So'kay...Alpha's B-52, done , good, it's all there, except the dumb dragchute door stuck open- a defect I can live with...however. The fercockt VC radius is defeating resolution.
It's there, it all works, but the radius of the omgapotchket will not respond to the usual fixes. Pan the view 90 degree's or aft, views are fine. Look forward, nothing. Move the eyepoint aft to the GiB's, you can see forward. Move the eyepoint up, the VC disappears, the eyepoint moves out front. I've gone through hundreds of radius values, nothing is working.
RATS. This sucks if you aren't a payware sycophant! (yeah, you can use the CS VC if you have it. I don't and won't. Something grates about putting money in the pocket of the opforces...) This is also holding up a whole conga line of B-52 fun, as KBT's B-52 fleet all convert up fine and look great, as well as the -H's, EVS G's and H's and Mike Stones B-52 M mega-fortress what-if.
Help! I'm stumped, I've not had a VC so recalcitrant, and I know there must be a way to salvage with out spending hard earned sheckles to buy vodka for CS.
So. Try it out, lets see if anyone can find a fix (Probably not, but I might be surprised...) I could also use some eyes on some 'unmentionable devices'. While a releasable object is no mystery, I got damned tired of blowing myself off the map on a lay-down strike, and had to fit the lay-down 'shapes' with working retarders. It's a LOD hack, but seems to work well, and the 'unmentionable' devices now slow down. Even the B-36 has time to get away from the Mk-17.
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It's there, it all works, but the radius of the omgapotchket will not respond to the usual fixes. Pan the view 90 degree's or aft, views are fine. Look forward, nothing. Move the eyepoint aft to the GiB's, you can see forward. Move the eyepoint up, the VC disappears, the eyepoint moves out front. I've gone through hundreds of radius values, nothing is working.
RATS. This sucks if you aren't a payware sycophant! (yeah, you can use the CS VC if you have it. I don't and won't. Something grates about putting money in the pocket of the opforces...) This is also holding up a whole conga line of B-52 fun, as KBT's B-52 fleet all convert up fine and look great, as well as the -H's, EVS G's and H's and Mike Stones B-52 M mega-fortress what-if.
Help! I'm stumped, I've not had a VC so recalcitrant, and I know there must be a way to salvage with out spending hard earned sheckles to buy vodka for CS.
So. Try it out, lets see if anyone can find a fix (Probably not, but I might be surprised...) I could also use some eyes on some 'unmentionable devices'. While a releasable object is no mystery, I got damned tired of blowing myself off the map on a lay-down strike, and had to fit the lay-down 'shapes' with working retarders. It's a LOD hack, but seems to work well, and the 'unmentionable' devices now slow down. Even the B-36 has time to get away from the Mk-17.
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Gordon Bennet! Slow mojo wire today...
only resulted in the chute animation cycling on and off; the LOD hack is much easier for a multi-stage animation like the Mk.53. While LABS is a whole lot more fun, at least laydown works like it should, even if it seemed a suicide tactic forty years ago. With the improvements in point air defences, laydown attacks in wartime seem like a complete waste of a good bomber and weapon, I also have to wonder if a CIWS of some sort might be able to disable the fusing of the thing while its hovering under the chute, or would that just trigger the impact fuse. Anyway, at the current rate of geo-political hillbillyness, I'm sure we will find out shortly. Did you try out Maj.Kong?
just about every radius combination imaginable. It's a very weird and frustrating snag. I've gone through about a hundred different combinations. Oddly, with a 20+ , 5,5,5,5,5,5 setting, the VC functions above 18,000 feet in a slight climb