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B-50 Teasers

There was a squadron of RB-50 at Turner AFB, Albany Ga. I was there from 1961 to 1965. My roommate was a radio operator on them. They were us for aerial mapping.


Dick
 
Happened to take these at a car show... weather version B-50.

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Hi guys, sorry for not replying sooner, had some RL stuff to attend to.

Thanks for the various pointers and suggestions. I'll reply to some here.

No, it won't be difficult to fly at all. We are using a modified version of Wayne Tudor's C-97 FD and Tufun's C-97 soundset. If you have P3D you can start an engine in exterior view by clicking and holding on the spinner. If you are able to lock on to an ILS she will just go ahead and land on her own. Of course, there are ways of making things more difficult, but not if you don't want to.

The AI C-97's and B-50's have all the detail of the flyable versions, so it's probably a good idea not to park too many of them on a HD airport.

Sorry, the Follow-Me will not come as a driveable version, but it will be easy to paint it as yellow, green, blue, or pink if desired, instead of grey. If I get things right, I may throw in a crew bus like this one.

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As for the B-50, initially there will be an A and a D version (different noses), both with and without long range tanks. Later there will be versions without turrets and guns. Not sure yet about a KB-50.

Hopefully I can get my act together and release both packages soon. Will keep you posted.

Thanks Ted for the detail pics. Didn't know the Castle AFB exhibit was called Flight of the Phoenix!!
 
To get back on p.1, here is an RB-50G 'project Haystack' livery from the mid-fifties. Dangerous cold-war mission were flown by these.

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I am sure many of Virtavia's B-29 customers would love that, I am one of them myself. One or two changes would need to be made (revised wingviews, for instance) but naturally I won't do anything behind their back.
 
Awesome work! The story of cold war recon crews needs to be told. "By any means necessary" is a great book that covers the RB-29/RB-50 era.
 
I am afraid we have run into some problems with the AI project and it had to be put on hold. However, we are in the process of putting the finishing touches on the release of the flyable version. Here is an excerpt from the Readme:

FSX/P3D Boeing B-50 V.1

The Boeing B-50 Superfortress was a post-WWII derivative of the B-29 Superfortress. It had a larger tail fin and more powerful 3,500 h.p. Pratt & Whitney Wasp Major engines. Significantly faster than its predecessor, it could carry more payload at higher (35,000+) altitudes. In the simulator you can fly the aircraft either as an 'A' type (using a B-29 type glass cone) or as a 'D' (and later) type, both with or without long-range tanks. Three liveries are provided for the exterior model, while the interior model, in this version, is provisional only. Gun turrets are moveable either from the Shift-4 'Monitor' panel or, in P3D, by mouse-clicks. Created by 'Team 50' -- models and Monitor gauge by Manfred Jahn, soundset by Ted Wolfgang, and general testing and tweaking by Marc Roth. Our flight dynamics envelope is largely based on the C-97 design created by Wayne Tudor (RIP).

Even though only one model file is included, you can access four variants and freely assign any of the liveries in the aircraft.cfg. If the title= line contains the string "(A)", the model will display the A type nose, if there is a "(D)" the plane will have the D type nose, and if you specify "(ALR)" or "(DLR)" the plane will additionally be fitted with long-range tanks. If the title line contains no version specifics, the model will have the A type nose and no long-range tanks.

Minimum system-requirement is FSX SP2, P3D V3 tested and recommended. Some small issues aside, the plane is flyable in P3D V4, too.

P3D only functions.

Several click spots have been activated for Spot View mouse actions:

-- nose wheels: show/hide ground equipment (GPU).
-- cockpit windows: open/close Monitor window
-- upper cowl flap: R open, L close cowls incrementally
-- flaps: R increase, L decrease incrementally
-- turrets: L turn left, R turn right, Mid = swivel up/down
-- belly radar: open/close bomb bay doors
-- any spinner (hold, then release): start engine

EXTRAS

Folder "Extras" in the zip contains a Follow Me Jeep and a Crew Bus carrying the MATS logo and lettering. They are intended to be used as ground vehicles, running around as airfield AI traffic.
 
Fabulous work Manfred! I'm sorry I wasn't able to be of more help with the Virtavia VC issue. But for those who own the Virtavia B-29 it should be possible to alias the VC to your B-50. I am sure one of our experts will step forward with instructions on how that can be achieved.
 
I'm sorry I wasn't able to be of more help with the Virtavia VC issue. But for those who own the Virtavia B-29 it should be possible to alias the VC to your B-50. I am sure one of our experts will step forward with instructions on how that can be achieved.

Thanks Mitch, hope you won't be disappointed.

llanning08
Do animations provide for the B-50's folding vertical stabilizer (to clear existing SAC hangers)?​
Sorry, later maybe. Do we have an existing SAC hangar?
 
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