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Area 51 C-17 released!

Can't speak for the 'J' model (though I think it has the same limitation), but pulling the throttles into the ground range (and most certainly into reverse) on the 'classic' C-130 in the air was both forbidden and stupid.
While it might be possible on the CS C-130 in FS, doing so in the real McCoy would result in a very signficant and rapid loss of airspeed. The results of which could be catastrophic if not rectified immediately.

Edit - not meant as a critique of any earlier comment or individual, just FYI.

Oh Right, I meant to add I mean for Flights Simulator. And the J does have the same limitation, the plane screams at you when you have the throttles in the ground range while in the air.
 
I tried to manually install the effects texture file(s) and get black squares coming out the back of the C-17 i went to the effects folder of the C-17 and copyed and pasted the effects texture to the main texture file for FSX and copyed the effect file to the fsx effects folder and black squares now :guinness:
 
I tried to manually install the effects texture file(s) and get black squares coming out the back of the C-17 i went to the effects folder of the C-17 and copyed and pasted the effects texture to the main texture file for FSX and copyed the effect file to the fsx effects folder and black squares now :guinness:


Let me know how you fix that issue. Currently my problem with FSX et large, black squares for all smoke/exhaust effects.

Matt
 
Matt, if you are getting blacks squares or blocks it sounds like you have accidently deleted or misplaced your FX_1.bmp file from the effects/texture folder of the game.It drove me mad for months until I worked it out because I did not want to do a reinstall due to the amount of add ons, tweaks, etc. Or run a repair as doing so corrupts the level d 767 and all PDMG add ons (at least in my experience).The way I fixed it was I downloaded from fsinsider the fsx trial game; it comes with the full game textures. I then just copied and pasted that one file. And safely filed fsx trial as a spare parts box!If you have this file in your folder then I am of no further help!Mark
 
Matt, if you are getting blacks squares or blocks it sounds like you have accidently deleted or misplaced your FX_1.bmp file from the effects/texture folder of the game.It drove me mad for months until I worked it out because I did not want to do a reinstall due to the amount of add ons, tweaks, etc. Or run a repair as doing so corrupts the level d 767 and all PDMG add ons (at least in my experience).The way I fixed it was I downloaded from fsinsider the fsx trial game; it comes with the full game textures. I then just copied and pasted that one file. And safely filed fsx trial as a spare parts box!If you have this file in your folder then I am of no further help!Mark

Mark, thanks for the info. i'll give it a try when I get home tonight. Also, seeing as you're a new member, welcome aboard.

Matt
 
Thanks Matt.Can someone do an engine start for me and let me know if there is a sound gap between spooling up and engine settling at idle?I don't know if it is something I have done or an anomoly in the sound file.An auto start is fine and you can only hear it on the first engine sequence.Thanks!
 
And whilst the C-17 can do it in the real world, it has no real practical tactical value... if anyone has actually heard a C-17 do this, it wakes up the dead within a 25NM radius of the airplane. Not exactly a tactical advantage for an insertion...

Whilst it is part of the initial qual training course in the Sim, I think I actually did it only once in the real airplane, and that was for a publicity flight.

It certainly has a value during certain types of tactical approaches; for example into a steep valley in Afghanistan with a dirt strip on the bottom where you come in high and don’t have the possibility to lose speed on a long approach… Lets say the name Tarin Kowt.. One hell of a ride…
 
It certainly has a value during certain types of tactical approaches; for example into a steep valley in Afghanistan with a dirt strip on the bottom where you come in high and don’t have the possibility to lose speed on a long approach… Lets say the name Tarin Kowt.. One hell of a ride…

I was fairly certain that was the exact technique used when the C-17s were supporting us in theater, but as I wasn't a crew member and only the guy on the ground, I thought it was rather loud and abrupt but the strip we were securing was indeed in a valley and probably more suited for typically smaller STOL aircraft. I can honestly say when the C-17 finalized its roll, he still had a few hundred feet of runway left over.

I tend to shy away from some of these debates, as I'm not a real world pilot and these sort of issues often get debated by too many armchair pilots without the actual experience and only educated guesses. However, that is the beauty of virtual pilots, we can re-create things we would normally think too dangerous for the actual real world flying and if we crash, it simply starts over again.

Matt
 
Matt, if you are getting blacks squares or blocks it sounds like you have accidently deleted or misplaced your FX_1.bmp file from the effects/texture folder of the game.It drove me mad for months until I worked it out because I did not want to do a reinstall due to the amount of add ons, tweaks, etc. Or run a repair as doing so corrupts the level d 767 and all PDMG add ons (at least in my experience).The way I fixed it was I downloaded from fsinsider the fsx trial game; it comes with the full game textures. I then just copied and pasted that one file. And safely filed fsx trial as a spare parts box!If you have this file in your folder then I am of no further help!Mark

Mark, thanks for the recommendation. It worked beautifully. Now back to my virtual world.

Matt
 
Matt,

My comments were not of an armchair aviator, but of someone who happens to have landed this way in theatre… certainly an experience.

The agility and short field capability of the big “fat” C-17 is certainly astonishing.
 
Matt,

My comments were not of an armchair aviator, but of someone who happens to have landed this way in theatre… certainly an experience.

The agility and short field capability of the big “fat” C-17 is certainly astonishing.

Brother,

I never once was questioning your real world experience, so my deepest apologies for your misunderstanding and my improper wording. I gathered, based on your avatar and signature, that you are very much a real world cargo hauler, so hats off to you for supporting guys like me. I was referring to many other threads of speculation based on what they have read or theorized versus real world practical use.

So, please continue doing what you do, which is setting the record straight for the virtual flyers and please ensure your PIC is doing everything in his/her power to keep the supplies running true.

Matt:guinness:
 
Matt, glad you sorted your squares problem out. I think JensOle was referring to me. I have not flown a C-17 since Dec04, so my experience and view is dated.
 
Now there is no reason for any real C-17 fan not to own Area51 Simulations C-17, almost 1 aircraft repaint from each operator. Just finished and uploaded Edwards AFB.
 
Is there and new air file with new FMD?

I noticed than C17 of A51 has a problem on high altitude (>30.000 ft). Hard to reach, worse than default jets in FSX, near stall speed. Ups!
Poor airbrake effect on FMD too.
 
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