CodyValkyrie
Charter Member 2016
Bone, I was able to utilize FSRecorder within certain extents. Now, unless something changed that I am not aware of when I was deeply involved with the project, I have no clue what you are talking about. While I am not part of their support team, nor is it common to provide support outside of the VRS website, I called Jon Blum, owner of VRS and am awaiting an answer from him. Either he will himself respond with an answer here, or I will tell you what we talked about.
All I know is that it worked for me, within certain limits for a VIDEO ONLY. Even if what you say is true, and the system unlocked liked it worked for me, I don't think you would be happy regardless. The custom programming literally takes your input and reruns it back into the simulator. Even if you were able to utilize it, many aspects such as afterburners, many control surfaces, animations and other core features of the product simply would not work. And rightly so! These are NOT features that FS was ever intended to cover, and to make the plane fly correct, they HAD to do it this way. As I said, this is a problem with MANY complex addons. To say the least, filming the PMDG 747-400X for FSX took me 2 weeks, for only 2 minutes or so of footage, which ended up only showing the plane taxiing around and taking off.
The same problem occurs with the A2A Stratocruiser when doing shared cockpit. Because the coding was so heavy, when in shared cockpit all functionality slowed to a complete crawl. It takes almost two minutes or more for a light flipped on to appear in the other person's cockpit. FS in general was never given the efficient coding, nor the SDK given to developers in order to make this system efficient, and any attempt with such a complex addon often falls FLATLY on it's face when used. I could give tons of similar examples, because I fight with these features on a daily basis when attempting to film them with FSRecorder and on multiplayer sessions.
This is all I am going to say further until I get a hold of Jon.
All I know is that it worked for me, within certain limits for a VIDEO ONLY. Even if what you say is true, and the system unlocked liked it worked for me, I don't think you would be happy regardless. The custom programming literally takes your input and reruns it back into the simulator. Even if you were able to utilize it, many aspects such as afterburners, many control surfaces, animations and other core features of the product simply would not work. And rightly so! These are NOT features that FS was ever intended to cover, and to make the plane fly correct, they HAD to do it this way. As I said, this is a problem with MANY complex addons. To say the least, filming the PMDG 747-400X for FSX took me 2 weeks, for only 2 minutes or so of footage, which ended up only showing the plane taxiing around and taking off.
The same problem occurs with the A2A Stratocruiser when doing shared cockpit. Because the coding was so heavy, when in shared cockpit all functionality slowed to a complete crawl. It takes almost two minutes or more for a light flipped on to appear in the other person's cockpit. FS in general was never given the efficient coding, nor the SDK given to developers in order to make this system efficient, and any attempt with such a complex addon often falls FLATLY on it's face when used. I could give tons of similar examples, because I fight with these features on a daily basis when attempting to film them with FSRecorder and on multiplayer sessions.
This is all I am going to say further until I get a hold of Jon.