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Attention all DC-3 fans !

Here is an extract from the C47 v2 readme which might jog your memory.....

FSX Douglas C-47 Skytrain V2

This is a re-worked version of our 2011 FSX C-47 Skytrain. The new models feature a modern VC,
a realistic slow radial engine start, a paratrooper/cargo drop door, a Control Panel, a fuel and
payload manager, failure conditions, improved engine textures, and new cameraviews focusing on
props and engines.
Sound is aliased to the default DC-3. Three Expansion Packs will become
available separately from Sim-Outhouse, including a custom sound set by Ted "Tufun" Wolfgang,
and a paintkit and two weathered VC texture sets by Gordon "Gman" Madison. Earlier paints need
to be adjusted to catch the new nose and engine mappings (conversion kit included in this
basepack). Models by Manfred Jahn, flight dynamics by Alexander M. Metzger, gauges,
animations, and failure conditions by Hansjoerg Naegele. Startup smoke effect by Ted Wolfgang.

Regards,
Nick
 
@Dougal - glad to hear you got it worked out. Even with Nick's and vonstroheim's guidance, it took me several tries, so you're not alone in finding it a little challenging.

Now that you've got the basic setup, if you haven't already, have a look at those additional posts I mentioned and see about adding the version 1 exterior model and the propdisk file that gives you the spinning props. Made a lot of difference to me when I could look out the window and see the paint I was currently flying and the prop functioning, as opposed to the generic Microsoft default wing that isn't completely rendered.

@Alky - agree with Nick. I'm sure the Version 1 aircraft is fine (I never flew it - I discovered Manfred through the Basler that came later), but it's much better to be able to use the control panel and take advantage of the new engine starts, especially in combination with Ted's soundset. So it was worth it to me at least to assemble the "aged" VC for the new version.
 
@Dougal - glad to hear you got it worked out. Even with Nick's and vonstroheim's guidance, it took me several tries, so you're not alone in finding it a little challenging.

I'm still having odd problems with this... Is it possible that this method won't work correctly with some downloaded repaints? When I repeat the EXACT same procedure with some paints, then the props fail to turn.
 
The issue of the non-turning prop stopped me as well. The engines would start .. start-up smoke and all ... but would not spin!:dizzy:
 
Are you guys by any chance using the C47 v1 interior model (C47_interior.mdl)? If so, in each of the texture folders you're using, you need to rename propdisk.dds to propdisk1.dds. See Nick's post #597 on page 24 of this thread. See if that helps.
 
Are you guys by any chance using the C47 v1 interior model (C47_interior.mdl)? If so, in each of the texture folders you're using, you need to rename propdisk.dds to propdisk1.dds. See Nick's post #597 on page 24 of this thread. See if that helps.

I'm not. I'm using Douglas_DC3_Interior.mdl
(don't use wing view)
 
There seem to be two ways of stopping the propellers.

either 1. Leaving out C47.CAB from the panel.DC3 folder.

or 2. Using the panel.cfg file from the default DC3 instead
of the one attached to the installation guide.
( this results in there being no gauge entries for C47.CAB)

or both.

In the case of the individual repaints not working, it is essential that
both the model= and panel= entries of the repaint aircraft.cfg entry
point to the correctly modified model and panel folders.
model=DC3
panel=DC3
If they do not match, either the gauges will not match the model or vice versa
and once again, C47.CAB will be unable to work.
You may also need to change the aircraft title to ensure that you are loading
the modified one

Regards,
Nick
 
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having fun in the mountains (but still wip...)

Oh, that looks magnificent!

Had my pupils dilated once today (by the ophthalmologist) and then I got home, looked at your screenshots and... there they go again...!

Very grateful to you for taking this on and standing by for the final version.
 
What is the history of this A/C? Did is serve in WWII as Long way home?

Fictitious, as near as I can tell, though the serial number applies to a real C-47 that was on the roster during WWII and was eventually transferred to the South Vietnamese Air Force as an electronic warfare bird. I haven't been able to find any reference to the name or to CBI service outside the new comic, so I think that's the author's invention.
 
Just plain beautiful

Jan,

That paint work is beautiful. The reflective shine you got on the surface is very realistic and I am looking forward to seeing it on my C-47 too. Your work is first class.

Good flights, Cal
 
She's magnificent. Many, many thanks for taking her on.

A long way from home here... though close to my home. War Bond tour, maybe?

Apologies for my poor screenshot skills. Still - in P3D 2.4, she's a looker...








EDIT: Needless to say, she's a lot happier once she's been fitted with vonstroheim's and Nick Cooper's interim VVC...

 
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