Here's a summary of my AI Tweaks to make both the enemy AI and the friendly wingmen more aggresive and useful. Some of these tweaks in the pilotconstants.xml also give you a little bit of an advantage. IMO, the Gtolence table was a bit to sensetive. Blacking out at early levels at 3Gs seemed a bit stupid to me. Also, the use of G-suits later in the war would make the pilots better at resisting High Gs. As far as I know, the Allies used them in 1944, and I'm sure the germans would be using them shortly thereafter...knowing how brilliant they were.
The Vision is helpful to allow you to bark orders out a little earlier and coordinate strategy a little better.
These are the Vision Ranges I'm now using and I like the results. These are in the pilotconstants.xml file.
<entry name="VisionRanges" type="int=string"
value="0=None,400=Close,1500=Normal,3000=Far,6000= Extreme" />
<entry name="VisionClasses" type="int=string"
value="0=Blind,1=Below Average,26=Average,51=Above Average,76=Superior" />
<entry name="VisionRangeMods_Class1" type="int" value="0,0,875,1125,1000" />
<entry name="VisionRangeMods_Class2" type="int" value="0,0,1750,2250,2000" />
<entry name="VisionRangeMods_Class3" type="int" value="0,0,3500,4500,4000" />
<entry name="VisionRangeMods_Class4" type="int" value="0,0,3600,4600,4100" />
These are the new G- Tolerences I'm using, and again, I like the results. These are in the pilotconstants.xml file.
The campaign I'm playing mostly is late "what if" in Europe. So Very fast prop planes and jets are the norm, and the low G-Tolerences made dogfighting pretty lame, as well as DARK! So I did these below, and the AI actually got better too.
<entry name="GTolFormulaConstants_Class0" type="float" value="2.0, 3.0, 0.140, 0.075, 20.0, 110.0, -13.0, -40.0, -1.0, 3.5" />
<entry name="GTolFormulaConstants_Class1" type="float" value="2.0, 3.0, 0.145, 0.078, 30.0, 130.0, -14.0, -45.0, -1.0, 3.8" />
<entry name="GTolFormulaConstants_Class2" type="float" value="2.0, 3.0, 0.150, 0.080, 35.0, 150.0, -15.0, -50.0, -1.0, 4.5" />
<entry name="GTolFormulaConstants_Class3" type="float" value="2.0, 3.0, 0.155, 0.082, 40.0, 155.0, -15.0, -50.0, -1.0, 4.8" />
<entry name="GTolFormulaConstants_Class4" type="float" value="2.0, 3.0, 0.160, 0.084, 45.0, 160.0, -15.0, -55.0, -1.0, 5.2" />
<entry name="GTolFormulaConstants_Class5" type="float" value="2.0, 3.0, 0.165, 0.086, 55.0, 165.0, -15.0, -60.0, -1.0, 5.5" />
These tweaks make both your wingmen and the enemy AI more effective and aggresive.
This located in the PilotAttributes.xml
<PilotAttributes>
<Bomber>
<Attribute Name="vision" Default="45" Min="29" Max="56"/>
<Attribute Name="gtolerance" Default="45" Min="29" Max="56"/>
<Attribute Name="level" Default="40" Min="29" Max="56"/>
<Attribute Name="age" Default="20" Min="19" Max="36"/>
<Attribute Name="Maxhealth" Default="25" Min="19" Max="36"/>
</Bomber>
<FighterPilot>
<Attribute Name="vision" Default="45" Min="29" Max="56"/>
<Attribute Name="gtolerance" Default="45" Min="29" Max="56"/>
<Attribute Name="level" Default="40" Min="29" Max="56"/>
<Attribute Name="age" Default="20" Min="19" Max="56"/>
<Attribute Name="Maxhealth" Default="35" Min="19" Max="56"/>
</FighterPilot>
</PilotAttributes>