I am trying to do is to have a single AIR file that both AI and human can fly well.
Well, Ivan, I sincerely think it is a mistake -and a "dead en"- to try to do so.
When stock AI a/c are made "flyable" without changing their AIR files, they're a pain in the a
s to fly!
In QC, I can't use the FW 190A while manning a ship because, quite simply, they keep ramming me! AI a/c simply do not fly like humans do and, as Dave says, fighters will keep T&B, even when the situation demands to act otherwise.
I think that we should write "Ai" rather than "AI"; very artificial flying with very little intelligence.
I also believe that some entries in the AIR file act differently in the AI a/c. Proof of that would be in the fact that AI used as "bomber" in QC can be caught by the same a/c piloted by you. If they would be on the same footing, distance should stay the same, no?
This means that bomber AI does not go full throttle, and I suspect that AI -bomber or fighter styles- plays with other AIR files entries as well.
So, what is the point of making equal two things that are not to begin with?