X
xavierb
Guest
Something I have found when surfing the web - a project for creating FS2004 scenery at the Japanese SourceForge:
http://sourceforge.jp/projects/autocoast/
Look at the following URL into that project:
http://cvs.sourceforge.jp/cgi-bin/vi....2&view=markup
It seems the guy has in fact made a tool that could be useful for CFS2 as at least the macros seem to manage VTP1 polylines. It seems that, alas, everything is built with C++, a programming language which I am not familiar with. Also, for compiling it is necessary a Borland C++ compiler which I do not have. Anyway, a real programmer should be able to do something with the code.
Also it is interesting a link on a polygon management tool (free for non-commercial purposes) made by the University of Manchester. Perhaps it could have been of help to Sander when he was doing his cfs2autocoast project.
http://sourceforge.jp/projects/autocoast/
Look at the following URL into that project:
http://cvs.sourceforge.jp/cgi-bin/vi....2&view=markup
It seems the guy has in fact made a tool that could be useful for CFS2 as at least the macros seem to manage VTP1 polylines. It seems that, alas, everything is built with C++, a programming language which I am not familiar with. Also, for compiling it is necessary a Borland C++ compiler which I do not have. Anyway, a real programmer should be able to do something with the code.
Also it is interesting a link on a polygon management tool (free for non-commercial purposes) made by the University of Manchester. Perhaps it could have been of help to Sander when he was doing his cfs2autocoast project.