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Applying the 's' texture in gmax

Pat Pattle

SOH-CM-2025
A question for our gifted modellers if I may.... :)

John has made some splendid textures for the Hampden and now has come to the point of creating the specular ones. I've applied an 's' texture (.bmp) using the specular button in the material editor to the gmax model and can see it on screen, but when I look at the exported .m3d in a hex editor it's not referenced.

What is the correct procedure for adding them please, is there a tutorial around? The SDK always assumes that it's someone who knows what they're doing and not an idiot like me!

Thanks,

Clive
 
hi,
the specular map should me added into the material Specular Level layer, maybe you just put it at another place ;)
you can check the image.

the another issue may be you are searching into the M3D for .bmp extension, while is it stored as .dds there ;)
 

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