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B-50 FSX graphics issues - test version

This is addressed only to those of you who have experienced muddled-up graphics or missing parts. I have looked at all the pics and what a killjoy they are. Unfortunately, so far I haven't the slightest clue as to whether it's due to: fsx version, scenery complexity (orbx), dx9 or 10, unupdated shaders, duration of flight, the combined p3d/fsx functionality, the gauge sim_b50, or any combination of these. What's worse, I have been unable to replicate any of the artefacts reported.

So I'll give you a whittled-down version for test purposes only, without any of the p3d functionality, and omitting also the combined nose and long-range setups. It's here:

https://www.dropbox.com/s/twwjlcsbnou5vq7/B50_FSX_TEST.zip?dl=0

I have included a TEST texture set (red tail), a TEST model folder, and a TEST panel folder, all adressed in the aircraft.cfg. Please install all, making a backup copy of your current aircraft.cfg

Please try the model without using any of the tweaks, merges etc that have been posted here and elsewhere. Because the model references the separate TEST panel and model folders you can basically leave your setup as is. Only don't import any of your tweaks into those TEST folders.

If this model works without artefacts we can begin to re-refine it step by step. If it fails ...

Anyway, give it a try. I am very interested in what you'll get.

-- Manfred

Manfred:
I sure would like a full blown (Completed) version of this Weather bird once it has been completed - for P3D V3.4
Thank you sir. :encouragement:
 
Hold the presses...

Believe it or not, I may have solved the graphics issue for my setup. And it's really a simple fix.

If you are having the graphics problems reported by Zolt, myself and others, I'd like you to test this out and see if it works for you.

All you need to do is a small edit to the panel.cfg file.

With the default Boeing B-50 look for [fltsim.12] for the Monitor Help popup panel. Now remove or rem (//) out the line for the ident=1000 like so

//--------------------------------------------------------
[Window12]
Background_color=0,0,0
size_mm=800,600
pixel_size=800,600
position=4
visible=0
//ident=10000

gauge00=Monitor!help, 0,0,800,600

That's all. Report back if it fixes the issue.

I did this also for the merged Virtavia B-29 VC and there are no problems and the monitor panel is fully functional. Don't ask me how it works, I'm just hoping it works for you like it does for me.
 
Here's a spiffy external view of the test B-50 with aricraft shadows on itself and ground turned on. // out the ident=1000 in the panel.cfg also! Still no wing view from the VC!

 
Believe it or not, I may have solved the graphics issue for my setup. And it's really a simple fix.

If you are having the graphics problems reported by Zolt, myself and others, I'd like you to test this out and see if it works for you.

All you need to do is a small edit to the panel.cfg file.

With the default Boeing B-50 look for [fltsim.12] for the Monitor Help popup panel. Now remove or rem (//) out the line for the ident=1000 like so

//--------------------------------------------------------
[Window12]
Background_color=0,0,0
size_mm=800,600
pixel_size=800,600
position=4
visible=0
//ident=10000

gauge00=Monitor!help, 0,0,800,600

That's all. Report back if it fixes the issue.

I did this also for the merged Virtavia B-29 VC and there are no problems and the monitor panel is fully functional. Don't ask me how it works, I'm just hoping it works for you like it does for me.

Hello,

To be sure, for me, this file (Sim_B50.xml) is causing the problem!

But Thank you!

Zsolt
 
I forgot to mention that I made a small edit to the sim_B50.xml file.

I've sent the info on to Manfred to see what he thinks before sharing it.
 
Here's how my B-50 is working, and what I'm running. Maybe it will help you guys find out what's going on. My glass textures are present in the exterior view and I can see my wing out the window. (But not the external tank only its shadow on the ground. I do believe I read about a visibility condition to turn it on in the VC though.) I'm running FSX-gold and the only scenery I have is MSE Wisconsin. I have not done a panel merge. The scrambled plane is pretty interesting. My Flying Stations Buccaneer does that once in a blue moon. How does that happen?
 
In reference to "red tail test aircraft, Turning "aircraft cast shadows on ground", "on itself" and "lights illuminate ground" makes no difference regardless of selection in the presentation in my simple setup. The glass and tires are black, panel texture missing, gauges work fine. Left wing visible from vc. Original download files look fine with the exception of missing the left wing in vc. Program is boxed FSX-A, DX9 on a lowly ten year laptop.
 
Following up on Tom (Warhorse) and Zsolt's hunch that it's something to do with the Sim_B50.xml gauge, here is a replacement.

https://www.dropbox.com/s/ivyoeox0z2vjgao/panelTESTsim_b50.zip?dl=0

It disables the a/c initialization, you can recognize that when the tail guns are pointing up, and the first call for the Monitor shows just a small strip. As y'all know you can expand it to full size if you r-click the asterisk. Some other functionality is missing (reversing), but the main thing at this point is whether the external and internal parts and textures are okay.

