Another Hot Fix Coming

MSFS is a big chunk of programming or more aptly an unholy trinity of flight sim, global rendering, and AI programming all being made to mesh and stream in a viable package as one kit - to each end user on demand. What are the odds that it would be a lot to coordinate between the groups? or update efficiently? or test effectively? using traditional methods...I know my opinions can be all over the boards on this MSFS thing - but I think we all can see how ambitious the project was and is. One sim to rule them all, One sim to find them, One sim to bring them all - and in the darkness bind them..Gamers, simmers, consolers, PC'ers all under one project that itself is a collective..what could possibly go wrong? lol
The one sim as you say is what broke it. The merging of Xbox and PC functionality needed a lot more testing. I say hot fix the managment. ;-)
 
I love seeing people who are completely ignorant to the woes of game development on a scale as massive as MSFS make baseless assumptions about Asobo's intentions or priorities and even their staffing structure.

You just come across as an ignorant ******* when you say dumb things like "it's a management issue" when in reality you have no idea what you are talking about, because if you did you would realize the "management" are people like Jorg Neumann and Seb Wloch, two very experienced and capable industry veterans who are just as passionate about aviation and flight simulation as you and I. Their resumes speak for themselves, but hey, random guy with an internet connection and no clue, you know better, right? :biggrin-new:
 
the "management" are people like Jorg Neumann and Seb Wloch, two very experienced and capable industry veterans who are just as passionate about aviation and flight simulation as you and I. Their resumes speak for themselves, but hey, random guy with an internet connection and no clue, you know better, right? :biggrin-new:

Well said, sir. Asobo Studios and Xbox Game Studios have just launched MSFS on Xbox X and S, technically two different platforms. So they're now developing MSFS for PC/Windows 10, Xbox X and S - three platforms. When Windows 11 is launched, maybe four?
They have to start somewhere, and it makes perfect sense to start with all three current platforms being equal.
Nothing in MSFS is set in stone, all of this is subject to change for the next ten years and it will all balance out eventually.
I own a mid-range PC and an Xbox Series X so it's a win-win situation for me - I'd advise all MSFS simmers to do the same.
 
Honestly, I haven't had anywhere near the problems that most of y'all are reporting. I have a modest gaming laptop that seems to run it just fine after I took the time to tweak every setting individually. The things that have a high impact on how things look get set to high, and things that have very little impact on looks (but ironically seem to have the most performance impact) are dialed back or turned off. My last crash was right after SU5 when I forgot to turn off AI traffic right after reading that AI traffic was known to cause crashes. :banghead: I'll own that one. The only other hiccup has been getting used to using the new mouse system in the TBM, but once I found the secret, it quickly became second nature. I'm going out for a drink or two in a bit, but I'll be flying tomorrow. If 1.18.15.0 goes as well as 13 and 14, I'll be happy!


Core basics
TUF Gaming FX505DT
AMD Ryzen 5 3550H
NVIDIA GeForce GTX 1650
16.0 GB RAM
 
Honestly, I haven't had anywhere near the problems that most of y'all are reporting. I have a modest gaming laptop that seems to run it just fine after I took the time to tweak every setting individually. The things that have a high impact on how things look get set to high, and things that have very little impact on looks (but ironically seem to have the most performance impact) are dialed back or turned off. My last crash was right after SU5 when I forgot to turn off AI traffic right after reading that AI traffic was known to cause crashes. :banghead: I'll own that one. The only other hiccup has been getting used to using the new mouse system in the TBM, but once I found the secret, it quickly became second nature. I'm going out for a drink or two in a bit, but I'll be flying tomorrow. If 1.18.15.0 goes as well as 13 and 14, I'll be happy!


Core basics
TUF Gaming FX505DT
AMD Ryzen 5 3550H
NVIDIA GeForce GTX 1650
16.0 GB RAM

I had a computer mishap (did something really stupid) and had to reinstall my rig completely. Installing MSFS was a smooth, but rather lengthy process, but things are running smooth as silk here. Reinstalling my machine was overdue (I do that every year or so), so I'm a happy camper.

BTW Tom, if you run MSFS on that laptop of yours, then I would love to see a screenshot of yours, really. Out of pure curiosity.

Cheers,

Jan
 
Everything I've posted in the screenshots thread has been from my laptop, but today was the first real flight after the update and hotfixes. The first two were taken with the XBox game bar system to capture the framerate overlay added by the GeForce Experience app. The third was taken with the GFX screenshooter since it ignores its own overlay. I run a mix of high and low settings. I really need to re-type that list since all the updates have changed the menu, but overall, if it has a big impact on visuals, it's up, if not, it's either down or off. That saves processing power for the things that really matter.
 

