Arado-234 freeware?

the RATO takeoff feature got also its own VC indicator - a pulsing text message "STARTHILFE EIN". it appears only at the time frame when the boosters are "active" - means TAKEOFF HELP ON and in our case it is just another emitter node / image-text lifetime limited effect.

the RATO loadout items got -1000 Mass. what a boost now! before I wasnt sure if it even works, bot now I can confirm... hell Yes!
ok, such whole solution is not technically right, but it is starting to be a real fun, such Starthilfe feature... ja, ja :)


 
ok, a (relativelly) simple RATO parachute effect for the released pods implemented.

the chute opens 2 seconds after release. a time guided effect.

 
ok, here we go, the Blitz and his night brother Nachtigall takes public flight! click the image (ingame shot by wiekniera) below :)

as usually, the simhangar site download is available bit sooner then the SOH Warbirds library.
maybe the SOH version could get sound effects for the RATOs, I wasnt able to get it working properly. its a job for somebody else...





A complete airplane add-on package with all effects, sounds, weapons and all other dependent files.

The package includes 6 skins of Ar 234B-2 Blitz and 6 skins of Ar 234B-2/N Nachtigall aircraft.
The package also includes one Ar 234B-2 Blitz and one of Ar 234B-2/N Nachtigall sample with RATO (rocket assisted takeoff) boosters, marked at the game menu list with "(R)".

Features:
* specular and bump maps
* self lit night cockpit items
* animated tail parachute / spoiler
* animated pilot head and landing lever related hand
* animated "Lotfe 7" bombsight
* RATO takeoff boosters, dropable, with own parachute effect

enjoy ;)
 
Some missions will be coming!
The III/KG 76 flew some of the first jet bomber missions in history on 24 December 1944 against rail targets in Namur, Belgium. Troop concentrations were attacked around Liège and Bastogne on 26 and 31 December respectively, in support of German forces during the Battle of the Bulge. The unit also flew reconnaissance missions over Antwerp's docks and airfields on 1 January 1945 during Operation Bodenplatte. On 20 January 1945 Ar 234s struck the docks at Antwerp, and struck again on 24 January 1945, which was the wing's last independent mission. Missions were flown against rail targets in the Brussels area on 8 February, and attacked Allied fores around Eindhoven on 21 February. On 24 February, one of the Ar 234s force landed at Selgersdorf near Aachen, and was captured intact. During the 22–28 February period the unit flew a minimum of 20 and maximum of 37 sorties a day.

The unit also attacked the Ludendorf Bridge at Remagen from 9–13 March. KG 76 reported high losses during this period. On 21 March their base at Achmer was bombed. 10 Ar 234s were lost and a further 8 damaged. By 1 April 1945 the group had just 11 machines on strength, with seven serviceable and 27 pilots of which 16 were ready for action. III./KG 76 received five Ar 234s on 10 April.[7]

Records indicate that on 12 April strength was 15 aircraft of which 10 were serviceable and 31 (18 ready for action) pilots. The Gruppe spent most of April attacking targets on German soil, against the advancing Allied forces. On 20 April 1945 Ar 234s of III./KG 76 struck at Soviet targets in the Berlin area. 8 Staffel of III./KG 76 flew the Kampfgeschwader's last sortie of the war on 3 May 1945.[7] III./KG 76 also participated in the last battles of the war. The unit had not fully converted to the Ar 234, and still flew the He 111. A mixed group of these aircraft struck at Soviet forces in the Kürstin area. Most of the unit was moved to confront the Western Allies in Western Germany. Targets included marshalling yards, airfields bridges and ground forces. Based at Hesepe, the airfield was attacked on 21 March, killed 11 and wounding 10 of the units personnel. II./KG 76 continued to resist British armoured advances until the 15 April. With just 18 pilots left the Gruppe handed over its remaining aircraft to III./KG 76 and all remaining personnel joined the Geschwaderstab/KG 76. No further missions were flown by the Gruppe after this date. The Gruppe surrendered to Royal Air Force personnel at Schleswig airfield on 8 May 1945.[8]

Working on Liege mission!
 

