Luka,
Some of us at www.fsdeveloper.com were wondering if you might be interested in doing a simple to follow tutorial on how to compile a huge model into FS2004 with your 'new technique' that gets around the limits of polygon numbers, and also how you do the new Vertice proximity work around.
We would be massively greatful. (Probably me the most, lol).
I would be willing to write the tutorial myself for you if you could walk me through how this is done.
Bill
LHC
Some of us at www.fsdeveloper.com were wondering if you might be interested in doing a simple to follow tutorial on how to compile a huge model into FS2004 with your 'new technique' that gets around the limits of polygon numbers, and also how you do the new Vertice proximity work around.
We would be massively greatful. (Probably me the most, lol).
I would be willing to write the tutorial myself for you if you could walk me through how this is done.
Bill
LHC