screenshot).

Thanks Sylvain..this is the next thing to do on my carrier.. so each cat takes 5 spread out attachpts with viz properties? Sounds like a mad headache 4x5= 20 attachpts..at the end of this Im gonna hate cats and get me a dog
icon10.gif
 
Been a while on this but time now to git it did..ThankX Sylvain for the attach code pic for the steams..All 4 of mine work with 5 attachpts each..I guess I hit it lucky or there is an viz on whatever cat you are on as the steamys only shot out of whatever cat I launched from:woot:
 
Some great looking carriers here!

Update to the gauge, it now displays your speed and sink rate at touchdown until you catch another wire. Just download, rename to .xml and paste over the original file.

I was wondering if someone could explain to me how to add SkippyBing’s wire caught gauge mentioned on the previous page to any aircraft. My intention would be to have it in a separate popup panel similar to the default GPS.

I was trying to add it to Dino’s T-45 on the weekend to help with my carrier landing practice but didn’t have any success.

Any assistance would be greatly appreciated.
 
Sideshow,

This is how I did it, although there are probably better ways I was in a rush and it works!

Make a new folder in the Boeing_T45C\Panel folder call it 'Gauge' and place the bmp and xml files in there (you have to change WireCaught.txt to WireCaught.xml, it's the only way I could upload it).

Next, open Panel.cfg in the text editor of your choice and make these changes:

[Window Titles]
Window00=Main panel
Window01=Radio Stack
Window02=GPS
Window03=Minipanel
Window04=Wire Gauge <-----Add this

Add all of the following at the appropriate point:

[Window04]
size_mm=170,64
windowsize_ratio=1.0
window_pos= 4
position=8
visible=0
ident=10001

gauge00=Gauge!WireCaught.xml, 0, 0,170,64


You should now be able to launch the gauge as a pop up panel, either through the View menu or by pressing Shift + 5.
By following the same basic procedure you can add it to pretty much any aircraft you just need to make Window04 the next number in sequence.
 
Ahh, there was one attached to the original message, it may have gone missing! Hmm can't seem to get it to upload at the moment.
You just need a bmp 340 x 128 pixels called WireCaught.bmp
 
Ahh, there was one attached to the original message, it may have gone missing! Hmm can't seem to get it to upload at the moment.
You just need a bmp 340 x 128 pixels called WireCaught.bmp

The SOH server crash has made some uploads difficult. I'll make a bmp. I think I can. Thanks:ernae:
 
Blatant plug, finally got round to compiling bith vessels to FSx.

Helldiver are you paying attention !, you have PM to driveable versions of these, CV-10 in WWII and CV-32 in Korea, enjoy !

Clipboard01.jpg

Getting up steam


Clipboard02.jpg

Flank speed


Clipboard04.jpg

Deck view aft at flank speed

Clipboard05.jpg

Vultures row

Clipboard06.jpg

Mast top


There are three camera views so far, let me know of any more views you want and I'll add them, so far its, flying bridge, deck view aft, starboard stern chase. Vultures row and Mast top are not in the current set up.

I can add a basic F9F Panther as deck clutter to CV-32 if your PC can handle the frame drop ?. Sorry there not painted yet, trying as best I can for ya.

Kindest

Michael
 
Golly Moses, thank goodyness, even 40mm quads, wazza-wazza lookee, meesa needa new undies, :ernae: well done :ernae: I can feel the deck rolling now
 
Rolling deck is something I am looking into, should be easy enough with a tick18 animation, hard part is getting it sort of regular but not so regular it feels and looks stale and contrived.

Quads, 20mm and dual 5", all standing by for action ! :), just need the directors and mag racks to complete the weapons division.

Best

Michael

Golly Moses, thank goodyness, even 40mm quads, wazza-wazza lookee, meesa needa new undies, :ernae: well done :ernae: I can feel the deck rolling now
 
One step at a time will get it done. Dino just made a progress report on the Tomcat. http://indiafoxtecho.blogspot.com/2009/04/tomcat-update-carrier-trials-and.html so it is getting closer. The T-45C he has released in version 1.51 just a few days ago shows more improvements (I've flying the dickens out f it). :ernae: I'm checking the Goshawk and can trap most of the passes. It seems to me that the Goshawk demands full flaps, gear and hook down, of course, and air speed brakes out with throttle about half to have 100 KIAS and green AoA.

I can't seem to get the wireCaught gauge to work. I'm in Vista.
 
WoW!!

Hmm we dont have the faint button back yet... so I guess I am going to have to change my underwear too! ROFL!


You are da master of ship building... I humbly bow!
:ernae:
 
Hi!
It's already amazing and textures are missing!! After painting job it will be..(I've got no word for that...even in French :) )

I made some tests with pitching animation on my carrier, it seems that Acceleration Arresting gear works badly when the deck is moving like that... Is anyone test it with the same conclusion?

Keep going Michael, it's so great!!:applause:
Regards
Sylvain
 
Sideshow,

This is how I did it, although there are probably better ways I was in a rush and it works!

Make a new folder in the Boeing_T45C\Panel folder call it 'Gauge' and place the bmp and xml files in there (you have to change WireCaught.txt to WireCaught.xml, it's the only way I could upload it).

Next, open Panel.cfg in the text editor of your choice and make these changes:

[Window Titles]
Window00=Main panel
Window01=Radio Stack
Window02=GPS
Window03=Minipanel
Window04=Wire Gauge <-----Add this

Add all of the following at the appropriate point:

[Window04]
size_mm=170,64
windowsize_ratio=1.0
window_pos= 4
position=8
visible=0
ident=10001

gauge00=Gauge!WireCaught.xml, 0, 0,170,64


You should now be able to launch the gauge as a pop up panel, either through the View menu or by pressing Shift + 5.
By following the same basic procedure you can add it to pretty much any aircraft you just need to make Window04 the next number in sequence.

Thanks SkippyBing, your description worked perfectly. It's a very useful tool.


Michael, that looks absolutely fantatsic!
 
Smashing stuff Michael.

With the animations possible in fsx do you think you might be able to get the crash barriers working?

regards Collin:ernae:
 
With the animations possible in fsx do you think you might be able to get the crash barriers working?
You can have crash barriers that raise and lower, I managed to tie it into the state of the aircraft's tailhook, although you have to add a gauge to convert that to a custom variable. The only problem I've had is that you don't seem to be able to have crash detection on moving parts, I've tried attaching platforms to them but no joy which is a bit of a pain. The video below shows the moving barriers in the last few seconds.

[YOUTUBE]jm0NCSriLSM[/YOUTUBE]

Wiley,
I don't have Vista so I'm not sure why it's not working for you, although when I tried adding the gauge to an aircraft in the Windows 7 beta I had a few problems. It didn't seem to register the changes I was making to the panel.cfg which I think may have had something to do with the UAC. In the end I edited the file in XP and then booted into 7 to get it to work!
 
You can have crash barriers that raise and lower, I managed to tie it into the state of the aircraft's tailhook, although you have to add a gauge to convert that to a custom variable. The only problem I've had is that you don't seem to be able to have crash detection on moving parts, I've tried attaching platforms to them but no joy which is a bit of a pain. The video below shows the moving barriers in the last few seconds.


I was hoping that you could...I have put animated crash barriers on the Colossus class (CFS2), but I couldn't get it to link and work with the players aircraft, so I'm still waiting for some bright spark to come up with an answer.

regards Collin:ernae:
 
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