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Bomb run and return. Still working on this and other missions!


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Congrats for the release Boreks ! and thanks to all involved in this project ! :ernaehrung004:

Wow that's fast mongoose ! :encouragement:

btw how to use gunsight in AR234 Nachtigal ?
 
yes... as mongoose mentioned, the Ar 234 add-on contents a html Help (a simple airplane manual), which is a standard CFS3 feature, calls with F1 key ingame.
however, you can find it and read manually at this path:

aircraft\ar_234b_2_2n\help\info_ar234b2.htm

can be open with any web browser.


please note three rules
1. not all add-on Blitz skins are equipped with the backwards firing guns
2. Nachtigalls use front firing guns only
3. Nachtigall gun handling differs from the Blitz variant
 
26 downloads currently.

I bet not many ppl read this thread and know about the release mate, you should put it on screenshots thread too !
The downside of the kind thread that can't be modified is people had to seek each page whether the developement still continue or it's already released.
Guess we should have sticky thread for released planes,vehicles and other stuff without reply comment. So much easier for ppl to track down the newest file.
 
:) well, relating to the fact there is a few active CFS3 thread members-posters only and that more then a half of us are the project Blitz development team members, the value is not bad at all.

the sim-outhouse main page contents Warbirds Whats New section, but our Ar 234 is not uploaded on this site yet.

still, you are right, some sticky CFS3 add-on release thread, just for info, would be very handy.

as to my simhangar page I think I forgot to add some RSS channel posibility - could inform the (registered) fans with e-mail or so when news.
 
Some stuff I want to mention about the AR-234

1: (Edit: Ignore this, I wasn't using the night fighter right, I'll leave it however if anyone wants to read it for some reason) The night fighter versions guns don't seem to work, with limited ammo on it says it has 0 bullets despite that fact the ammo sliders at 100%, turning on unlimited ammo still doesn't allow the guns to fire. This issue only applies to the night fighter, the bomber versions guns work fine.

2: I notice the AR-234's act like fighters on intercept missions in quick combat, meaning when you get close to them they'll jettison their bomb loads and try to dogfight you. Makes sense with the night fighter but doesn't make as much with the bomber's and their rearward guns.

3: If I remember correctly the KG 1500 3 Bomb payload on the AR-234 B-2 No.5 (Probably applies to all the other aircraft, maybe other payload have this issue, but haven't tested them) has a issue, the game thinks there's only two bombs, all three bombs act as they should but when you exit quick combat and it goes to the accuracy screen it shows that three out of two bombs hit and gives you 150% accuracy. This doesn't affect anything in terms of actual gameplay, but it's a bug that I still think is worth pointing out, although I don't think it's really worth the time to fix.

4: One other thing I would like to note is that the AR-234 works perfectly in ETO 1.50. I checked the AR-234 in a stock game just to make sure that none of the bugs were do to ETO and that doesn't seem to be the case.
 
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Must use the backspace key to select gun pod weapon on the night fighter version. I advise using the F1 key in game or selecting the help folder in the Ar-234 folder and read some of the helps given. Use the D key for the landing parachute. Helped me in landing this beast ! Hope this helped.
 
Must use the backspace key to select gun pod weapon on the night fighter version. I advise using the F1 key in game or selecting the help folder in the Ar-234 folder and read some of the helps given. Use the D key for the landing parachute. Helped me in landing this beast ! Hope this helped.
:banghead: Okay, forget my first point, I'm dumb!:icon_lol: For some reason I thought the weird things attached to the cockpit were the main guns and the gun pod was just extra kind of like on the FW-190.

Thanks!
 
Looked into the Ar-234 bomber version .xpd files and see it listed as a "fighter-bomber". Wonder if this has any effect on how the aircraft reacts to being attacked ?
 
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