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The hotfix hotfix installation went completely painlessly for me today, but has it changed anything for anybody? I can see that it didn't repair the airport history bug or the trim wheel axis bug, and it also hasn't changed the only type of crashes I've been experiencing. These are when the game freezes after you have selected your plane and airport/route and pressed "FLY," while the pretty landscape loading screen is showing, with the status bar at about 60%. That still happens, not often but about as often as before.

Hopefully some of you are having less CTDs or experiencing some benefit from the new patch.

August
 
BTW Tom, if you run MSFS on that laptop of yours, then I would love to see a screenshot of yours, really. Out of pure curiosity.

Disclaimer - I may be playing with some of these again soon.

When the sim first launched, I found a video on YT that showed the differences between the high and low settings for every option in the graphics list at the time. I still point people to this. Warning - get a pen and paper. It's 48+ minutes!

These are my current settings. Note - I'm launching the sim right now to reset Buildings from High to Medium after watching the first part of the video again. There's virtually no gain with High or Ultra.

V-Sync > Off
Anti-Aliasing > TAA
Terrain LOD > 100
Terrain Vector Data > Medium
Buildings > Medium
Trees > High
Grass/Bushes > High
Objects LOD > 50
Clouds > Ultra
Texture Resolution > Low
Anisotropic Filtering > 4x
Texuture Supersampling > 4x4
Texture Synthesis > Low
Water Waves > High
Shadow Maps 2048
Terrain Shadowns 128
Contact Shadowns > Ultra
Windshield Effects > High (no glass screen reflections)
Ambient Occlusion > Ultra
Reflections > Ultra
Bloom > On
Depth of Field > Off
Lens Correction > Off
Lens Flare > Off
Glass Refresh Rate > High
 
Disclaimer - I may be playing with some of these again soon.

When the sim first launched, I found a video on YT that showed the differences between the high and low settings for every option in the graphics list at the time. I still point people to this. Warning - get a pen and paper. It's 48+ minutes!

These are my current settings. Note - I'm launching the sim right now to reset Buildings from High to Medium after watching the first part of the video again. There's virtually no gain with High or Ultra.

V-Sync > Off
Anti-Aliasing > TAA
Terrain LOD > 100
Terrain Vector Data > Medium
Buildings > Medium
Trees > High
Grass/Bushes > High
Objects LOD > 50
Clouds > Ultra
Texture Resolution > Low
Anisotropic Filtering > 4x
Texuture Supersampling > 4x4
Texture Synthesis > Low
Water Waves > High
Shadow Maps 2048
Terrain Shadowns 128
Contact Shadowns > Ultra
Windshield Effects > High (no glass screen reflections)
Ambient Occlusion > Ultra
Reflections > Ultra
Bloom > On
Depth of Field > Off
Lens Correction > Off
Lens Flare > Off
Glass Refresh Rate > High

Thanks (again) Tom!

Which brings me to another point (actually the reverse point): when toning down from ultra or high to medium, do you notice a performance gain?

I know, I'm a lazy b*****d. It's just that I have to get up at 05:30 tomorrow.

Cheers,

Priller
 
When I first started with MSFS, yes, I did notice a gain in frames. I still struggled to get over 25, but it was flyable over all but the densest photogrammetry locations. I still haven't flown over Manhattan since SU5, but I'm hopeful. I suppose if I really want to benchmark it, I could just spawn at London City and see what happens there. The things I have dialed back are the things I saw in that video that made the least impact on visuals, so I figured I could save a few GPU cycles without them.
 
Tom,

I tried out your settings on my rig, and one (or all) seem to have resolved the micro-stuttering that I was experiencing. Thank you for doing the leg work on the YouTube video.

Previously I had everything set to high, with a few things like clouds on Ultra. Honestly, I can’t see where things have been “cranked-down” with the changes I made based on your settings.
 
Day before yesterday decided to move my installation of P3Dv5 in one of the pc´s to another drive in order to get more free space into my 1Tb SSD
After new install of 3PD, configured it, all of Orbx stuff (plenty of it), some planes, etc and run it. Almost forgot how it looked...so, it´s going to sleep again...and had to pay for it twice, since I have two pc´s. One will be useless now. Other iddle...
MSFS, no, much cheaper.
I think that Asobo has a very good product. Some problems of course, but they trying to solve them. I welcome every update and hotfix. Some of the mods I find in flightsim.to are precious for me mostly the ones for Portugal.
So I´m quite happy with Asobo, MSFS and about those updates and fixes and hotfix for the hotfix, they are very much welcome. Only wish they make a better config for my Thrustmaster 16000...
Regards
 
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