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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

Another Duck?

I stumbled on this photo and thought I would share. Excellent in B&W.

J2F+3+NAS+Jax+1940.jpg
 
That’s a nice picture of the J2F-3 as seen on the tail. The JF-2, J2F-1, J2f-2 J2F-3 and J2F-4 all sported the short cord cowl. I wish I could see what air station is written on it, probably NAS Norfolk. Some models of the -3 had a forward firing machine gun mounted behind the engine and fired between the cylinders. The forward machine gun was removed with the introduction of the J2F-5 and the short cord cowl replaced with the long cowl.<o:p></o:p>
 
That’s a nice picture of the J2F-3 as seen on the tail. The JF-2, J2F-1, J2f-2 J2F-3 and J2F-4 all sported the short cord cowl. I wish I could see what air station is written on it, probably NAS Norfolk. Some models of the -3 had a forward firing machine gun mounted behind the engine and fired between the cylinders. The forward machine gun was removed with the introduction of the J2F-5 and the short cord cowl replaced with the long cowl.<o:p></o:p>


Have a gander here. I'm surprised you didn't catch the name of the screen shot! http://en.wikipedia.org/wiki/File:J2F-3_NAS_Jax_1940-2.jpg
 
Forget my last post. I’m embarrassed to say I just didn’t look deep enough for the answer. A simple right click of the mouse and bingo there it is. A big dope slap is needed.
 
Ok, soo, I got to take the lil lady up today.. What I expected was the typical.. Pitch rate of 180 degrees per second, roll rate 0f 360 degrees in 0.25 seconds, you know, the usual rough and tumble flight model.. Man was I wrong.. For someone who claims not to be an expert on flight models, Paul has done an amazing job. I've added just the barest touch of fine tuning, and this plane flies awesomely.. a totally enjoyable experience.. I'm going to keep running tests on her, but frankly, i'm beginning to think Pauls flight model is as complete as it needs to be to replicate the plane.. Its beautiful ( He even got the MAC correct.. Im amazed )..
View attachment 54243

View attachment 54244
 
I'm getting that warm and fuzzy feeling.

Been playing Rosie the Riviter with the canopy and being real anal about it, can't help myself.

The prop motion looks like crap to me so it's next.

I can't thank you enough for your help Warchild.
 
I'm getting that warm and fuzzy feeling.

Been playing Rosie the Riviter with the canopy and being real anal about it, can't help myself.

The prop motion looks like crap to me so it's next.

I can't thank you enough for your help Warchild.

::chuckles:: Yeahh, but your sound pack is dead on.. Wait till you see how slowly it idles now. Matches the sound perfectly..
No worries about thanking me :).. You have a great lil plane here, so i should be thanking you. I'm really enjoying it...
Pam
 
Great picture and it is going into my collection of reference material.
RIVITS! You'll have fun counting them on my duck. I'm in the middle of textering the canopy with rivits.

View attachment 54464

Now if somebody can teach me how to make a decent bump map I'll be happy.
 
PutPut,

As soon as I know, you'll know. :guinness:

Many Thanks. I have tried several of the published methods and am not really happy with the results. The Duck should be a great example for trial and error. My real beef is with rivets on a reflective surface. The rivets seem to come out over done if I use a normal map. (That is the real name for a "bump" map). This might be a problem with the way FSX does reflections; I always thought they looked better in FS9.

Enjoy the Holidays! Paul
 
I've found that when making bump maps (mainly rivets), no matter the size, or the dropped shadow, there is always bleed by in the final results when it's viewed in FSX. The results appear to be what looks like squares approximately 4-pixels radius around every rivet. I found that on the average, the dropped shadow causes the most of it. Now, this may sound utterly CRAZY, but, the bleed by can be removed with a very tedious procedure of erasing the anti-aliased areas out. I also found that the best way to do this, is once you physically get all of the rivets done, place a black background layer underneath to be able to see what I'm talking about. Then, start (one by one) erasing the anti-aliased bits out from around them. :173go1:

To make rivets:

black for the rivet.
white or very very light gray for the dropped shadow.

From there, it's trial and error as to what looks good when it's in FSX.

You'll get the hang of it.
 
I’ve read through the SDK over and over again. I read this nice tut on normal maps from FSDeveloper http://www.fsdeveloper.com/wiki/index.php?title=Normal_map_creation. I’ve tried every which way and nada, nothing, I see absolutely no change in the textures in FSX. Would somebody take me by the hand, walk me through it and talk to me like I’m a six year old? I’ missing something and I have no idea what it is. I used the Nvidia tools in Photoshop and the Imagetool in the SDK, I just don’t get it.
<o:p></o:p>
On the lighter side, I’ve reworked the arrestor hook and will soon try out a carrier landing. Forward visibility in this aircraft was not the greatest so I’ll probably have to use the same approach procedures as the F4U pilots used and the Duck has a lot of side slip so it should be very interesting.
<o:p></o:p>
I’m back to work on the VC which is a good thing since it needs a lot of work that I have been putting off while putzing with the externals and BUMP MAPS *&#$$%. I need to sit down and read up on 3d gauges (oh boy something else to learn).
<o:p></o:p>
Warchild (the sweetheart that she is) has been working her magic on the flight dynamics. She says the more she flies this aircraft the more she is falling in love with it.
<o:p></o:p>
My son who is off with VFA-22 on deployment asked if I would be done with the Duck by the time he returned in May so that is my goal. I hope I can meet up to the challenge.
<o:p></o:p>
Here are a few screen shots.

View attachment 54652View attachment 54653View attachment 54654View attachment 54655
 
Bump maps are not that hard. While I have a "system" that I use that does not use Photoshop I am sure we can get something working for you. I'll be around on Teamspeak later today. :wavey:
 
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