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Assitance needed with JMK Canberra

dasuto247

Members +
Using JMK Canberra for HMAS Australia since of same class in my Coral Sea missions.One mission involved flying a float plane off on a scouting missions for Crace's force. I can see the catapult on the JMK_ canberra, its even facing right direction but it's not where the plane starts.Anyone with knowledge on how to fix this? I've been trying but am lost.Difficult without a visual reference, for me.

Here is the info from the CFG file.




; ƒI[ƒXƒgƒ‰ƒŠƒAŠCŒRƒLƒƒƒ“ƒxƒ‰@@by Usio

[fltsim.0]
title=JMK_HMAS_Canberra
sim=JMK_HMAS_Canberra
model=
panel=
sound=
texture=
checklists=

[flight_deck_section]
width=1
length=1
; b”Â(Deck)
;takeoff_start=0,10.117,90
;takeoff_start=0,10.117,80
;takeoff_start=0,10.117,70
;takeoff_start=0,9.178,60
;takeoff_start=0,9.178,50
;takeoff_start=0,8.232,40
;takeoff_start=0,8.232,30
;takeoff_start=0,8.232,20
;takeoff_start=0,7.772,10
;takeoff_start=0,7.772,0
;takeoff_start=0,7.772,-10
;takeoff_start=0,7.772,-20
;takeoff_start=0,7.772,-30
;takeoff_start=0,7.772,-40
;takeoff_start=0,7.772,-50
;takeoff_start=0,8.464,-60
;takeoff_start=0,8.464,-70
;takeoff_start=0,8.464,-80
;takeoff_start=0,8.464,-90
; ã•”b”Â(Upper Deck)
;takeoff_start=3.5,11.095,51.8
;takeoff_start=-3.5,11.095,51.8
;takeoff_start=3.5,11.095,43.6
;takeoff_start=-3.5,11.095,43.6
;takeoff_start=3.5,11.095,35.5
;takeoff_start=-3.5,11.095,35.5
;takeoff_start=0,11.095,30
;takeoff_start=0,11.095,25.5
;takeoff_start=0,10.7,-35.5
;takeoff_start=0,10.7,-40.5
;takeoff_start=0,10.7,-45.5
; ‚Šp–Cb”Â(Flak Deck)
takeoff_start=4.5,10.96,-1.0
;takeoff_start=-4.5,10.96,-1.0
;takeoff_start=4.5,10.96,-8.0
;takeoff_start=-4.5,10.96,-8.0
; 13mm‹@eÀ
;takeoff_start=5.91,11.095,30.0
;takeoff_start=-7.0,11.095,30.0
; 40mm‹@eÀ
;takeoff_start=6.9,11.083,16.7
;takeoff_start=-6.9,11.083,16.7
; í“¬ŠÍ‹´(Bridge)
;takeoff_start=0,17.0,41.17
;takeoff_start=0,17.0,39.73
; —…jŠÍ‹´
;takeoff_start=0,18.342,36.0
; Œã•”ŠÍ‹´
;takeoff_start=0,13.557,-24.0
;takeoff_start=0,13.557,-27.6
;takeoff_start=0,13.557,-30.5
; ¶‰EƒEƒCƒ“ƒO
;takeoff_start=7.127,13.562,35.37
;takeoff_start=-7.127,13.562,35.37
; ƒJƒ^ƒpƒ‹ƒg(Catapult)
;takeoff_start=0,15.5,-15.35
; …–Ê”*’…Š
;takeoff_start=-25,0,-20
; Œã•”ŠÍ‹´’TÆ“”‘ä
;takeoff_start=0,15.773,-24.5
; ‘΋óŽwŠöŠ
;takeoff_start=0,20.8,36.3
;
;
;
takeoff_stop=0,7.772,65
landing_start=0,500,-5000
landing_touch_down=0.0,7.772,-60
landing_stop=0.0,7.772,65
 
Where it says:

; ƒJƒ^ƒpƒ‹ƒg(Catapult)
;takeoff_start=0,15.5,-15.35

Copy takeoff_start=0,15.5,-15.35 and paste it over the semi colon on the line above takeoff_stop=0,7.772,65

Make sure the semi colon is overwritten or deleted.
 
Thanks but that didn't quite work. Moved me a little further back. I'm in front of the catapult still, which is facing port to starboard.So if could just get placed on there, would be perfect for a floatplane cat shot. This sim drives me crazy.

I tried adjusting the catapult.cfg file to rotate 90 degrees, does nothing.
 
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