Scorch00
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Bit of a development question for those that are more familiar with the system in P3D. As some may know, I develop attachable tanks from time to time to use with Lorby's FireFighterX. But there are some things I've been trying lately as this topic implies, of trying to put an action based animation onto an attachable object, rather than just a static/constantly moving one. I tried the first iteration of this last night and could not get it to work. And I thought that maybe it was possible to do this, but perhaps it isn't? Maybe someone could shed some light on this on if it's possible or there's a work around. What I'm actually trying to do is simulate a retractable snorkel to come down from an attached object via a key command. So I have the animation attached to the model of the object and it works when I preview it in MCX, but once it's attached to the aircraft via FFX, the animation does not happen when the animation key/action is activated. I figured likely because the sim defaults that action to the aircraft and either doesn't for the object or doesn't link the two. Hopefully that makes sense to someone?