Flamingskull5000
SOH-CM-2024
Here is a more accurate log, my son had removed the dll. files.
00: DllMain - Starting up.
14.37: CreateD3DWrapper - Direct3D 9 Loaded.
14.41: D3DWrapper::GetAdapterDisplayMode - 1440, 900, 75, 22
14.42: D3DWrapper::GetAdapterDisplayMode - 1440, 900, 75, 22
17.00: DllMain - Exiting
0.47: D3DWrapper::CreateDevice - Hardware Vertex Processing
0.47: D3DWrapper::CreateDevice - Adapter: 0, Type: 1, Flags: 0x40
0.47: D3DWrapper::CreateDevice - Windowed: 1, Width: 400, Height: 300, Refresh: 0, Format: 22, Multisampling: 0
0.47: D3DWrapper::CreateDevice - AutoDepthStencilFormat: 75
0.47: D3DWrapper::CreateDevice - SwapEffect: 3, PresentationInterval: 0
0.48: FakeDevice::FakeDevice - Available Texture Memory 2483 MB
0.48: FakeDevice::FakeDevice - cfs3.exe version: 3.1.0.30203
0.48: EffectBase::CheckShaderCache
0.48: DrawRecorder:rawRecorder - Starting worker threads.
0.48: WorkerThread::WorkerThread - Number of Processors: 2
0.52: ModelBuffer::Init - SSE4.1 is available
0.52: ModelBuffer::CreateBuffers - Capacity = 600000
0.52: ModelBuffer::Init - Available Texture Memory 2462 MB
0.52: Models::OnInit - Shadow Map Size: 2048, Filter: On
0.52: Models::OnInit - Available Texture Memory 2414 MB
0.52: DrawRecorder::Init - Scenery Shadow Map Size: 8192
0.52: DrawRecorder::Init - Terrain Shadow Map Size: 2048
0.52: DrawRecorder::Init - Available Texture Memory 2302 MB
0.52: DrawRecorder::StartCompileShaders
0.52: CompileShaders - Starting.
0.52: EffectBase::CompileEffectFile - Compiling: Terrain.fx
0.52: EffectBase::CompileEffectFile - CreateEffectCompilerFromFile - FAILED. HR = 0x8007007E
0.52: EffectBase::CompileEffectFile - Compiling: Scenery.fx
0.52: EffectBase::CompileEffectFile - Compiling: Models.fx
0.52: EffectBase::CompileEffectFile - CreateEffectCompilerFromFile - FAILED. HR = 0x8007007E
0.53: EffectBase::CompileEffectFile - Compiling: Skybox.fx
0.53: EffectBase::CompileEffectFile - CreateEffectCompilerFromFile - FAILED. HR = 0x8007007E
0.53: EffectBase::CompileEffectFile - Compiling: SeaWater.fx
0.53: EffectBase::CompileEffectFile - CreateEffectCompilerFromFile - FAILED. HR = 0x8007007E
0.53: EffectBase::CompileEffectFile - CreateEffectCompilerFromFile - FAILED. HR = 0x8007007E
00: DllMain - Starting up.
14.37: CreateD3DWrapper - Direct3D 9 Loaded.
14.41: D3DWrapper::GetAdapterDisplayMode - 1440, 900, 75, 22
14.42: D3DWrapper::GetAdapterDisplayMode - 1440, 900, 75, 22
17.00: DllMain - Exiting
0.47: D3DWrapper::CreateDevice - Hardware Vertex Processing
0.47: D3DWrapper::CreateDevice - Adapter: 0, Type: 1, Flags: 0x40
0.47: D3DWrapper::CreateDevice - Windowed: 1, Width: 400, Height: 300, Refresh: 0, Format: 22, Multisampling: 0
0.47: D3DWrapper::CreateDevice - AutoDepthStencilFormat: 75
0.47: D3DWrapper::CreateDevice - SwapEffect: 3, PresentationInterval: 0
0.48: FakeDevice::FakeDevice - Available Texture Memory 2483 MB
0.48: FakeDevice::FakeDevice - cfs3.exe version: 3.1.0.30203
0.48: EffectBase::CheckShaderCache
0.48: DrawRecorder:rawRecorder - Starting worker threads.
0.48: WorkerThread::WorkerThread - Number of Processors: 2
0.52: ModelBuffer::Init - SSE4.1 is available
0.52: ModelBuffer::CreateBuffers - Capacity = 600000
0.52: ModelBuffer::Init - Available Texture Memory 2462 MB
0.52: Models::OnInit - Shadow Map Size: 2048, Filter: On
0.52: Models::OnInit - Available Texture Memory 2414 MB
0.52: DrawRecorder::Init - Scenery Shadow Map Size: 8192
0.52: DrawRecorder::Init - Terrain Shadow Map Size: 2048
0.52: DrawRecorder::Init - Available Texture Memory 2302 MB
0.52: DrawRecorder::StartCompileShaders
0.52: CompileShaders - Starting.
0.52: EffectBase::CompileEffectFile - Compiling: Terrain.fx
0.52: EffectBase::CompileEffectFile - CreateEffectCompilerFromFile - FAILED. HR = 0x8007007E
0.52: EffectBase::CompileEffectFile - Compiling: Scenery.fx
0.52: EffectBase::CompileEffectFile - Compiling: Models.fx
0.52: EffectBase::CompileEffectFile - CreateEffectCompilerFromFile - FAILED. HR = 0x8007007E
0.53: EffectBase::CompileEffectFile - Compiling: Skybox.fx
0.53: EffectBase::CompileEffectFile - CreateEffectCompilerFromFile - FAILED. HR = 0x8007007E
0.53: EffectBase::CompileEffectFile - Compiling: SeaWater.fx
0.53: EffectBase::CompileEffectFile - CreateEffectCompilerFromFile - FAILED. HR = 0x8007007E
0.53: EffectBase::CompileEffectFile - CreateEffectCompilerFromFile - FAILED. HR = 0x8007007E