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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

B-58 Hustler

Me too. But you seem to have them nailed Tufun! There are a number of 3d plan views; here's one off the Net - http://richard.ferriere.free.fr/3vues/b58_3v.jpg

Here's another

View attachment 61563


DaveQ

Thanks Dave... I have that one and bunch more, even from the Russians. This one looks promising...

B-583d.gif
 
As I progress and learn new stuff, and looking at those menus and seeing what does this do kinda thing. Practice, practice, and more practice!!!

Once I get parts painted and lined up, I will go back and refine some areas further. The USAF is not correct... it's just a placeholder at the moment.



Tail so far, need further refinement, and fuselage painted, lines are next. Here's where the rivets come into play, something I will try also.

fsx2012-03-2011-20-08-64.jpg


fsx2012-03-2011-13-32-90.jpg


fsx2012-03-2011-15-25-77.jpg


fsx2012-03-2011-14-14-74.jpg


Just the wings and tail redone.

fsx2012-03-1920-41-06-58.jpg

 
After practicing on Miltons Grumman Trackers... worn/dirty layer applied to the wings, fuselage, and tail.

fsx2012-03-2013-26-27-76.jpg


fsx2012-03-2013-28-23-90.jpg


fsx2012-03-2013-29-26-14.jpg
 
^ Left upper panel, just left of the landing gear lever, big red button. Press the red button to release the pod, and press again to return the pod. -TF

B-58Redbutton.jpg




fsx2012-03-2017-06-46-03.jpg
 
After practicing on Miltons Grumman Trackers... worn/dirty layer applied to the wings, fuselage, and tail.

fsx2012-03-2013-26-27-76.jpg


fsx2012-03-2013-28-23-90.jpg


fsx2012-03-2013-29-26-14.jpg

These are looking real good. Practically FSX native! Just needs a bit of that metal polish that the Milviz rederings have. :applause::applause::applause:
 
These are looking real good. Practically FSX native! Just needs a bit of that metal polish that the Milviz rederings have. :applause::applause::applause:

Thanks! That's my inspiration, after seeing Marek Rys B-58, I had to try that look!!!

I finally found some fonts, so the last pic has the correct USAF markings.
 
Thanks! That's my inspiration, after seeing Marek Rys B-58, I had to try that look!!!

I finally found some fonts, so the last pic has the correct USAF markings.

AmarilloUSAF available from Simmers Paintshop here. You may need to rebuild the 2 but otherwise does most post-war serials and main lettering. Apologies if that's what you've found. Great job btw!

DaveQ
 
AmarilloUSAF available from Simmers Paintshop here. You may need to rebuild the 2 but otherwise does most post-war serials and main lettering. Apologies if that's what you've found. Great job btw!

DaveQ

Thanks Dave. Yep, that's the one, did find at Simmers Paintshop. Cool sight. Next, need to understand bump and spec files and create those too! -TF
 
Thanks Dave. Yep, that's the one, did find at Simmers Paintshop. Cool sight. Next, need to understand bump and spec files and create those too! -TF

The spec file denotes the amount of sheen on the model. Light areas have lots, dark less; the model itself will determine the range. You can create them from the 'normal' file quite easily. Bump maps are different; if you're working with Adobe Photoshop (or Photoshop Elements) you'll need the Nvidia plug-in for creating .dds textures. Available here. This will also invert the image for you when saving as a .dds file. I'd talk you through it but it's years since I did one and I need to check it out myself!! But you start from the line and rivet layers.

DaveQ
 
The spec file denotes the amount of sheen on the model. Light areas have lots, dark less; the model itself will determine the range. You can create them from the 'normal' file quite easily. Bump maps are different; if you're working with Adobe Photoshop (or Photoshop Elements) you'll need the Nvidia plug-in for creating .dds textures. Available here. This will also invert the image for you when saving as a .dds file. I'd talk you through it but it's years since I did one and I need to check it out myself!! But you start from the line and rivet layers.

DaveQ
I'm not sure that this FS9 version will accept bump and spec files. Using them is a function of the materials of the MDL file. This FS9 model came out before FSX. I believe that the polish you mentioned is a result of the bump maps used by Marek Rys in his renderings.

You can also use ImageTool that comes with the FSX SDK for making the DDS files.
:ernae:
 
I think if you return the pod, you get 75% of the fuel back, me thinks. -TF
You can also take on more fuel by opening the refueling door. It's all in the documentation. We also included fuel level management so keep an eye on that or you can get in trouble fast.
:ernae:
 
I'm not sure that this FS9 version will accept bump and spec files. Using them is a function of the materials of the MDL file. This FS9 model came out before FSX. I believe that the polish you mentioned is a result of the bump maps used by Marek Rys in his renderings.

You can also use ImageTool that comes with the FSX SDK for making the DDS files.
:ernae:

No it won't accept spec files and bump map files at the moment; as you say it's still an FS9 portover that we're playing with. But when David releases the FSX-native version......!!!:jump:


DaveQ
 
I'm not sure that this FS9 version will accept bump and spec files. Using them is a function of the materials of the MDL file. This FS9 model came out before FSX. I believe that the polish you mentioned is a result of the bump maps used by Marek Rys in his renderings.

You can also use ImageTool that comes with the FSX SDK for making the DDS files.
:ernae:

At the moment I using DXTbmp to create the DDS DXT5 files. I'm looking at the alpha channels... will they work for DDS files or only 32bit files?

For some reason I don't have mirror shine like I did in the first video I post, which I made last year. I don't know if has to do with video drivers (6 updates) or Shade program. -TF
 
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