• Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning old domain name stealing credentials

  • Special Server Maintenance

    Just when you think you have everything running some what better...

    You get a message from the Hosting company. Short story they need to move us to a new server. I have been working with them to plan a good date for all concerned. Here is what we have come up with as a schedule.

    1. November 4th 17:00 -5UTC shut off the forums and start backup proceedures. During this time there will be no access to the forums or the Resource Section.
    2. November 5th Continue with Backups and download same until complete.
    3. November 6th 7:00 turn over server to hosting company to move system to new server
    4. November 7th - 8th restore backups and upgrade forum software.

    If all goes well we should be back online on November 8th.

    To keep you updated we will post updates on AVSIM forums.

    Thank you for your support.

Automated Smoke Effect for NeoQB Fokker Dr.1 Version 2.zip

cmiksch

Members +
464114894332735665.jpg

A new entry has been added to Add-Ons Library, category FSX Effects

Description: White engine smoke for the Fokker DR.1 by NeoQB
and Automated Smoke Guide

This is a smoke effect, based on the invisible Beech 18 Gauge, that will automatically produce different white engine smoke effects, related to airspeed and different throttle leveler positions. It will shut off any smoke during level flight and get working on low and high RPM. It is automtically on when the engine is started and on full throttle it will leave a small contrail. According instructions can be found in the Readme as well as an Automated Smoke Guide (in the ReadMe) on how to work with this gauge to create your own custom effects.

Updated flight dynamics for the Fokker DR.1 can be found here:

https://riseofflight.com/forum/topic/45460-fokker-dr1-fm-revisited/page-2#entry636776

To check it out, rate it or add comments, visit Automated Smoke Effect for NeoQB Fokker Dr.1 Version 2.zip
The comments you make there will appear in the posts below.
 
Unfortunately, the included xml gauge is a classical example of a gauge that induces the so-called "spurious" or "continuous" event problem.
Because, depending on the condition, it issues either a SmokeOn or SmokeOff event every 55 msec., causing .....
- MultiPlayer servers to be flooded
- Multi-keystroke sequences like Pushback turns, Engine-Select/Exit-Select, etc. to fail.

Solution:
Before issueing an event, first check if the event is needed.
Like: commanding SmokeOn should only be done if its Off, NOT when its allready On; so check the current state first.

Hope this helps .....

Regards, Rob
 
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