Autogen gap around scenery?

ryanbatc

Charter Member
Hey guys, just a little background. I've been doing a KDLH Duluth, MN wip using ADEX and a photoscenery background done by Eric McCloud (he's done a few other freeware airports). Unfortunately his PC took a crap and he lost everything we were working on. I'm fairly familiar with ADEX operation but what we had was a nice photoscenery with autogen trees annotated around the scenery. The point where Eric was trying to blend the photoscenery with the FSX textures is where the autogen gap occurs.

What's the best way for me to takeover the autogen stuff and get the trees placed back in? Would I need his original file or can I somehow extract the info from my scenery folder?

Here's my KDLH airport if you're interested:

http://library.avsim.net/download.php?DLID=180327
 
Hi ryanbatc

What you need to do is reduce the exclude box, making it thus bringing the autoen in close to match the photo - I choose now my prefered direction after having similar issues in simply using an flatten switch using AFX (payware) i can place the AGN in close and place runways and taxiways then build 3d models either with GMAX or FSDS3.5 and place them in the appropriate position to the photo .

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I'm not quite understanding. There isn't an exclude box I made in ADEX. Maybe the guy who did the photoscenery would have? The autogen isn't part of the stock scenery (at least the stuff on the photoscenery) - it's custom placed autogen.
 
I'm not quite understanding. There isn't an exclude box I made in ADEX. Maybe the guy who did the photoscenery would have? The autogen isn't part of the stock scenery (at least the stuff on the photoscenery) - it's custom placed autogen.
The scenery I'm working on (Old Rhinebeck) incorporates what you're talking about I think. Photoscenery blended into the default. The autogen is placed using the SDK Annotator. . .allowing seasonal autogen and not just vegetation "objects".
 
Is that a freeware program? The Annotater?

It is in the SDK, \Microsoft Games\Microsoft Flight Simulator X SDK\SDK\Environment Kit\Autogen SDK

I would think that if you still have the .AGN files in the texture folder from the autogen you already made, then you can just reload the photoscenery BGL into the annotator and continue. Where the photoreal blends into the default, use the vegetation boxes instead of the polygone method, will give you better control over what displays or not.
 
I just checked out the airport, nice job, I like the area. Too bad your friend used SBuilder for the phototreal, if he had went down 2 more zooms, the quality is drastically much, much better, but it would have really increased the file size and SBuilder has a problem with photoreal files that large..
 
So I'm screwed basically? I have to start over?
Not really, you can still proceed with finishing the placement of the autogen with the Annotator. The Annotator will read the image in the "photo.bgl" and display it on screen showing where the current autogen is placed. (check your messages here). If you had the original image though it would have been better. It needs a bit of color correcting to mesh a bit more with the background and sharpening the image would help a bit too. I processed an image through SBuilderX just to see what a higher resolution image would have been like and it tops out at about 600meg. That size would drop quite a bit as you process it (night map, season maps and so on) but it still would be a hefty size. Probably why he went with the one he did.
 
I just checked out the airport, nice job, I like the area. Too bad your friend used SBuilder for the phototreal, if he had went down 2 more zooms, the quality is drastically much, much better, but it would have really increased the file size and SBuilder has a problem with photoreal files that large..

What program do you use for photoreal if not SBuilder?

Dave
 
Thanks - didn't see the PM I appreciate it. I'm moving my PC around so I might not work on it for a few days. Night textures and seasonal sounds fun but I've got a lot of learning to do before I get to that point !
 
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