Feel free to disable the ident no of panel12 as well, as in Tom's post, but that will disable all calls to Monitor help screens. (Yes, Monitor has help screens, not many users know this.)

Zippy, thanks for the shadow test, even if inconsequential. Understand that even after disabling sim_b50 the display is a shambles on your setup?

Josh, we only have the one VC at the moment, and there the wings are without long-range tanks. So that's okay, sort of.
 
Last edited:
Following up on Tom (Warhorse) and Zsolt's hunch that it's something to do with the Sim_B50.xml gauge, here is a replacement.

https://www.dropbox.com/s/ivyoeox0z2vjgao/panelTESTsim_b50.zip?dl=0

It disables the a/c initialization, you can recognize that when the tail guns are pointing up, and the first call for the Monitor shows just a small strip. As y'all know you can expand it to full size if you r-click the asterisk. Some other functionality is missing (reversing), but the main thing at this point is whether the external and internal parts and textures are okay.

Feel free to disable the ident no of panel12 as well, as in Tom's post, but that will disable all calls to Monitor help screens. (Yes, Monitor has help screens, not many users know this.)

Zippy, thanks for the shadow test, even if inconsequential. Understand that even after disabling sim_b50 the display is a shambles on your setup?

Josh, we only have the one VC at the moment, and there the wings are without long-range tanks.

Hi Manfred,


It will be good, but unfortunately it does not work the chocks, GPU...I like things!


So I do not use this file

But Thank you!

Zsolt
 
I don't understand. You Shift-4 and get the minimized Monitor strip. You expand it and get the subwindows. You click Chocks and you get chocks. You click GPU and it's there. No?

The main question at this point is whether the sim_b50 replacement file gets you all the parts and textures on all setups that had display problems before.
 
I don't understand. You Shift-4 and get the minimized Monitor strip. You expand it and get the subwindows. You click Chocks and you get chocks. You click GPU and it's there. No?

The main question at this point is whether the sim_b50 replacement file gets you all the parts and textures on all setups that had display problems before.

No chocks and GPU!
But now turrets working....:dizzy: :mixed-smiley-010:
 
GPU and chocks rule OK here. Another mystery ...

10uGi50m.jpg
 
No chocks and GPU!
But now turrets working....:dizzy: :mixed-smiley-010:

New XMLs put into the test.panel/B50 folder and gauge 51 (removed the double slashes in front) Still no wing view. I also can't get the chocks (don't understand the instruction to mid click it) and no GPU showing when clicked. My turrets always worked!
 
New XMLs put into the test.panel/B50 folder and gauge 51 (removed the double slashes in front) Still no wing view. I also can't get the chocks (don't understand the instruction to mid click it) and no GPU showing when clicked. My turrets always worked!

MidClick = Click with middle mouse button/wheel ? (I think).
 
It may depend on where you click, check the pink boxes in the pic below. Do you get these help screens from the panel\Monitor folder?

mq2NOn2j.jpg


Monitor isn't the issue, anyway.

I'd like to have some more feedback from the others, and then I'd like to sum up. Seems the TEST setup doesn't do much to improve the situation, and the one weak clue that we have isolated is dx9 mode on certain older PC's, is that it?
 
Bad Zippy.....Bad Boy! While chewing on my oatmeal I had a brain-flatulence:encouragement: Gotta turn off the AVIONICS switch to make the GPU and chocks work! Now to work on the wing-view and figure out why the model won't call up the glass/plexiglass textures! Yes, the HELP window shows like yours!

 
So I gather that the modified xml file has resolved the graphical issues for everyone, and now you have a working monitor panel?? :untroubled:
 
Avionics ON or OFF, shouldn't matter one bit, Zippy. If it does on your setup I have no clue why. No matter.

What does matter is, the pic you showed earlier (ppst #23) with most exterior parts missing, as opposed to your new one (post #37), with every exterior part showing fine except for the glass, what change in the setup did that, and is it stable over extended periods of time and over elaborate scenery?
 
Avionics ON or OFF, shouldn't matter one bit, Zippy. If it does on your setup I have no clue why. No matter.

What does matter is, the pic you showed earlier with most exterior parts missing, as opposed to your new one, with every exterior part showing fine except for the glass, what change in the setup did that and is it stable?

I changed the aircraft casts shadows on the ground and on itself back to off (no checkmarks). Yes this is stable. With the avionics switch on, if I clicked on the chocks, it would briefly flash "Set" and go back to "Off". Clicking on GPU lit up but did not show the GPU.
 
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